Player Matchup

Raijin
Raijin
Platinum III
AlKuang
Raijin
Platinum III
Level 185
God Stats
1W - 0L
1,946 SR
Queue Stats
47W - 30L
1,763 MMR
Party 2
Ne Zha
Ne Zha
Platinum I
Chortz
Ne Zha
Platinum I
Level 155
God Stats
3W - 1L
1,649 SR
Queue Stats
33W - 16L
1,835 MMR
Party 2
Atlas
Atlas
Platinum V
dfsafaew
Atlas
Platinum V
Level 121
God Stats
10W - 4L
1,701 SR
Queue Stats
26W - 16L
1,645 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 154
1,765 SR
1,748 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 100
1,652 SR
1,551 MMR
Sobek
Sobek
Gold II
PapíChristian
Sobek
Gold II
Level 115
God Stats
8W - 4L
1,732 SR
Queue Stats
17W - 11L
1,602 MMR
Party 1
Ix Chel
Ix Chel
Gold IV
PupusaMan
Ix Chel
Gold IV
Level 121
God Stats
3W - 2L
1,706 SR
Queue Stats
15W - 13L
1,507 MMR
Party 1
Anhur
Anhur
Gold III
Tompookanator
Anhur
Gold III
Level 63
God Stats
1W - 1L
1,517 SR
Queue Stats
18W - 14L
1,545 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
AlKuang
Raijin
19
13 / 4 / 5
13,391
957
17,508
9,755
3,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
Chortz
Ne Zha
18
4 / 3 / 13
12,078
863
11,042
14,358
9,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Atlas
dfsafaew
Atlas
16
1 / 0 / 12
10,553
754
6,580
12,663
12,043
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
KuzenboMedusaSerqetMulanCthulhu

VS

Bans
SurtrThothBacchusAphroditeBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 4
9,616
687
6,890
14,601
14,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ix Chel
PupusaMan
Ix Chel
17
4 / 5 / 3
11,438
817
12,614
12,106
3,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

16
3 / 7 / 3
11,236
803
8,537
13,160
2,650
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
18
Kills
7
7
Deaths
18
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Raijin
AlKuang
Raijin
13
4
5
3.88
W
Ne Zha
Chortz
Ne Zha
4
3
13
3.5
L
0
6
4
0.33
L
Ix Chel
PupusaMan
Ix Chel
4
5
3
1.1
L
3
7
3
0.64
W
Atlas
dfsafaew
Atlas
1
0
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,130
Damage
28,041
36,776
Taken
39,867
24,896
Mitigated
21,189
4,980
Healing
7,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
AlKuang
Raijin
17,508
484
0
870
9,755
3,433
2,796
6,336
2,880
43,101
659
W
Ne Zha
Chortz
Ne Zha
11,042
3,871
0
3,306
14,358
9,420
163
6,297
7,375
0
51,242
L
6,890
530
0
1,695
14,601
14,983
0
7,276
6,221
21,504
2,515
L
Ix Chel
PupusaMan
Ix Chel
12,614
1,080
963
3,691
12,106
3,556
0
6,337
5,177
40,324
0
L
8,537
4,091
0
756
13,160
2,650
0
8,619
3,702
0
32,579
W
Atlas
dfsafaew
Atlas
6,580
1,544
0
804
12,663
12,043
708
4,098
8,086
18,297
1,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,022
Gold Earned
32,290
161
Minions Killed
146
0
Camps Cleared
0
773,949
Distance Traveled
743,738
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
13,391
957
83
6
0
230,691
0
W
Ne Zha
12,078
863
54
4
0
276,712
0
L
Sobek
9,616
687
30
2
0
242,542
2
L
Ix Chel
11,438
817
60
4
0
267,771
2
L
Anhur
11,236
803
56
4
0
233,425
1
W
Atlas
10,553
754
24
2
0
266,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role