Player Matchup

Ares
Ares
AskedFawn
Ares
Level 55
God Stats
10W - 10L
1,456 SR
Queue Stats
94W - 109L
1,401 Elo+
Solo
Sol
Sol
Cekan14
Sol
Level 68
God Stats
156W - 124L
1,455 SR
Queue Stats
172W - 137L
1,403 Elo+
Solo
King Arthur
King Arthur
Kippeli
King Arthur
Level 73
God Stats
11W - 14L
1,324 SR
Queue Stats
345W - 336L
1,536 Elo+
Party 1
Eset
Eset
Pakettimurot
Eset
Level 93
God Stats
1W - 2L
1,270 SR
Queue Stats
481W - 489L
1,551 Elo+
Party 1
Ullr
Ullr
TralionaZ
Ullr
Level 149
God Stats
9W - 8L
1,519 SR
Queue Stats
240W - 226L
1,519 Elo+
Solo
Team Averages
Level 88
1,405 SR
1,482 Elo+

VS

Team Averages
Level 91
1,577 SR
1,494 Elo+
Scylla
Scylla
 
Scylla
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
ARBOYLAW
Sylvanus
Level 76
God Stats
1W - 1L
1,642 SR
Queue Stats
127W - 142L
1,489 Elo+
Party 2
Heimdallr
Heimdallr
Belerofonte99
Heimdallr
Level 83
God Stats
4W - 3L
1,683 SR
Queue Stats
325W - 327L
1,490 Elo+
Solo
Anubis
Anubis
S4VK1NG
Anubis
Level 86
God Stats
4W - 2L
1,682 SR
Queue Stats
162W - 146L
1,470 Elo+
Solo
Mercury
Mercury
Seismi270
Mercury
Level 93
God Stats
1W - 3L
1,378 SR
Queue Stats
105W - 89L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
2 / 2 / 5
7,189
553
5,825
11,409
9,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sol
13
4 / 2 / 3
7,166
551
8,805
8,205
2,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
Kippeli
King Arthur
15
8 / 2 / 2
9,045
696
8,451
13,311
6,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

14
7 / 2 / 0
8,055
620
9,191
7,978
2,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ullr
14
6 / 1 / 6
7,853
604
4,940
9,491
3,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
0 / 8 / 3
6,334
487
3,461
8,534
1,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
ARBOYLAW
Sylvanus
10
1 / 4 / 1
6,170
475
2,613
11,497
7,395
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heimdallr
Belerofonte99
Heimdallr
11
2 / 5 / 2
6,513
501
10,338
10,244
3,731
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
S4VK1NG
Anubis
11
2 / 6 / 0
6,795
523
6,358
11,367
5,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mercury
Seismi270
Mercury
12
3 / 4 / 1
6,464
497
6,337
11,649
4,281
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
15
27
Kills
8
9
Deaths
27
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
8
3
0.19
L
Sylvanus
ARBOYLAW
Sylvanus
1
4
1
0.38
W
Ares
2
2
5
2.25
L
Heimdallr
Belerofonte99
Heimdallr
2
5
2
0.6
W
Sol
4
2
3
2.75
W
King Arthur
Kippeli
King Arthur
8
2
2
4.5
W
7
2
0
3.5
L
Anubis
S4VK1NG
Anubis
2
6
0
0.33
L
Mercury
Seismi270
Mercury
3
4
1
0.88
W
Ullr
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,212
Damage
29,107
50,394
Taken
53,291
24,784
Mitigated
22,792
17,382
Healing
13,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
3,461
383
0
129
8,534
1,802
0
4,926
3,174
37,258
276
L
Sylvanus
ARBOYLAW
Sylvanus
2,613
743
1,620
3,201
11,497
7,395
0
8,027
3,470
19,511
0
W
Ares
5,825
721
0
1,974
11,409
9,493
0
1,845
9,564
22,879
1,619
L
Heimdallr
Belerofonte99
Heimdallr
10,338
5,362
0
1,762
10,244
3,731
0
6,831
3,369
0
50,096
W
Sol
8,805
4,221
0
4,157
8,205
2,641
370
671
7,534
48,931
4,138
W
King Arthur
Kippeli
King Arthur
8,451
1,508
0
4,319
13,311
6,576
0
5,940
6,953
0
57,939
W
9,191
1,056
0
1,601
7,978
2,750
460
2,702
5,276
50,693
674
L
Anubis
S4VK1NG
Anubis
6,358
519
0
3,990
11,367
5,583
0
0
11,367
43,973
0
L
Mercury
Seismi270
Mercury
6,337
3,113
0
2,865
11,649
4,281
0
2,668
8,681
0
48,979
W
Ullr
4,940
1,264
0
5,331
9,491
3,324
0
834
8,657
0
48,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,308
Gold Earned
32,276
404
Minions Killed
321
0
Camps Cleared
0
1,383,971
Distance Traveled
1,183,346
20
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,334
487
56
4
0
237,500
2
L
Sylvanus
6,170
475
27
2
0
206,547
4
W
Ares
7,189
553
43
3
0
283,335
5
L
Heimdallr
6,513
501
85
7
0
230,298
0
W
Sol
7,166
551
91
7
0
291,516
2
W
King Arthur
9,045
696
96
7
0
253,528
4
W
Eset
8,055
620
92
7
0
270,806
3
L
Anubis
6,795
523
78
6
0
205,762
0
L
Mercury
6,464
497
75
6
0
303,239
0
W
Ullr
7,853
604
82
6
0
284,786
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role