Player Matchup

Anubis
Anubis
B00tyB0uncer
Anubis
Level 127
God Stats
254W - 216L
1,601 SR
Queue Stats
264W - 236L
1,529 Elo+
Solo
Medusa
Medusa
CrudeBuddies
Medusa
Level 169
God Stats
1W - 1L
1,506 SR
Queue Stats
378W - 346L
1,650 Elo+
Party 1
Ullr
Ullr
Lucasurfs
Ullr
Level 200
God Stats
18W - 12L
1,666 SR
Queue Stats
401W - 316L
1,611 Elo+
Party 1
Amaterasu
Amaterasu
lIKinglI
Amaterasu
Level 168
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 123L
1,634 Elo+
Party 1
Ymir
Ymir
papaguap
Ymir
Level 143
God Stats
1W - 2L
1,250 SR
Queue Stats
140W - 122L
1,576 Elo+
Party 1
Team Averages
Level 161
1,505 SR
1,600 Elo+

VS

Team Averages
Level 137
1,710 SR
1,571 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
BenBoy0
Ymir
Level 158
God Stats
2W - 1L
1,958 SR
Queue Stats
64W - 37L
1,618 Elo+
Party 2
Sun Wukong
Sun Wukong
Guttles
Sun Wukong
Level 161
God Stats
11W - 8L
1,758 SR
Queue Stats
221W - 203L
1,564 Elo+
Solo
Tiamat
Tiamat
STOP THE TOXIC
Tiamat
Level 114
God Stats
1W - 1L
1,725 SR
Queue Stats
257W - 237L
1,559 Elo+
Solo
Medusa
Medusa
lsolated
Medusa
Level 106
God Stats
0W - 1L
1,607 SR
Queue Stats
175W - 103L
1,611 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
3 / 4 / 1
7,775
598
5,599
8,035
2,525
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Medusa
13
3 / 5 / 4
7,428
571
7,647
10,823
3,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ullr
14
7 / 2 / 3
8,264
636
9,377
10,114
3,051
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
lIKinglI
Amaterasu
13
1 / 2 / 5
7,057
543
4,457
10,899
5,376
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ymir
13
4 / 3 / 8
8,362
643
6,917
15,240
11,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
2 / 6 / 5
7,548
581
9,391
7,948
1,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
BenBoy0
Ymir
10
1 / 6 / 4
6,143
473
9,375
13,552
8,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
Guttles
Sun Wukong
14
3 / 1 / 2
8,331
641
4,633
5,676
2,399
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

14
1 / 3 / 5
7,966
613
3,864
7,658
3,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
lsolated
Medusa
15
8 / 2 / 0
8,553
658
7,948
12,322
4,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
31
18
Kills
15
16
Deaths
18
21
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
6
5
0.75
W
Anubis
3
4
1
0.88
L
Ymir
BenBoy0
Ymir
1
6
4
0.5
W
Medusa
3
5
4
1
L
Sun Wukong
Guttles
Sun Wukong
3
1
2
4
W
Ullr
7
2
3
4.25
L
1
3
5
1.17
W
Amaterasu
lIKinglI
Amaterasu
1
2
5
1.75
L
Medusa
lsolated
Medusa
8
2
0
4
W
Ymir
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,997
Damage
35,211
55,111
Taken
47,156
26,645
Mitigated
20,636
10,918
Healing
8,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
9,391
1,880
0
301
7,948
1,838
0
3,046
4,902
43,460
936
W
Anubis
5,599
204
0
2,912
8,035
2,525
411
1,444
6,485
60,851
0
L
Ymir
BenBoy0
Ymir
9,375
1,806
0
790
13,552
8,811
0
3,297
10,255
24,225
1,130
W
Medusa
7,647
3,370
0
1,361
10,823
3,709
238
4,141
6,024
0
54,563
L
Sun Wukong
Guttles
Sun Wukong
4,633
609
0
2,279
5,676
2,399
107
1,620
4,056
0
55,618
W
Ullr
9,377
3,907
0
1,844
10,114
3,051
0
5,894
3,572
0
69,425
L
3,864
518
0
1,536
7,658
3,241
363
2,290
5,368
44,011
0
W
Amaterasu
lIKinglI
Amaterasu
4,457
1,858
0
1,944
10,899
5,376
0
2,935
7,594
0
50,962
L
Medusa
lsolated
Medusa
7,948
3,165
0
3,976
12,322
4,347
189
2,143
10,179
0
60,001
W
Ymir
6,917
2,185
0
2,857
15,240
11,984
0
5,158
9,208
29,013
595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,886
Gold Earned
38,541
455
Minions Killed
430
0
Camps Cleared
0
1,389,084
Distance Traveled
1,312,636
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,548
581
84
6
0
237,717
6
W
Anubis
7,775
598
101
8
0
253,107
1
L
Ymir
6,143
473
36
3
0
235,552
2
W
Medusa
7,428
571
98
8
0
243,133
4
L
Sun Wukong
8,331
641
96
7
0
282,548
0
W
Ullr
8,264
636
131
10
0
289,382
2
L
Tiamat
7,966
613
105
8
0
260,247
0
W
Amaterasu
7,057
543
86
7
0
339,179
0
L
Medusa
8,553
658
109
8
0
296,572
0
W
Ymir
8,362
643
39
3
0
264,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role