Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Ftb NlKl
Geb
Level 167
God Stats
0W - 2L
1,736 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo
Fenrir
Fenrir
Mehtos1337
Fenrir
Level 124
God Stats
3W - 3L
1,626 SR
Queue Stats
163W - 164L
1,498 Elo+
Party 2
Surtr
Surtr
Schlattermau_
Surtr
Level 119
God Stats
2W - 1L
1,847 SR
Queue Stats
111W - 105L
1,498 Elo+
Party 2
Agni
Agni
giveu5
Agni
Level 90
God Stats
126W - 81L
1,709 SR
Queue Stats
207W - 189L
1,498 Elo+
Solo
Team Averages
Level 126
1,684 SR
1,499 Elo+

VS

Team Averages
Level 103
1,461 SR
1,474 Elo+
Nut
Nut
 
Nut
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
Seviadan
Charon
Level 106
God Stats
1W - 1L
1,302 SR
Queue Stats
15W - 20L
1,447 Elo+
Party 1
Nemesis
Nemesis
giovansyl
Nemesis
Level 61
God Stats
4W - 4L
1,542 SR
Queue Stats
33W - 47L
1,428 Elo+
Solo
Persephone
Persephone
lukxd9569
Persephone
Level 108
God Stats
31W - 29L
1,492 SR
Queue Stats
162W - 143L
1,473 Elo+
Solo
Surtr
Surtr
marsmaals
Surtr
Level 142
God Stats
10W - 9L
1,467 SR
Queue Stats
72W - 77L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
0 / 3 / 2
6,830
455
5,004
8,442
2,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
2 / 1 / 1
6,807
454
5,899
11,243
7,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
Mehtos1337
Fenrir
13
0 / 5 / 2
6,630
442
2,632
9,819
3,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 4 / 1
6,144
410
2,810
10,008
7,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Agni
giveu5
Agni
14
4 / 2 / 0
8,161
544
8,434
9,915
2,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
13
3 / 2 / 0
7,560
504
8,639
8,153
2,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charon
Seviadan
Charon
13
1 / 1 / 5
8,027
535
5,589
11,076
8,478
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
giovansyl
Nemesis
15
3 / 0 / 3
8,360
557
3,186
8,074
3,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Persephone
lukxd9569
Persephone
16
4 / 2 / 3
10,279
685
9,943
7,899
2,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Surtr
marsmaals
Surtr
16
4 / 1 / 0
10,043
670
6,413
9,187
6,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
6
Kills
15
15
Deaths
6
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
3
2
0.33
W
Nut
 
Nut
3
2
0
1.5
L
2
1
1
2.5
L
Fenrir
Mehtos1337
Fenrir
0
5
2
0.2
L
0
4
1
0.13
W
Charon
Seviadan
Charon
1
1
5
3.5
W
Nemesis
giovansyl
Nemesis
3
0
3
4.5
L
Agni
giveu5
Agni
4
2
0
2
W
Persephone
lukxd9569
Persephone
4
2
3
2.75
W
Surtr
marsmaals
Surtr
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,779
Damage
33,770
49,427
Taken
44,389
23,333
Mitigated
23,671
13,431
Healing
13,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
5,004
3,266
0
2,116
8,442
2,359
0
2,581
5,861
0
54,485
W
Nut
 
Nut
8,639
5,120
0
4,222
8,153
2,965
605
3,521
4,584
0
58,314
L
5,899
300
0
4,048
11,243
7,208
0
3,420
7,823
18,239
872
L
Fenrir
Mehtos1337
Fenrir
2,632
509
0
2,039
9,819
3,191
0
4,170
5,649
0
52,516
L
2,810
1,083
0
2,384
10,008
7,810
0
714
9,294
617
35,999
W
Charon
Seviadan
Charon
5,589
934
0
3,413
11,076
8,478
0
2,890
8,058
22,266
0
W
Nemesis
giovansyl
Nemesis
3,186
923
0
1,218
8,074
3,147
0
1,219
6,681
0
76,036
L
Agni
giveu5
Agni
8,434
162
0
2,844
9,915
2,765
0
4,915
5,000
48,379
1,214
W
Persephone
lukxd9569
Persephone
9,943
102
0
2,169
7,899
2,567
0
4,415
2,959
81,206
1,214
W
Surtr
marsmaals
Surtr
6,413
2,223
0
2,297
9,187
6,514
161
877
7,861
2,084
70,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,572
Gold Earned
44,269
393
Minions Killed
520
0
Camps Cleared
0
1,503,656
Distance Traveled
1,615,717
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,830
455
128
9
0
305,324
1
W
Nut
7,560
504
98
7
0
277,964
0
L
Geb
6,807
454
11
1
0
302,421
5
L
Fenrir
6,630
442
83
6
0
334,711
0
L
Surtr
6,144
410
61
4
0
246,570
0
W
Charon
8,027
535
30
2
0
297,805
2
W
Nemesis
8,360
557
108
7
0
406,575
0
L
Agni
8,161
544
110
7
0
314,630
2
W
Persephone
10,279
685
153
10
0
324,215
4
W
Surtr
10,043
670
131
9
0
309,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role