Player Matchup

Rama
Rama
Masters
 
Rama
Masters
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kukulkan
Kukulkan
Masters
 
Kukulkan
Masters
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Diamond IV
Ansel69
Baron Samedi
Diamond IV
Level 164
God Stats
5W - 3L
1,632 SR
Queue Stats
153W - 127L
2,227 MMR
Solo
Mercury
Mercury
Masters
CIinkz
Mercury
Masters
Level 331
God Stats
16W - 9L
1,774 SR
Queue Stats
462W - 394L
2,773 MMR
Solo
Aphrodite
Aphrodite
Diamond IV
Dullknee
Aphrodite
Diamond IV
Level 136
God Stats
61W - 38L
1,720 SR
Queue Stats
822W - 803L
2,177 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 157
1,625 SR
2,035 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 157
1,591 SR
2,334 MMR
Thor
Thor
Diamond V
 
Thor
Diamond V
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Masters
ItzReyku
Eset
Masters
Level 193
God Stats
6W - 8L
1,583 SR
Queue Stats
226W - 183L
2,659 MMR
Solo
Hou Yi
Hou Yi
Diamond I
Kiluツ
Hou Yi
Diamond I
Level 159
God Stats
9W - 10L
1,720 SR
Queue Stats
398W - 366L
2,424 MMR
Solo
Geb
Geb
Platinum I
LastOrder100
Geb
Platinum I
Level 127
God Stats
10W - 18L
1,489 SR
Queue Stats
128W - 124L
2,022 MMR
Solo
Sylvanus
Sylvanus
Grandmaster
headstatic
Sylvanus
Grandmaster
Level 126
God Stats
16W - 11L
1,660 SR
Queue Stats
325W - 257L
3,066 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
6 / 0 / 4
8,744
729
7,852
6,560
2,445
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
 
Kukulkan
14
3 / 0 / 3
7,840
653
4,885
4,889
1,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Baron Samedi
Ansel69
Baron Samedi
13
3 / 3 / 3
8,034
670
8,631
11,351
5,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Mercury
CIinkz
Mercury
12
4 / 3 / 2
6,880
573
6,919
10,304
3,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
Dullknee
Aphrodite
11
3 / 1 / 7
7,509
626
3,897
11,455
6,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Bans
AmaterasuThanatosSobek

VS

Bans
CharybdisAwilixNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
2 / 4 / 2
6,583
549
2,532
9,385
2,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Eset
12
3 / 3 / 0
6,943
579
5,746
6,187
1,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
Kiluツ
Hou Yi
12
0 / 4 / 1
6,347
529
5,426
9,054
3,364
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 6 / 0
5,638
470
3,645
13,435
8,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sylvanus
headstatic
Sylvanus
13
2 / 3 / 3
7,304
609
7,912
13,597
6,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
19
Kills
7
7
Deaths
20
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
6
0
4
8
W
Kukulkan
 
Kukulkan
3
0
3
4.5
L
Thor
 
Thor
2
4
2
0.75
W
Baron Samedi
Ansel69
Baron Samedi
3
3
3
1.5
W
Mercury
CIinkz
Mercury
4
3
2
1.67
W
Aphrodite
Dullknee
Aphrodite
3
1
7
6.5
L
Eset
3
3
0
1
L
Hou Yi
Kiluツ
Hou Yi
0
4
1
0.13
L
0
6
0
0
L
Sylvanus
headstatic
Sylvanus
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,184
Damage
25,261
44,559
Taken
51,658
19,121
Mitigated
23,966
21,362
Healing
16,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
7,852
5,760
0
2,869
6,560
2,445
69
465
6,095
0
71,324
W
Kukulkan
 
Kukulkan
4,885
967
0
1,186
4,889
1,787
0
2,584
2,177
63,338
0
L
Thor
 
Thor
2,532
419
0
2,787
9,385
2,995
0
1,812
7,515
0
36,351
W
Baron Samedi
Ansel69
Baron Samedi
8,631
200
0
3,796
11,351
5,004
0
6,875
4,382
48,361
69
W
Mercury
CIinkz
Mercury
6,919
3,721
0
3,748
10,304
3,455
0
2,888
7,331
0
53,893
W
Aphrodite
Dullknee
Aphrodite
3,897
615
3,154
6,609
11,455
6,430
1
4,129
7,160
15,197
0
L
Eset
5,746
182
75
419
6,187
1,933
24
3,043
3,092
45,607
571
L
Hou Yi
Kiluツ
Hou Yi
5,426
2,437
0
2,758
9,054
3,364
0
603
8,451
0
45,972
L
3,645
48
0
3,492
13,435
8,687
0
4,189
9,246
28,190
0
L
Sylvanus
headstatic
Sylvanus
7,912
2,641
178
7,032
13,597
6,987
0
6,993
6,010
40,572
10,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,007
Gold Earned
32,815
456
Minions Killed
374
0
Camps Cleared
0
1,316,233
Distance Traveled
1,224,578
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,744
729
127
11
0
235,752
2
W
Kukulkan
7,840
653
114
10
0
284,552
4
L
Thor
6,583
549
64
5
0
232,414
0
W
Baron Samedi
8,034
670
109
9
0
233,600
0
W
Mercury
6,880
573
83
7
0
315,700
0
W
Aphrodite
7,509
626
23
2
0
246,629
4
L
Eset
6,943
579
109
9
0
263,977
0
L
Hou Yi
6,347
529
91
8
0
230,771
0
L
Geb
5,638
470
29
2
0
249,630
2
L
Sylvanus
7,304
609
81
7
0
247,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role