Player Matchup

Maui
Maui
Belfets
Maui
Level 129
God Stats
5W - 5L
1,495 SR
Queue Stats
331W - 433L
1,393 Elo+
Party 1
Nemesis
Nemesis
BuLL37PrOOfx102
Nemesis
Level 166
God Stats
27W - 19L
1,575 SR
Queue Stats
576W - 486L
1,582 Elo+
Party 1
Cupid
Cupid
Im JFN
Cupid
Level 147
God Stats
2W - 1L
1,425 SR
Queue Stats
84W - 74L
1,562 Elo+
Party 1
Agni
Agni
LilZeeZee
Agni
Level 213
God Stats
8W - 2L
1,755 SR
Queue Stats
300W - 284L
1,548 Elo+
Party 1
Ne Zha
Ne Zha
OoL4T3R4LU5oO
Ne Zha
Level 240
God Stats
34W - 22L
1,634 SR
Queue Stats
998W - 967L
1,484 Elo+
Party 1
Team Averages
Level 179
1,577 SR
1,514 Elo+

VS

Team Averages
Level 128
1,496 SR
1,510 Elo+
Medusa
Medusa
FecesFinger
Medusa
Level 79
God Stats
0W - 1L
1,490 SR
Queue Stats
79W - 63L
1,649 Elo+
Solo
Cerberus
Cerberus
Floppy Jello938
Cerberus
Level 98
God Stats
1W - 3L
1,525 SR
Queue Stats
137W - 134L
1,485 Elo+
Solo
Ishtar
Ishtar
RookieMaster
Ishtar
Level 154
God Stats
3W - 4L
1,438 SR
Queue Stats
503W - 525L
1,422 Elo+
Solo
Baron Samedi
Baron Samedi
bussyboy212
Baron Samedi
Level 153
God Stats
3W - 2L
1,643 SR
Queue Stats
443W - 438L
1,458 Elo+
Solo
Tyr
Tyr
hieiantrax
Tyr
Level 156
God Stats
5W - 8L
1,384 SR
Queue Stats
560W - 587L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Belfets
Maui
15
1 / 1 / 14
9,197
836
3,967
11,180
10,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
5 / 3 / 11
9,215
838
9,533
11,714
11,144
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cupid
Im JFN
Cupid
16
5 / 0 / 8
9,384
853
13,685
8,270
3,851
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Agni
15
3 / 1 / 11
9,669
879
14,862
6,776
3,613
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 1 / 13
9,503
864
9,290
12,515
12,849
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
0 / 3 / 2
7,670
697
8,011
11,818
4,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
12
0 / 5 / 4
7,976
725
5,953
14,177
13,869
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ishtar
15
1 / 3 / 5
7,966
724
9,540
9,965
4,194
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
bussyboy212
Baron Samedi
14
2 / 3 / 3
7,771
706
8,551
11,171
7,581
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 3 / 1
7,622
693
6,441
9,168
7,073
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
20
17
Kills
5
6
Deaths
17
57
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Maui
Belfets
Maui
1
1
14
8
W
5
3
11
3.5
L
Medusa
0
3
2
0.33
L
Cerberus
0
5
4
0.4
W
Cupid
Im JFN
Cupid
5
0
8
9
W
Agni
3
1
11
8.5
W
3
1
13
9.5
L
Ishtar
1
3
5
1.17
L
Baron Samedi
bussyboy212
Baron Samedi
2
3
3
1.17
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,337
Damage
38,496
50,455
Taken
56,299
41,803
Mitigated
37,262
28,716
Healing
20,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
Belfets
Maui
3,967
683
407
3,355
11,180
10,346
576
3,385
7,795
9,437
0
W
9,533
2,549
1,277
3,879
11,714
11,144
495
2,207
9,507
0
17,074
L
Medusa
8,011
1,517
363
1,633
11,818
4,545
0
4,953
6,865
0
25,052
L
Cerberus
5,953
98
906
2,500
14,177
13,869
0
4,757
9,420
12,991
538
W
Cupid
Im JFN
Cupid
13,685
7,845
5,624
5,188
8,270
3,851
1,607
2,699
5,571
0
27,621
W
Agni
14,862
1,314
0
605
6,776
3,613
2,283
2,148
4,628
27,013
147
W
9,290
723
3,694
4,687
12,515
12,849
478
3,687
8,828
3,475
20,424
L
Ishtar
9,540
2,531
1,133
1,482
9,965
4,194
0
3,254
6,711
0
25,469
L
Baron Samedi
bussyboy212
Baron Samedi
8,551
191
6,442
4,450
11,171
7,581
0
4,439
6,732
17,220
0
L
6,441
188
889
884
9,168
7,073
0
3,537
5,631
0
9,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,968
Gold Earned
39,005
116
Minions Killed
125
0
Camps Cleared
0
1,140,315
Distance Traveled
989,154
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
9,197
836
20
2
0
234,003
0
W
Nemesis
9,215
838
14
1
0
215,577
0
L
Medusa
7,670
697
36
3
0
226,892
0
L
Cerberus
7,976
725
25
2
0
192,050
0
W
Cupid
9,384
853
32
3
0
232,125
0
W
Agni
9,669
879
31
3
0
225,058
0
W
Ne Zha
9,503
864
19
2
0
233,552
0
L
Ishtar
7,966
724
22
2
0
173,657
0
L
Baron Samedi
7,771
706
33
3
0
169,192
0
L
Tyr
7,622
693
9
1
0
227,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role