Player Matchup

Atlas
Atlas
 
Atlas
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
CPT_manering2003
Sol
Level 117
God Stats
33W - 16L
1,662 SR
Queue Stats
136W - 128L
1,489 Elo+
Solo
Ravana
Ravana
ShadovBlade
Ravana
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 73L
1,546 Elo+
Solo
Artemis
Artemis
StromRanger
Artemis
Level 143
God Stats
138W - 100L
1,524 SR
Queue Stats
377W - 365L
1,414 Elo+
Solo
Chronos
Chronos
krrauller
Chronos
Level 157
God Stats
9W - 10L
1,474 SR
Queue Stats
644W - 649L
1,404 Elo+
Solo
Team Averages
Level 140
1,532 SR
1,471 Elo+

VS

Team Averages
Level 98
1,617 SR
1,477 Elo+
Cupid
Cupid
MiniDooodle
Cupid
Level 46
God Stats
47W - 38L
1,581 SR
Queue Stats
55W - 45L
1,496 Elo+
Party 1
Bellona
Bellona
Mr HSH Bola
Bellona
Level 141
God Stats
99W - 104L
1,469 SR
Queue Stats
520W - 526L
1,432 Elo+
Solo
Baron Samedi
Baron Samedi
Schoppetenfred
Baron Samedi
Level 80
God Stats
4W - 4L
1,555 SR
Queue Stats
55W - 45L
1,496 Elo+
Party 1
Scylla
Scylla
Snufzz
Scylla
Level 121
God Stats
9W - 3L
1,744 SR
Queue Stats
344W - 311L
1,474 Elo+
Party 2
Arachne
Arachne
ThorÒnCrack
Arachne
Level 100
God Stats
18W - 7L
1,734 SR
Queue Stats
338W - 312L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
1 / 1 / 5
7,299
561
4,584
10,168
7,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
7 / 2 / 2
9,733
749
10,018
9,216
2,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ravana
13
3 / 2 / 1
7,335
564
3,669
7,278
3,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Artemis
StromRanger
Artemis
12
2 / 3 / 3
7,219
555
6,377
5,883
1,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chronos
krrauller
Chronos
14
0 / 1 / 1
8,152
627
3,984
6,056
1,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 4
5,513
424
3,959
7,458
2,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Mr HSH Bola
Bellona
5
0 / 4 / 0
4,622
356
2,008
6,071
2,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
Schoppetenfred
Baron Samedi
11
2 / 3 / 3
6,147
473
3,596
7,572
3,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Scylla
Snufzz
Scylla
15
5 / 0 / 1
8,619
663
6,715
5,948
1,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Arachne
ThorÒnCrack
Arachne
12
2 / 3 / 3
6,396
492
6,218
13,406
5,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
20
13
Kills
9
9
Deaths
13
12
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
1
1
5
3.5
W
7
2
2
4
L
0
3
4
0.67
L
Bellona
Mr HSH Bola
Bellona
0
4
0
0
L
Baron Samedi
Schoppetenfred
Baron Samedi
2
3
3
1.17
W
Ravana
3
2
1
1.75
L
Scylla
Snufzz
Scylla
5
0
1
5.5
W
Artemis
StromRanger
Artemis
2
3
3
1.17
L
Arachne
ThorÒnCrack
Arachne
2
3
3
1.17
W
Chronos
krrauller
Chronos
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,632
Damage
22,496
38,601
Taken
40,455
16,541
Mitigated
15,179
10,938
Healing
14,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
4,584
1,435
222
1,333
10,168
7,428
324
2,203
7,485
24,243
650
W
10,018
3,585
0
4,857
9,216
2,491
4,412
1,843
7,349
63,102
11,864
L
3,959
1,742
543
2,723
7,458
2,095
0
2,072
5,386
0
26,844
L
Bellona
Mr HSH Bola
Bellona
2,008
1,116
0
2,354
6,071
2,930
0
2,464
3,607
0
14,795
L
Baron Samedi
Schoppetenfred
Baron Samedi
3,596
288
422
1,757
7,572
3,362
50
3,021
4,551
23,922
0
W
Ravana
3,669
1,338
0
2,086
7,278
3,005
496
1,965
5,209
0
55,265
L
Scylla
Snufzz
Scylla
6,715
586
0
2,593
5,948
1,702
0
3,200
2,456
70,998
265
W
Artemis
StromRanger
Artemis
6,377
2,506
0
1,007
5,883
1,693
914
1,277
4,518
0
39,207
L
Arachne
ThorÒnCrack
Arachne
6,218
4,616
0
3,872
13,406
5,090
0
6,496
6,670
0
44,555
W
Chronos
krrauller
Chronos
3,984
492
0
1,433
6,056
1,924
189
2,355
3,701
59,138
402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,738
Gold Earned
31,297
450
Minions Killed
305
0
Camps Cleared
0
1,312,507
Distance Traveled
1,407,611
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,299
561
40
3
0
261,476
3
W
Sol
9,733
749
133
10
0
221,836
2
L
Cupid
5,513
424
42
3
0
243,884
0
L
Bellona
4,622
356
23
2
0
306,606
0
L
Baron Samedi
6,147
473
50
4
0
213,387
0
W
Ravana
7,335
564
83
6
0
313,752
4
L
Scylla
8,619
663
123
9
0
316,170
0
W
Artemis
7,219
555
64
5
0
238,415
0
L
Arachne
6,396
492
67
5
0
327,564
0
W
Chronos
8,152
627
130
10
0
277,028
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role