Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
Stram1
Yu Huang
Level 106
God Stats
16W - 23L
1,443 SR
Queue Stats
470W - 476L
1,486 Elo+
Solo
Neith
Neith
ZaaMBee
Neith
Level 67
God Stats
0W - 2L
1,662 SR
Queue Stats
2W - 13L
1,145 Elo+
Solo
Team Averages
Level 99
1,535 SR
1,377 Elo+

VS

Team Averages
Level 112
1,624 SR
1,503 Elo+
Guan Yu
Guan Yu
Draco1711
Guan Yu
Level 63
God Stats
2W - 3L
1,500 SR
Queue Stats
56W - 53L
1,453 Elo+
Solo
Ra
Ra
Masamo
Ra
Level 159
God Stats
2W - 0L
1,721 SR
Queue Stats
69W - 40L
1,575 Elo+
Solo
Artemis
Artemis
YakiToriChan
Artemis
Level 113
God Stats
11W - 6L
1,649 SR
Queue Stats
441W - 444L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
0 / 3 / 1
7,275
661
3,807
13,801
10,647
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Yu Huang
Stram1
Yu Huang
12
1 / 3 / 0
7,022
638
8,157
6,373
2,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Neith
ZaaMBee
Neith
13
0 / 4 / 1
7,641
695
5,267
9,108
3,387
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Draco1711
Guan Yu
15
2 / 0 / 7
8,762
797
5,919
11,162
11,790
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Ra
17
6 / 0 / 4
9,911
901
8,256
7,780
2,937
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
YakiToriChan
Artemis
16
2 / 1 / 7
8,907
810
11,663
6,723
2,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
1
Kills
10
10
Deaths
1
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
3
1
0.17
W
Guan Yu
Draco1711
Guan Yu
2
0
7
5.5
W
Ra
6
0
4
8
L
Yu Huang
Stram1
Yu Huang
1
3
0
0.33
W
Artemis
YakiToriChan
Artemis
2
1
7
5.5
L
Neith
ZaaMBee
Neith
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,231
Damage
25,838
29,282
Taken
25,665
16,105
Mitigated
16,932
9,518
Healing
11,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,807
1,108
1,398
5,224
13,801
10,647
0
3,639
9,614
12,666
0
W
Guan Yu
Draco1711
Guan Yu
5,919
746
1,593
3,323
11,162
11,790
185
3,533
7,629
0
21,592
W
Ra
8,256
1,120
2,057
3,512
7,780
2,937
543
4,280
3,500
46,689
1,137
L
Yu Huang
Stram1
Yu Huang
8,157
690
0
458
6,373
2,071
0
1,340
4,848
23,360
0
W
Artemis
YakiToriChan
Artemis
11,663
2,828
0
628
6,723
2,205
633
4,186
2,523
0
29,089
L
Neith
ZaaMBee
Neith
5,267
3,330
0
2,438
9,108
3,387
0
2,735
6,230
0
26,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,938
Gold Earned
27,580
91
Minions Killed
166
0
Camps Cleared
0
457,168
Distance Traveled
668,758
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,275
661
17
2
0
157,847
0
W
Guan Yu
8,762
797
40
4
0
235,832
0
W
Ra
9,911
901
84
8
0
217,193
0
L
Yu Huang
7,022
638
27
2
0
147,055
0
W
Artemis
8,907
810
42
4
0
215,733
3
L
Neith
7,641
695
47
4
0
152,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role