Player Matchup

Ymir
Ymir
 
Ymir
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
L3G34Dx
Sol
Level 127
God Stats
1W - 1L
1,708 SR
Queue Stats
156W - 154L
1,456 Elo+
Solo
Skadi
Skadi
SG FROST4168
Skadi
Level 99
God Stats
3W - 2L
1,696 SR
Queue Stats
66W - 81L
1,441 Elo+
Solo
Nut
Nut
Skorch1262
Nut
Level 157
God Stats
2W - 6L
1,159 SR
Queue Stats
287W - 281L
1,484 Elo+
Solo
Bakasura
Bakasura
Strider2469
Bakasura
Level 195
God Stats
1W - 1L
1,715 SR
Queue Stats
367W - 390L
1,492 Elo+
Solo
Team Averages
Level 133
1,556 SR
1,475 Elo+

VS

Team Averages
Level 142
1,502 SR
1,450 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maman Brigitte
Maman Brigitte
Da1theOriginal
Maman Brigitte
Level 148
God Stats
11W - 11L
1,464 SR
Queue Stats
500W - 471L
1,456 Elo+
Party 1
Charon
Charon
NomedsReturn
Charon
Level 136
God Stats
5W - 0L
1,939 SR
Queue Stats
183W - 185L
1,467 Elo+
Party 1
Atlas
Atlas
Ormy
Atlas
Level 142
God Stats
2W - 3L
1,107 SR
Queue Stats
139W - 134L
1,503 Elo+
Solo
Merlin
Merlin
Xulxie
Merlin
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 30L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
2 / 2 / 1
5,749
1,150
3,742
4,059
1,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
1
0 / 0 / 0
1,356
271
0
0
0
10
0 / 2 / 2
4,903
981
3,134
3,868
1,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 1 / 0
4,911
982
2,913
2,020
628
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bakasura
Strider2469
Bakasura
9
0 / 3 / 2
4,784
957
1,517
4,954
3,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
10
0 / 2 / 2
5,663
1,133
2,665
3,078
943
Mystical Earring

Mystical Earring

+15
Mp 5

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Maman Brigitte
Da1theOriginal
Maman Brigitte
9
1 / 1 / 4
5,698
1,140
1,930
3,390
975
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charon
12
1 / 0 / 7
6,614
1,323
2,370
3,643
2,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Atlas
Ormy
Atlas
13
6 / 1 / 2
7,064
1,413
5,724
5,938
5,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
Xulxie
Merlin
5
0 / 0 / 0
4,644
929
0
0
0

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
3
Kills
8
8
Deaths
4
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
2
1
1.25
W
Ah Muzen Cab
 
Ah Muzen Cab
0
2
2
0.5
W
Maman Brigitte
Da1theOriginal
Maman Brigitte
1
1
4
3
L
Sol
0
0
0
0
W
Charon
1
0
7
4.5
W
Atlas
Ormy
Atlas
6
1
2
7
L
0
2
2
0.5
L
1
1
0
1
L
Bakasura
Strider2469
Bakasura
0
3
2
0.33
W
Merlin
Xulxie
Merlin
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,306
Damage
12,689
14,901
Taken
16,049
7,471
Mitigated
9,559
3,195
Healing
5,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,742
79
377
714
4,059
1,915
0
3,085
839
6,258
180
W
Ah Muzen Cab
 
Ah Muzen Cab
2,665
656
0
175
3,078
943
625
454
2,590
0
13,007
W
Maman Brigitte
Da1theOriginal
Maman Brigitte
1,930
36
448
871
3,390
975
114
1,519
1,871
4,674
415
L
Sol
0
0
0
0
0
0
0
0
0
0
0
W
Charon
2,370
402
239
1,572
3,643
2,022
231
754
2,818
5,385
0
W
Atlas
Ormy
Atlas
5,724
1,354
550
1,704
5,938
5,619
156
913
4,888
9,474
1,857
L
3,134
459
0
143
3,868
1,073
0
2,642
893
0
8,528
L
2,913
1,482
182
356
2,020
628
0
1,180
721
0
7,312
L
Bakasura
Strider2469
Bakasura
1,517
1,135
176
1,247
4,954
3,855
0
2,005
2,836
0
1,970
W
Merlin
Xulxie
Merlin
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,703
Gold Earned
29,683
35
Minions Killed
41
0
Camps Cleared
0
333,048
Distance Traveled
436,043
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,749
1,150
12
2
0
97,221
0
W
Ah Muzen Cab
5,663
1,133
19
4
0
106,941
0
W
Maman Brigitte
5,698
1,140
11
2
0
120,437
0
L
Sol
1,356
271
0
0
0
0
0
W
Charon
6,614
1,323
0
0
0
109,420
0
W
Atlas
7,064
1,413
11
2
0
99,245
0
L
Skadi
4,903
981
6
1
0
94,944
0
L
Nut
4,911
982
13
3
0
53,693
0
L
Bakasura
4,784
957
4
1
0
87,190
0
W
Merlin
4,644
929
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role