Player Matchup

Rama
Rama
BIG-DON-EUAN420
Rama
Level 125
God Stats
9W - 13L
1,604 SR
Queue Stats
391W - 398L
1,521 Elo+
Solo
Baron Samedi
Baron Samedi
LIMITZz17
Baron Samedi
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 139L
1,462 Elo+
Solo
Zhong Kui
Zhong Kui
Ray5908
Zhong Kui
Level 149
God Stats
6W - 13L
1,393 SR
Queue Stats
269W - 277L
1,466 Elo+
Party 2
Janus
Janus
Rev311
Janus
Level 127
God Stats
41W - 55L
1,557 SR
Queue Stats
277W - 307L
1,512 Elo+
Party 2
Thor
Thor
我用双手成就你的梦想丶
Thor
Level 58
God Stats
6W - 12L
1,402 SR
Queue Stats
131W - 150L
1,581 Elo+
Solo
Team Averages
Level 121
1,491 SR
1,508 Elo+

VS

Team Averages
Level 168
1,549 SR
1,558 Elo+
Apollo
Apollo
 
Apollo
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
DarkkArtist
Susano
Level 223
God Stats
12W - 17L
1,507 SR
Queue Stats
449W - 463L
1,578 Elo+
Solo
Nu Wa
Nu Wa
Huaniita
Nu Wa
Level 158
God Stats
36W - 25L
1,722 SR
Queue Stats
308W - 272L
1,614 Elo+
Party 1
Nike
Nike
Leonardo0604
Nike
Level 150
God Stats
23W - 16L
1,654 SR
Queue Stats
111W - 102L
1,537 Elo+
Party 1
Athena
Athena
水墨云烟
Athena
Level 157
God Stats
2W - 2L
1,364 SR
Queue Stats
455W - 456L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 1
5,179
647
1,925
2,130
670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Baron Samedi
LIMITZz17
Baron Samedi
6
0 / 2 / 0
3,917
490
795
5,002
1,362
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
Ray5908
Zhong Kui
9
1 / 2 / 0
4,824
603
3,456
5,837
3,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Janus
Rev311
Janus
9
1 / 3 / 1
5,273
659
5,227
5,870
1,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 1 / 1
5,512
689
3,087
6,454
1,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
9
0 / 1 / 1
4,535
567
852
3,549
1,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Susano
9
2 / 0 / 2
4,992
624
2,907
5,204
1,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
Huaniita
Nu Wa
10
1 / 1 / 2
5,375
672
4,495
4,603
1,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
4 / 2 / 0
5,890
736
5,766
6,218
1,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Athena
8
1 / 1 / 0
4,859
607
1,405
5,932
4,117
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
13
5
Kills
8
8
Deaths
5
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
0
1
1
0.5
L
0
0
1
0.5
W
Susano
2
0
2
3
W
Nu Wa
Huaniita
Nu Wa
1
1
2
2
L
Baron Samedi
LIMITZz17
Baron Samedi
0
2
0
0
W
4
2
0
2
L
Zhong Kui
Ray5908
Zhong Kui
1
2
0
0.5
L
Janus
Rev311
Janus
1
3
1
0.5
W
Athena
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,490
Damage
15,425
25,293
Taken
25,506
8,420
Mitigated
10,081
10,537
Healing
6,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
852
489
0
370
3,549
1,065
0
1,136
2,413
0
26,597
L
1,925
1,417
0
1,281
2,130
670
527
436
1,642
0
32,473
W
Susano
2,907
712
0
780
5,204
1,762
0
651
4,491
0
30,945
W
Nu Wa
Huaniita
Nu Wa
4,495
828
0
1,690
4,603
1,146
7
2,175
2,130
36,656
0
L
Baron Samedi
LIMITZz17
Baron Samedi
795
38
0
2,075
5,002
1,362
64
237
4,713
14,271
0
W
5,766
673
0
1,173
6,218
1,991
0
1,664
4,554
0
35,366
L
Zhong Kui
Ray5908
Zhong Kui
3,456
1,183
0
1,789
5,837
3,244
283
605
5,180
23,304
6,401
L
Janus
Rev311
Janus
5,227
428
0
2,066
5,870
1,375
0
3,395
2,194
30,117
797
L
3,087
1,084
0
3,326
6,454
1,769
0
717
5,664
0
29,930
W
Athena
1,405
458
0
2,046
5,932
4,117
0
2,839
2,887
11,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,705
Gold Earned
25,651
266
Minions Killed
237
0
Camps Cleared
0
763,480
Distance Traveled
951,118
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
4,535
567
53
7
0
176,736
0
L
Rama
5,179
647
62
8
0
150,829
1
W
Susano
4,992
624
49
6
0
212,410
2
W
Nu Wa
5,375
672
75
9
0
183,295
2
L
Baron Samedi
3,917
490
22
3
0
86,343
0
W
Nike
5,890
736
55
7
0
167,811
1
L
Zhong Kui
4,824
603
60
8
0
156,663
0
L
Janus
5,273
659
69
9
0
183,503
0
L
Thor
5,512
689
53
7
0
186,142
1
W
Athena
4,859
607
5
1
0
210,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role