Player Matchup

Maui
Maui
Platinum IV
Bol8ussaur
Maui
Platinum IV
Level 142
God Stats
11W - 9L
1,731 SR
Queue Stats
285W - 299L
1,714 MMR
Solo
Apollo
Apollo
Platinum I
N8Mercy
Apollo
Platinum I
Level 162
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 109L
1,988 MMR
Solo
Chang'e
Chang'e
Diamond III
PaperTulip39728
Chang'e
Diamond III
Level 157
God Stats
20W - 17L
1,615 SR
Queue Stats
79W - 76L
2,336 MMR
Solo
Thor
Thor
Platinum III
TheRealAvatar1
Thor
Platinum III
Level 171
God Stats
3W - 2L
1,738 SR
Queue Stats
626W - 648L
1,764 MMR
Solo
Hades
Hades
Silver I
maruchin
Hades
Silver I
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,696 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 152
1,617 SR
1,899 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 114
1,586 SR
1,897 MMR
Sylvanus
Sylvanus
Gold III
 
Sylvanus
Gold III
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Diamond III
EvelynGaming
Serqet
Diamond III
Level 64
God Stats
13W - 5L
1,846 SR
Queue Stats
201W - 186L
2,224 MMR
Solo
Cerberus
Cerberus
Platinum V
PHATBALLS42069
Cerberus
Platinum V
Level 106
God Stats
27W - 22L
1,617 SR
Queue Stats
293W - 288L
1,687 MMR
Party 1
Neith
Neith
Diamond V
ShadowMurlocc
Neith
Diamond V
Level 174
God Stats
8W - 6L
1,299 SR
Queue Stats
219W - 166L
1,913 MMR
Party 1
Ra
Ra
Diamond III
TubaDogtor
Ra
Diamond III
Level 108
God Stats
10W - 5L
1,665 SR
Queue Stats
473W - 483L
2,162 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 1 / 0
2,709
542
848
2,052
987
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
N8Mercy
Apollo
6
0 / 3 / 0
3,103
621
1,306
3,628
706
Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

7
2 / 1 / 2
3,788
758
2,297
2,539
520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

6
2 / 2 / 1
3,648
730
2,023
3,461
994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hades
maruchin
Hades
6
0 / 2 / 0
3,284
657
1,244
3,761
1,682
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bans
ChronosAgniCthulhuArachneMaman Brigitte

VS

Bans
KuzenboSusanoPeleCu ChulainnCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
7
1 / 0 / 1
3,973
795
1,623
2,827
1,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Talisman

Talisman

+75
Health
+15
Magical Protection

Serqet
6
2 / 1 / 1
3,671
734
2,408
3,780
1,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
6
2 / 1 / 3
4,033
807
1,824
4,319
1,655
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
3 / 0 / 3
4,323
865
2,919
1,485
341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

7
1 / 2 / 1
3,860
772
1,028
2,387
643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
4
Kills
9
9
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
0
1
1.5
L
0
1
0
0
W
Serqet
2
1
1
2.5
L
Apollo
N8Mercy
Apollo
0
3
0
0
W
Cerberus
2
1
3
3.5
L
2
1
2
3
W
3
0
3
4.5
L
2
2
1
1.25
W
1
2
1
0.75
L
Hades
maruchin
Hades
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,718
Damage
9,802
15,441
Taken
14,798
4,889
Mitigated
4,771
5,460
Healing
6,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
1,623
877
48
1,758
2,827
1,032
0
1,052
1,775
15,437
5,313
L
848
571
0
772
2,052
987
0
431
1,621
3,961
0
W
Serqet
2,408
733
0
625
3,780
1,100
0
991
2,789
0
13,699
L
Apollo
N8Mercy
Apollo
1,306
1,003
0
1,098
3,628
706
0
832
2,796
0
14,878
W
Cerberus
1,824
188
0
2,416
4,319
1,655
0
859
3,460
11,221
0
L
2,297
330
144
909
2,539
520
0
983
1,486
14,593
0
W
2,919
1,581
0
879
1,485
341
0
301
1,184
0
21,939
L
2,023
659
0
500
3,461
994
0
192
3,161
0
9,852
W
1,028
367
161
398
2,387
643
0
1,186
1,201
15,967
1,105
L
Hades
maruchin
Hades
1,244
266
0
2,037
3,761
1,682
0
1,655
2,058
16,252
762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,532
Gold Earned
19,860
109
Minions Killed
158
0
Camps Cleared
0
441,813
Distance Traveled
542,691
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
3,973
795
34
7
0
91,245
0
L
Maui
2,709
542
5
1
0
47,201
2
W
Serqet
3,671
734
30
6
0
131,116
1
L
Apollo
3,103
621
24
5
0
97,735
0
W
Cerberus
4,033
807
13
3
0
114,498
1
L
Chang'e
3,788
758
35
7
0
101,112
1
W
Neith
4,323
865
41
8
0
91,098
0
L
Thor
3,648
730
21
4
0
107,448
0
W
Ra
3,860
772
40
8
0
114,734
0
L
Hades
3,284
657
24
5
0
88,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role