Player Matchup

Raijin
Raijin
Kreemo6325
Raijin
Level 128
God Stats
5W - 6L
1,630 SR
Queue Stats
490W - 446L
1,571 Elo+
Solo
Surtr
Surtr
Mmericaaa
Surtr
Level 128
God Stats
3W - 5L
1,577 SR
Queue Stats
340W - 336L
1,496 Elo+
Solo
Artemis
Artemis
MoonBlade_Yautja
Artemis
Level 128
God Stats
14W - 16L
1,547 SR
Queue Stats
216W - 211L
1,518 Elo+
Solo
Hel
Hel
No_Limit_Mafia_
Hel
Level 156
God Stats
14W - 13L
1,539 SR
Queue Stats
524W - 502L
1,515 Elo+
Solo
Hun Batz
Hun Batz
Spine Fuzz
Hun Batz
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
400W - 386L
1,492 Elo+
Solo
Team Averages
Level 140
1,559 SR
1,518 Elo+

VS

Team Averages
Level 116
1,437 SR
1,507 Elo+
Bacchus
Bacchus
AkaashSSJBLU
Bacchus
Level 104
God Stats
6W - 5L
1,468 SR
Queue Stats
202W - 174L
1,537 Elo+
Solo
Kali
Kali
ByCamelas
Kali
Level 96
God Stats
4W - 4L
1,302 SR
Queue Stats
117W - 118L
1,507 Elo+
Solo
Ra
Ra
CharlyDanielMTZ
Ra
Level 157
God Stats
3W - 2L
1,527 SR
Queue Stats
117W - 102L
1,470 Elo+
Solo
Chaac
Chaac
Dantopia7
Chaac
Level 106
God Stats
222W - 173L
1,572 SR
Queue Stats
587W - 561L
1,545 Elo+
Solo
Neith
Neith
UnBrxK3n
Neith
Level 119
God Stats
1W - 2L
1,315 SR
Queue Stats
25W - 29L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Kreemo6325
Raijin
16
3 / 5 / 3
9,795
576
6,496
10,238
3,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Surtr
Mmericaaa
Surtr
12
0 / 5 / 0
7,180
422
4,356
11,582
7,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
6 / 3 / 2
10,014
589
11,529
14,319
6,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 5 / 4
7,603
447
5,621
11,822
5,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
Spine Fuzz
Hun Batz
12
5 / 5 / 5
8,039
473
8,170
14,491
4,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AkaashSSJBLU
Bacchus
13
1 / 6 / 6
8,087
476
5,524
13,771
12,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kali
17
8 / 4 / 8
10,834
637
10,530
17,441
7,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

18
8 / 1 / 6
11,282
664
10,559
8,866
3,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
Dantopia7
Chaac
17
4 / 1 / 3
11,230
661
10,503
14,576
14,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Neith
UnBrxK3n
Neith
16
2 / 3 / 1
9,487
558
8,729
9,497
2,865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
47
15
Kills
23
23
Deaths
15
14
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AkaashSSJBLU
Bacchus
1
6
6
0.67
W
Kali
8
4
8
3
W
8
1
6
11
W
Chaac
Dantopia7
Chaac
4
1
3
5.5
L
Raijin
Kreemo6325
Raijin
3
5
3
0.9
L
Surtr
Mmericaaa
Surtr
0
5
0
0
L
6
3
2
2.33
L
1
5
4
0.6
L
Hun Batz
Spine Fuzz
Hun Batz
5
5
5
1.5
W
Neith
UnBrxK3n
Neith
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,172
Damage
45,845
62,452
Taken
64,151
26,251
Mitigated
40,918
16,542
Healing
19,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AkaashSSJBLU
Bacchus
5,524
639
172
1,801
13,771
12,361
0
3,734
9,826
20,791
0
W
Kali
10,530
5,799
0
6,816
17,441
7,745
0
2,531
14,690
0
74,594
W
10,559
556
1,281
3,372
8,866
3,202
643
4,764
3,727
74,619
818
W
Chaac
Dantopia7
Chaac
10,503
1,695
0
3,971
14,576
14,745
493
1,585
12,559
738
100,062
L
Raijin
Kreemo6325
Raijin
6,496
389
0
1,000
10,238
3,470
0
3,050
6,860
70,760
639
L
Surtr
Mmericaaa
Surtr
4,356
1,478
112
1,625
11,582
7,147
0
1,363
10,175
3,605
36,902
L
11,529
6,634
0
4,349
14,319
6,032
794
3,102
11,209
0
75,400
L
5,621
579
2,198
3,983
11,822
5,131
300
4,674
6,916
53,878
1,384
L
Hun Batz
Spine Fuzz
Hun Batz
8,170
2,770
0
3,275
14,491
4,471
0
3,446
10,805
0
39,100
W
Neith
UnBrxK3n
Neith
8,729
3,886
0
1,645
9,497
2,865
0
301
9,196
0
72,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,631
Gold Earned
50,920
503
Minions Killed
586
0
Camps Cleared
0
1,515,736
Distance Traveled
1,773,500
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,087
476
16
1
0
342,823
7
W
Kali
10,834
637
97
6
0
398,943
0
W
Ra
11,282
664
145
9
0
355,039
0
W
Chaac
11,230
661
178
10
0
346,976
2
L
Raijin
9,795
576
155
9
0
294,750
5
L
Surtr
7,180
422
80
5
0
298,161
2
L
Artemis
10,014
589
134
8
0
264,062
0
L
Hel
7,603
447
77
5
0
305,247
0
L
Hun Batz
8,039
473
57
3
0
353,516
0
W
Neith
9,487
558
150
9
0
329,719
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role