Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Arbalett
Charon
Level 83
God Stats
15W - 10L
1,538 SR
Queue Stats
62W - 68L
1,517 Elo+
Solo
Tyr
Tyr
Cracotte
Tyr
Level 171
God Stats
1W - 5L
1,392 SR
Queue Stats
202W - 209L
1,486 Elo+
Solo
Loki
Loki
HellFireLeopard
Loki
Level 108
God Stats
31W - 22L
1,572 SR
Queue Stats
346W - 358L
1,564 Elo+
Solo
Team Averages
Level 131
1,501 SR
1,513 Elo+

VS

Team Averages
Level 111
1,545 SR
1,494 Elo+
Geb
Geb
 
Geb
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
HoxyPh
Nu Wa
Level 62
God Stats
20W - 20L
1,536 SR
Queue Stats
108W - 136L
1,465 Elo+
Solo
Tyr
Tyr
Ratatouillee
Tyr
Level 89
God Stats
4W - 3L
1,603 SR
Queue Stats
147W - 131L
1,479 Elo+
Solo
Artemis
Artemis
saturno123
Artemis
Level 162
God Stats
22W - 16L
1,577 SR
Queue Stats
507W - 577L
1,542 Elo+
Solo
He Bo
He Bo
怎晓伴玥待蹉跎
He Bo
Level 126
God Stats
11W - 9L
1,509 SR
Queue Stats
87W - 92L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
10
0 / 3 / 1
5,648
1,130
1,425
3,901
1,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
 
Cerberus
9
0 / 2 / 0
5,449
1,090
1,891
4,945
2,024
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon
Arbalett
Charon
10
0 / 1 / 0
5,531
1,106
1,498
3,160
1,950
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

10
0 / 0 / 1
5,318
1,064
0
419
368
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

10
0 / 2 / 0
5,476
1,095
2,920
3,747
1,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

276

VS

Team 2 Tickets

455

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
2 / 0 / 4
6,368
1,274
2,423
3,469
1,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nu Wa
HoxyPh
Nu Wa
11
1 / 0 / 7
6,421
1,284
2,978
406
89
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 1 / 6
5,771
1,154
3,420
4,447
1,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
saturno123
Artemis
11
1 / 0 / 4
6,069
1,214
2,438
2,993
851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
4 / 0 / 3
7,110
1,422
3,699
1,368
396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
32
0
Kills
8
8
Deaths
1
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
3
1
0.17
L
Cerberus
 
Cerberus
0
2
0
0
W
Geb
 
Geb
2
0
4
4
L
Charon
Arbalett
Charon
0
1
0
0
L
0
0
1
0.5
L
0
2
0
0
W
Nu Wa
HoxyPh
Nu Wa
1
0
7
4.5
W
0
1
6
3
W
Artemis
saturno123
Artemis
1
0
4
3
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,734
Damage
14,958
16,172
Taken
12,683
6,684
Mitigated
4,050
1,253
Healing
1,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
1,425
257
0
170
3,901
1,224
0
1,946
1,791
8,431
0
L
Cerberus
 
Cerberus
1,891
125
101
462
4,945
2,024
0
2,404
2,285
3,367
0
W
Geb
 
Geb
2,423
493
0
227
3,469
1,536
0
478
2,991
9,434
771
L
Charon
Arbalett
Charon
1,498
36
0
284
3,160
1,950
0
1,823
1,145
10,003
0
L
0
0
0
36
419
368
0
168
251
0
0
L
2,920
557
0
200
3,747
1,118
0
1,997
1,634
0
10,518
W
Nu Wa
HoxyPh
Nu Wa
2,978
1,105
0
223
406
89
0
357
49
16,031
0
W
3,420
264
0
946
4,447
1,178
0
1,491
1,760
0
9,587
W
Artemis
saturno123
Artemis
2,438
865
0
0
2,993
851
0
1,641
1,352
0
7,980
W
3,699
168
0
0
1,368
396
0
847
521
12,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,422
Gold Earned
31,739
52
Minions Killed
105
3
Camps Cleared
4
219,890
Distance Traveled
503,468
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,648
1,130
21
4
1
52,143
0
L
Cerberus
5,449
1,090
8
2
1
41,055
1
W
Geb
6,368
1,274
11
2
0
90,670
0
L
Charon
5,531
1,106
11
2
0
58,585
0
L
Tyr
5,318
1,064
0
0
0
0
0
L
Loki
5,476
1,095
12
2
1
68,107
0
W
Nu Wa
6,421
1,284
29
6
2
94,838
0
W
Tyr
5,771
1,154
17
3
0
101,436
0
W
Artemis
6,069
1,214
10
2
1
96,703
0
W
He Bo
7,110
1,422
38
8
1
119,821
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role