Player Matchup

Medusa
Medusa
Gorduu12
Medusa
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,502 Elo+
Solo
Kukulkan
Kukulkan
Opportun1ty
Kukulkan
Level 188
God Stats
3W - 6L
1,285 SR
Queue Stats
315W - 319L
1,619 Elo+
Solo
Sylvanus
Sylvanus
QQiQQ
Sylvanus
Level 154
God Stats
5W - 4L
1,565 SR
Queue Stats
694W - 726L
1,551 Elo+
Solo
Neith
Neith
Xulode
Neith
Level 159
God Stats
4W - 5L
1,605 SR
Queue Stats
462W - 309L
1,584 Elo+
Solo
Bastet
Bastet
ÄllyGiggu
Bastet
Level 25
God Stats
6W - 4L
1,692 SR
Queue Stats
232W - 222L
1,542 Elo+
Solo
Team Averages
Level 110
1,529 SR
1,559 Elo+

VS

Team Averages
Level 160
1,517 SR
1,537 Elo+
Artemis
Artemis
 
Artemis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
AFCA
Nu Wa
Level 157
God Stats
9W - 5L
1,534 SR
Queue Stats
261W - 263L
1,605 Elo+
Solo
Jing Wei
Jing Wei
DiamondShardz
Jing Wei
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
364W - 376L
1,518 Elo+
Solo
Jormungandr
Jormungandr
Moriwenne
Jormungandr
Level 172
God Stats
2W - 1L
1,493 SR
Queue Stats
181W - 184L
1,541 Elo+
Solo
Guan Yu
Guan Yu
Tompiika
Guan Yu
Level 155
God Stats
2W - 2L
1,559 SR
Queue Stats
304W - 315L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Gorduu12
Medusa
17
4 / 5 / 7
10,691
594
16,033
20,275
8,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Opportun1ty
Kukulkan
20
4 / 1 / 10
12,222
679
26,323
17,584
8,792
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sylvanus
QQiQQ
Sylvanus
17
3 / 5 / 13
12,226
679
14,962
36,181
49,210
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
Xulode
Neith
20
4 / 1 / 11
11,376
632
18,381
23,193
11,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bastet
ÄllyGiggu
Bastet
18
3 / 5 / 9
11,015
612
20,910
23,182
12,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
20
5 / 2 / 12
13,150
731
37,031
20,182
10,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Nu Wa
AFCA
Nu Wa
18
5 / 4 / 5
12,312
684
30,305
12,397
5,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Jing Wei
DiamondShardz
Jing Wei
18
1 / 6 / 8
11,814
656
20,049
24,237
10,557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jormungandr
Moriwenne
Jormungandr
20
3 / 2 / 11
12,542
697
18,087
22,522
26,527
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Guan Yu
Tompiika
Guan Yu
18
3 / 4 / 9
12,579
699
6,392
34,990
24,768
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
62
18
Kills
17
17
Deaths
18
50
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
5
2
12
5.5
W
Nu Wa
AFCA
Nu Wa
5
4
5
1.88
W
Jing Wei
DiamondShardz
Jing Wei
1
6
8
0.83
L
Medusa
Gorduu12
Medusa
4
5
7
1.5
W
Jormungandr
Moriwenne
Jormungandr
3
2
11
4.25
L
Kukulkan
Opportun1ty
Kukulkan
4
1
10
9
L
Sylvanus
QQiQQ
Sylvanus
3
5
13
1.9
W
Guan Yu
Tompiika
Guan Yu
3
4
9
1.88
L
Neith
Xulode
Neith
4
1
11
9.5
L
Bastet
ÄllyGiggu
Bastet
3
5
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,609
Damage
111,864
120,415
Taken
114,328
90,848
Mitigated
77,135
50,817
Healing
57,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
37,031
6,698
369
1,436
20,182
10,278
3,916
7,862
12,320
0
57,909
W
Nu Wa
AFCA
Nu Wa
30,305
3,646
796
1,837
12,397
5,005
826
4,831
7,566
50,494
0
W
Jing Wei
DiamondShardz
Jing Wei
20,049
14,944
406
3,321
24,237
10,557
1,523
10,151
14,086
0
50,033
L
Medusa
Gorduu12
Medusa
16,033
5,938
679
1,242
20,275
8,932
591
6,401
13,252
0
42,208
W
Jormungandr
Moriwenne
Jormungandr
18,087
2,436
1,023
2,817
22,522
26,527
492
7,033
15,489
36,907
1,151
L
Kukulkan
Opportun1ty
Kukulkan
26,323
832
890
667
17,584
8,792
245
7,752
8,685
66,367
0
L
Sylvanus
QQiQQ
Sylvanus
14,962
2,089
17,930
13,993
36,181
49,210
181
11,622
23,074
23,351
192
W
Guan Yu
Tompiika
Guan Yu
6,392
466
24,426
20,929
34,990
24,768
227
11,283
23,707
0
11,212
L
Neith
Xulode
Neith
18,381
3,981
1,671
5,702
23,193
11,309
314
9,501
12,551
0
52,769
L
Bastet
ÄllyGiggu
Bastet
20,910
3,588
2,804
5,239
23,182
12,605
0
7,630
14,929
0
35,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,530
Gold Earned
62,397
225
Minions Killed
272
0
Camps Cleared
0
1,745,135
Distance Traveled
1,698,256
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
13,150
731
75
4
0
340,287
0
W
Nu Wa
12,312
684
40
2
0
345,866
0
W
Jing Wei
11,814
656
92
5
0
352,702
0
L
Medusa
10,691
594
63
4
0
356,320
0
W
Jormungandr
12,542
697
57
3
0
304,318
0
L
Kukulkan
12,222
679
69
4
0
390,064
0
L
Sylvanus
12,226
679
10
1
0
263,811
3
W
Guan Yu
12,579
699
8
0
0
355,083
0
L
Neith
11,376
632
50
3
0
367,075
0
L
Bastet
11,015
612
33
2
0
367,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role