Player Matchup

Hun Batz
Hun Batz
Ahmadasd
Hun Batz
Level 126
God Stats
0W - 1L
1,275 SR
Queue Stats
29W - 9L
1,724 Elo+
Solo
He Bo
He Bo
Mavenus
He Bo
Level 29
God Stats
1W - 1L
1,650 SR
Queue Stats
1W - 1L
1,727 Elo+
Party 2
Khepri
Khepri
Кронион
Khepri
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,678 Elo+
Party 2
Team Averages
Level 101
1,475 SR
1,710 Elo+

VS

Team Averages
Level 104
1,474 SR
1,525 Elo+
Ah Muzen Cab
Ah Muzen Cab
FerranXD
Ah Muzen Cab
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,548 Elo+
Party 1
Cthulhu
Cthulhu
angelHD
Cthulhu
Level 107
God Stats
2W - 1L
1,406 SR
Queue Stats
15W - 6L
1,558 Elo+
Party 1
Freya
Freya
wodacytrynowa
Freya
Level 87
God Stats
199W - 194L
1,516 SR
Queue Stats
200W - 196L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Ahmadasd
Hun Batz
16
2 / 1 / 2
9,775
698
8,981
13,324
14,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

He Bo
Mavenus
He Bo
15
3 / 4 / 1
9,885
706
7,656
8,762
3,737
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

16
0 / 3 / 4
9,401
672
4,981
13,301
12,917
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
FerranXD
Ah Muzen Cab
19
4 / 0 / 2
12,234
874
13,873
8,698
3,509
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
angelHD
Cthulhu
18
1 / 2 / 6
11,209
801
9,979
10,982
8,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
3 / 3 / 1
11,389
814
7,098
7,836
2,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
17
5
Kills
8
8
Deaths
5
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Ahmadasd
Hun Batz
2
1
2
3
W
Ah Muzen Cab
FerranXD
Ah Muzen Cab
4
0
2
5
L
He Bo
Mavenus
He Bo
3
4
1
0.88
W
Cthulhu
angelHD
Cthulhu
1
2
6
2
W
3
3
1
1.17
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,618
Damage
30,950
35,387
Taken
27,516
31,638
Mitigated
15,061
3,380
Healing
8,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Ahmadasd
Hun Batz
8,981
2,073
0
1,229
13,324
14,984
0
5,254
7,261
62
42,107
W
Ah Muzen Cab
FerranXD
Ah Muzen Cab
13,873
5,986
0
2,700
8,698
3,509
2,319
3,936
4,762
0
62,873
L
He Bo
Mavenus
He Bo
7,656
384
0
92
8,762
3,737
0
3,912
4,417
21,994
0
W
Cthulhu
angelHD
Cthulhu
9,979
605
579
2,834
10,982
8,714
339
5,915
5,067
31,980
309
W
7,098
1,492
0
2,756
7,836
2,838
0
2,919
4,917
40,583
30
L
4,981
414
0
2,059
13,301
12,917
0
6,010
6,418
18,288
693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,061
Gold Earned
34,832
123
Minions Killed
218
0
Camps Cleared
0
741,680
Distance Traveled
806,066
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,775
698
48
3
0
291,904
0
W
Ah Muzen Cab
12,234
874
101
7
0
280,475
0
L
He Bo
9,885
706
40
3
0
223,304
0
W
Cthulhu
11,209
801
55
4
0
265,249
0
W
Freya
11,389
814
62
4
0
260,342
0
L
Khepri
9,401
672
35
3
0
226,472
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role