Player Matchup

Chronos
Chronos
Platinum II
 
Chronos
Platinum II
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Platinum IV
 
Pele
Platinum IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
 
Kuzenbo
Gold I
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold II
ChaoticPhenomena
Izanami
Gold II
Level 156
God Stats
152W - 158L
1,541 SR
Queue Stats
361W - 369L
1,504 MMR
Solo
Amaterasu
Amaterasu
Platinum IV
Darth Djuyce
Amaterasu
Platinum IV
Level 144
God Stats
36W - 24L
1,684 SR
Queue Stats
1,742W - 1,760L
1,768 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 163
1,545 SR
1,554 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 126
1,603 SR
1,649 MMR
Cu Chulainn
Cu Chulainn
Gold I
 
Cu Chulainn
Gold I
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold I
Copito
Fenrir
Gold I
Level 127
God Stats
5W - 4L
1,759 SR
Queue Stats
56W - 51L
1,887 MMR
Solo
Merlin
Merlin
Platinum II
Crush1230
Merlin
Platinum II
Level 161
God Stats
16W - 21L
1,575 SR
Queue Stats
474W - 471L
1,890 MMR
Solo
Apollo
Apollo
Platinum V
SequitoDePollo
Apollo
Platinum V
Level 117
God Stats
4W - 3L
1,609 SR
Queue Stats
186W - 173L
1,580 MMR
Solo
Terra
Terra
Gold I
truhan08
Terra
Gold I
Level 141
God Stats
8W - 10L
1,573 SR
Queue Stats
472W - 464L
1,387 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
7
2 / 0 / 0
4,168
834
689
2,830
706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Pele
 
Pele
6
2 / 2 / 2
3,713
743
2,447
4,462
1,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
 
Kuzenbo
6
1 / 0 / 1
3,602
720
1,674
3,725
3,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
0 / 0 / 1
3,403
681
2,493
2,544
689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
Darth Djuyce
Amaterasu
6
0 / 0 / 2
3,065
613
454
3,573
960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
JanusCthulhuCerberusLoki

VS

Bans
ThanatosNemesisMaman BrigitteSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
6
0 / 1 / 0
3,698
740
2,203
3,715
964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
Copito
Fenrir
1
0 / 0 / 0
2,406
481
0
0
0
Merlin
Crush1230
Merlin
7
0 / 2 / 0
3,490
698
807
2,148
508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

6
1 / 1 / 1
3,541
708
2,244
3,127
801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Terra
truhan08
Terra
5
0 / 1 / 2
3,434
687
1,894
4,953
2,028
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
4
5
Kills
1
2
Deaths
5
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
2
0
0
2
W
Pele
 
Pele
2
2
2
1.5
W
Kuzenbo
 
Kuzenbo
1
0
1
1.5
L
Cu Chulainn
 
Cu Chulainn
0
1
0
0
W
0
0
1
0.5
L
Fenrir
Copito
Fenrir
0
0
0
0
L
Merlin
Crush1230
Merlin
0
2
0
0
W
Amaterasu
Darth Djuyce
Amaterasu
0
0
2
1
L
1
1
1
1.5
L
Terra
truhan08
Terra
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,757
Damage
7,148
17,134
Taken
13,943
6,934
Mitigated
4,301
8,362
Healing
4,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
689
314
0
1,486
2,830
706
0
792
2,038
25,239
2,019
W
Pele
 
Pele
2,447
635
0
1,208
4,462
1,348
0
154
4,308
0
16,892
W
Kuzenbo
 
Kuzenbo
1,674
490
0
1,765
3,725
3,231
0
0
3,725
12,984
0
L
Cu Chulainn
 
Cu Chulainn
2,203
261
0
809
3,715
964
0
1,393
2,041
0
20,965
W
2,493
1,897
0
1,795
2,544
689
0
987
1,557
0
25,790
L
Fenrir
Copito
Fenrir
0
0
0
0
0
0
0
0
0
0
0
L
Merlin
Crush1230
Merlin
807
0
0
438
2,148
508
0
689
1,459
16,423
0
W
Amaterasu
Darth Djuyce
Amaterasu
454
317
0
2,108
3,573
960
0
768
2,805
0
7,246
L
2,244
1,521
0
1,100
3,127
801
0
0
3,127
0
17,985
L
Terra
truhan08
Terra
1,894
381
633
1,851
4,953
2,028
0
0
4,953
8,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,951
Gold Earned
16,569
166
Minions Killed
137
0
Camps Cleared
0
553,087
Distance Traveled
405,708
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
4,168
834
51
10
0
98,971
0
W
Pele
3,713
743
27
5
0
139,910
0
W
Kuzenbo
3,602
720
21
4
0
87,787
0
L
Cu Chulainn
3,698
740
47
9
0
104,503
0
W
Izanami
3,403
681
47
9
0
94,979
0
L
Fenrir
2,406
481
0
0
0
0
0
L
Merlin
3,490
698
42
8
0
96,394
0
W
Amaterasu
3,065
613
20
4
0
131,440
4
L
Apollo
3,541
708
32
6
0
100,777
0
L
Terra
3,434
687
16
3
0
104,034
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role