Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
AbleSee_
Medusa
Level 64
God Stats
13W - 15L
1,480 SR
Queue Stats
218W - 253L
1,379 Elo+
Solo
Baron Samedi
Baron Samedi
itcnagato
Baron Samedi
Level 229
God Stats
1W - 2L
1,819 SR
Queue Stats
242W - 255L
1,387 Elo+
Solo
Team Averages
Level 124
1,560 SR
1,453 Elo+

VS

Team Averages
Level 91
1,616 SR
1,440 Elo+
Vulcan
Vulcan
Adrianex7000
Vulcan
Level 158
God Stats
43W - 35L
1,593 SR
Queue Stats
502W - 506L
1,422 Elo+
Solo
Chang'e
Chang'e
AhmadAbdFCB10
Chang'e
Level 96
God Stats
25W - 14L
1,607 SR
Queue Stats
226W - 233L
1,514 Elo+
Solo
Ymir
Ymir
JeanSilvaSants
Ymir
Level 85
God Stats
2W - 1L
1,622 SR
Queue Stats
199W - 232L
1,392 Elo+
Solo
Set
Set
SenJu_TOQUIMA
Set
Level 88
God Stats
18W - 23L
1,429 SR
Queue Stats
108W - 85L
1,462 Elo+
Party 2
Jing Wei
Jing Wei
Va_Laa
Jing Wei
Level 27
God Stats
3W - 2L
1,828 SR
Queue Stats
37W - 38L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
3 / 2 / 0
6,033
603
4,019
3,836
836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Neith
 
Neith
9
3 / 0 / 2
5,895
590
5,552
4,454
1,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Cthulhu
 
Cthulhu
10
0 / 1 / 0
5,533
553
2,978
6,865
4,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Medusa
AbleSee_
Medusa
11
0 / 3 / 0
5,199
520
1,124
5,520
1,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
itcnagato
Baron Samedi
8
1 / 2 / 4
5,623
562
4,843
8,679
2,863
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
10
2 / 1 / 3
6,240
624
5,094
3,937
1,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
11
1 / 0 / 1
6,568
657
4,515
6,186
1,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 3 / 0
5,413
541
1,764
7,199
5,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
4 / 1 / 2
6,489
649
5,844
9,297
4,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
Va_Laa
Jing Wei
8
0 / 2 / 0
5,088
509
1,524
4,338
1,143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
14
7
Kills
8
8
Deaths
7
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
3
2
0
1.5
L
Neith
 
Neith
3
0
2
4
L
Cthulhu
 
Cthulhu
0
1
0
0
L
Medusa
AbleSee_
Medusa
0
3
0
0
W
Vulcan
2
1
3
3.5
W
Chang'e
1
0
1
1.5
W
1
3
0
0.33
W
4
1
2
5
W
Jing Wei
Va_Laa
Jing Wei
0
2
0
0
L
Baron Samedi
itcnagato
Baron Samedi
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,516
Damage
18,741
29,354
Taken
30,957
11,266
Mitigated
13,294
8,882
Healing
7,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
4,019
1,017
0
555
3,836
836
0
1,609
2,091
40,556
0
L
Neith
 
Neith
5,552
1,740
0
1,681
4,454
1,348
466
1,372
3,071
0
33,965
L
Cthulhu
 
Cthulhu
2,978
158
0
1,000
6,865
4,654
0
2,999
3,334
24,937
0
L
Medusa
AbleSee_
Medusa
1,124
364
0
1,688
5,520
1,565
0
1,360
4,034
0
37,584
W
Vulcan
5,094
115
0
726
3,937
1,021
481
2,753
1,184
43,581
1,197
W
Chang'e
4,515
130
156
3,404
6,186
1,606
0
2,623
3,163
36,504
2,034
W
1,764
102
0
1,072
7,199
5,347
0
1,698
5,497
19,082
258
W
5,844
2,612
0
1,331
9,297
4,177
0
2,485
6,763
0
46,313
W
Jing Wei
Va_Laa
Jing Wei
1,524
1,039
0
691
4,338
1,143
0
1,828
2,510
0
25,025
L
Baron Samedi
itcnagato
Baron Samedi
4,843
347
1,044
2,914
8,679
2,863
231
2,978
5,599
18,995
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,283
Gold Earned
29,798
282
Minions Killed
301
0
Camps Cleared
0
970,842
Distance Traveled
1,093,536
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,033
603
72
7
0
191,367
4
L
Neith
5,895
590
52
5
0
190,949
1
L
Cthulhu
5,533
553
68
7
0
198,911
0
L
Medusa
5,199
520
62
6
0
190,274
0
W
Vulcan
6,240
624
84
8
0
222,352
3
W
Chang'e
6,568
657
73
7
0
199,833
2
W
Ymir
5,413
541
24
2
0
208,622
3
W
Set
6,489
649
74
7
0
256,781
0
W
Jing Wei
5,088
509
46
5
0
205,948
2
L
Baron Samedi
5,623
562
28
3
0
199,341
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role