Player Matchup

Charon
Charon
FragorDieTrying
Charon
Level 78
God Stats
2W - 2L
1,869 SR
Queue Stats
232W - 221L
1,580 Elo+
Solo
Raijin
Raijin
MikeyTheWalrus
Raijin
Level 148
God Stats
35W - 37L
1,634 SR
Queue Stats
211W - 200L
1,570 Elo+
Solo
Hachiman
Hachiman
Neesons1
Hachiman
Level 27
God Stats
11W - 2L
1,931 SR
Queue Stats
75W - 18L
1,826 Elo+
Party 1
Ra
Ra
Seibs1
Ra
Level 60
God Stats
3W - 1L
1,939 SR
Queue Stats
302W - 158L
1,728 Elo+
Party 1
Mulan
Mulan
deadlyking789
Mulan
Level 158
God Stats
31W - 35L
1,610 SR
Queue Stats
323W - 341L
1,535 Elo+
Solo
Team Averages
Level 94
1,797 SR
1,648 Elo+

VS

Team Averages
Level 173
1,558 SR
1,528 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
 
Kali
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
AriesFromHellZ
Zeus
Level 201
God Stats
28W - 20L
1,623 SR
Queue Stats
328W - 318L
1,565 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Cmrnn
Morgan Le Fay
Level 212
God Stats
100W - 70L
1,665 SR
Queue Stats
880W - 883L
1,523 Elo+
Solo
Bacchus
Bacchus
yuimura
Bacchus
Level 236
God Stats
2W - 0L
1,500 SR
Queue Stats
99W - 107L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,029
1,206
5,165
8,945
4,513
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

10
1 / 1 / 1
5,477
1,095
2,320
3,227
813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Neesons1
Hachiman
10
2 / 5 / 1
5,913
1,183
2,814
5,541
1,528
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ra
10
0 / 2 / 3
5,445
1,089
3,186
3,061
891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 1 / 3
5,929
1,186
2,603
3,595
1,495
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Team 1 Tickets

316

VS

Team 2 Tickets

401

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
11
3 / 2 / 6
6,374
1,275
4,162
5,748
2,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kali
 
Kali
11
2 / 1 / 5
6,104
1,221
2,481
5,023
2,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

12
4 / 0 / 8
7,196
1,439
7,950
2,198
680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Morgan Le Fay
Cmrnn
Morgan Le Fay
11
2 / 0 / 8
6,565
1,313
4,380
3,759
1,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
yuimura
Bacchus
11
2 / 0 / 10
6,453
1,291
3,565
3,330
3,492
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
50
3
Kills
13
13
Deaths
3
10
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
3
2
6
3
W
Kali
 
Kali
2
1
5
4.5
W
4
0
8
8
W
Morgan Le Fay
Cmrnn
Morgan Le Fay
2
0
8
6
L
0
4
2
0.25
L
1
1
1
1.5
L
Hachiman
Neesons1
Hachiman
2
5
1
0.5
L
Ra
0
2
3
0.75
L
0
1
3
1.5
W
Bacchus
yuimura
Bacchus
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,088
Damage
22,538
24,369
Taken
20,058
9,240
Mitigated
10,281
3,275
Healing
3,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
4,162
1,673
0
1,148
5,748
2,828
0
2,919
2,647
0
7,169
W
Kali
 
Kali
2,481
1,561
0
944
5,023
2,211
0
2,200
2,707
0
7,093
W
7,950
492
0
350
2,198
680
0
851
1,307
19,050
0
W
Morgan Le Fay
Cmrnn
Morgan Le Fay
4,380
77
0
613
3,759
1,070
0
2,131
1,550
16,986
525
L
5,165
392
0
1,475
8,945
4,513
0
3,661
5,038
16,938
918
L
2,320
301
0
250
3,227
813
0
2,947
280
5,360
0
L
Hachiman
Neesons1
Hachiman
2,814
1,527
0
207
5,541
1,528
0
4,248
1,186
0
8,986
L
Ra
3,186
289
271
358
3,061
891
0
2,076
949
8,317
0
L
2,603
223
0
714
3,595
1,495
0
2,674
814
0
5,138
W
Bacchus
yuimura
Bacchus
3,565
500
0
781
3,330
3,492
0
1,646
1,657
5,707
194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,793
Gold Earned
32,692
64
Minions Killed
79
3
Camps Cleared
6
408,592
Distance Traveled
536,081
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
6,374
1,275
7
1
0
120,753
0
W
Kali
6,104
1,221
16
3
3
113,432
0
W
Zeus
7,196
1,439
21
4
2
94,545
0
W
Morgan Le Fay
6,565
1,313
30
6
0
89,196
0
L
Charon
6,029
1,206
23
5
2
98,820
0
L
Raijin
5,477
1,095
3
1
0
74,483
0
L
Hachiman
5,913
1,183
8
2
0
71,077
0
L
Ra
5,445
1,089
24
5
0
79,179
0
L
Mulan
5,929
1,186
6
1
1
85,033
3
W
Bacchus
6,453
1,291
5
1
1
118,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role