Player Matchup

Chiron
Chiron
Gold V
CannotBeUsed777
Chiron
Gold V
Level 105
God Stats
5W - 3L
1,673 SR
Queue Stats
249W - 266L
1,423 MMR
Solo
Poseidon
Poseidon
Gold IV
Gufik181
Poseidon
Gold IV
Level 109
God Stats
20W - 18L
1,493 SR
Queue Stats
59W - 75L
1,437 MMR
Solo
Discordia
Discordia
Gold III
Ismahdezz
Discordia
Gold III
Level 143
God Stats
3W - 3L
1,593 SR
Queue Stats
227W - 232L
1,338 MMR
Solo
Hun Batz
Hun Batz
Gold III
MikhailMG18
Hun Batz
Gold III
Level 149
God Stats
2W - 5L
1,497 SR
Queue Stats
115W - 112L
1,357 MMR
Solo
Hercules
Hercules
Silver I
WatsonS70
Hercules
Silver I
Level 111
God Stats
2W - 4L
1,448 SR
Queue Stats
259W - 275L
1,315 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,541 SR
1,374 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 128
1,489 SR
1,409 MMR
Chernobog
Chernobog
Silver II
 
Chernobog
Silver II
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold IV
Gory-gory93
Nu Wa
Gold IV
Level 125
God Stats
40W - 38L
1,528 SR
Queue Stats
324W - 341L
1,294 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
Nutman5000
Sun Wukong
Gold IV
Level 128
God Stats
3W - 1L
1,608 SR
Queue Stats
59W - 63L
1,487 MMR
Solo
Ravana
Ravana
Gold IV
PeachBuffalo30
Ravana
Gold IV
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 36L
1,409 MMR
Solo
Ymir
Ymir
Gold IV
Theprats
Ymir
Gold IV
Level 157
God Stats
2W - 1L
1,310 SR
Queue Stats
117W - 115L
1,357 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 2
7,764
457
7,178
13,418
3,819
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Poseidon
Gufik181
Poseidon
15
2 / 5 / 0
9,188
540
8,994
15,087
7,808
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Discordia
Ismahdezz
Discordia
14
0 / 3 / 2
8,126
478
4,192
8,717
2,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
MikhailMG18
Hun Batz
14
3 / 4 / 1
8,060
474
9,247
12,497
4,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hercules
WatsonS70
Hercules
11
2 / 8 / 0
7,497
441
6,383
18,980
15,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
CthulhuZeusThanatosXbalanque

VS

Bans
ArachneNeithAwilixKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
17
7 / 2 / 6
10,901
641
12,446
10,475
4,762
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
4 / 2 / 7
10,932
643
12,576
8,157
2,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Nutman5000
Sun Wukong
16
3 / 2 / 6
10,021
589
8,425
16,512
14,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

17
5 / 0 / 8
9,948
585
7,007
8,336
3,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ymir
16
6 / 2 / 9
9,546
562
12,422
20,213
16,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
61
8
Kills
25
25
Deaths
8
5
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
7
2
6
5
L
1
5
2
0.4
W
4
2
7
3.75
L
Poseidon
Gufik181
Poseidon
2
5
0
0.4
L
Discordia
Ismahdezz
Discordia
0
3
2
0.33
L
Hun Batz
MikhailMG18
Hun Batz
3
4
1
0.88
W
Sun Wukong
Nutman5000
Sun Wukong
3
2
6
3
W
5
0
8
9
W
Ymir
6
2
9
5.25
L
Hercules
WatsonS70
Hercules
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,994
Damage
52,876
68,699
Taken
63,693
34,226
Mitigated
41,715
16,317
Healing
17,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
12,446
7,351
0
4,358
10,475
4,762
2,241
0
10,475
381
82,987
L
7,178
2,313
582
2,503
13,418
3,819
0
3,952
9,196
0
54,577
W
12,576
2,506
0
500
8,157
2,612
1,198
3,854
4,303
94,864
1,125
L
Poseidon
Gufik181
Poseidon
8,994
2,247
0
5,794
15,087
7,808
0
2,116
12,930
77,623
0
L
Discordia
Ismahdezz
Discordia
4,192
56
0
1,000
8,717
2,445
0
5,256
3,413
69,846
1,207
L
Hun Batz
MikhailMG18
Hun Batz
9,247
1,827
0
691
12,497
4,628
0
4,998
7,263
0
61,553
W
Sun Wukong
Nutman5000
Sun Wukong
8,425
1,816
0
4,827
16,512
14,691
11
6,950
9,562
0
62,911
W
7,007
1,620
0
2,527
8,336
3,301
1,568
988
7,348
0
80,906
W
Ymir
12,422
1,989
0
5,739
20,213
16,349
136
1,502
18,711
33,284
2,959
L
Hercules
WatsonS70
Hercules
6,383
1,628
0
5,747
18,980
15,526
0
7,252
11,148
0
34,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,635
Gold Earned
51,348
490
Minions Killed
566
0
Camps Cleared
0
1,625,871
Distance Traveled
1,762,722
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
10,901
641
136
8
0
344,270
0
L
Chiron
7,764
457
83
5
0
289,456
2
W
Nu Wa
10,932
643
153
9
0
333,920
5
L
Poseidon
9,188
540
131
8
0
330,214
0
L
Discordia
8,126
478
132
8
0
310,453
2
L
Hun Batz
8,060
474
95
6
0
375,743
0
W
Sun Wukong
10,021
589
98
6
0
330,640
3
W
Ravana
9,948
585
131
8
0
389,093
5
W
Ymir
9,546
562
48
3
0
364,799
0
L
Hercules
7,497
441
49
3
0
320,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role