Player Matchup

Arachne
Arachne
 
Arachne
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Akal25
Ymir
Level 123
God Stats
3W - 4L
1,697 SR
Queue Stats
36W - 34L
1,500 Elo+
Solo
Nox
Nox
DexNicolas203
Nox
Level 108
God Stats
8W - 6L
1,472 SR
Queue Stats
173W - 166L
1,563 Elo+
Party 1
Thanatos
Thanatos
Nicolas203
Thanatos
Level 168
God Stats
1W - 3L
1,255 SR
Queue Stats
9W - 20L
1,214 Elo+
Party 1
Mulan
Mulan
Paricela
Mulan
Level 158
God Stats
0W - 1L
1,251 SR
Queue Stats
19W - 19L
1,548 Elo+
Party 1
Team Averages
Level 146
1,435 SR
1,465 Elo+

VS

Team Averages
Level 151
1,588 SR
1,515 Elo+
Bellona
Bellona
Lurion24
Bellona
Level 142
God Stats
17W - 11L
1,606 SR
Queue Stats
136W - 125L
1,493 Elo+
Party 2
Ymir
Ymir
NoxaLegacy
Ymir
Level 108
God Stats
10W - 8L
1,591 SR
Queue Stats
32W - 28L
1,551 Elo+
Party 2
Jing Wei
Jing Wei
Onfire557
Jing Wei
Level 160
God Stats
3W - 1L
1,699 SR
Queue Stats
163W - 156L
1,481 Elo+
Party 2
Tsukuyomi
Tsukuyomi
jpost
Tsukuyomi
Level 194
God Stats
4W - 6L
1,455 SR
Queue Stats
263W - 244L
1,552 Elo+
Solo
Janus
Janus
zuret219
Janus
Level 149
God Stats
8W - 6L
1,590 SR
Queue Stats
244W - 235L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
8
0 / 4 / 3
4,861
442
2,893
9,542
3,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
Akal25
Ymir
8
0 / 2 / 2
4,932
448
2,083
9,730
5,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
3 / 0 / 0
5,927
539
5,843
3,423
1,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Nicolas203
Thanatos
8
0 / 4 / 1
4,503
409
3,339
7,600
2,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mulan
Paricela
Mulan
9
0 / 6 / 0
5,127
466
5,402
11,688
8,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Lurion24
Bellona
14
6 / 0 / 1
8,583
780
7,345
10,044
7,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 2 / 3
5,571
506
2,037
6,746
4,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
Onfire557
Jing Wei
12
2 / 1 / 2
6,702
609
6,629
5,913
1,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
jpost
Tsukuyomi
13
6 / 0 / 3
6,983
635
5,883
7,649
2,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
zuret219
Janus
12
2 / 0 / 2
6,734
612
6,412
5,049
1,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
3
Kills
16
16
Deaths
3
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
4
3
0.38
L
Ymir
Akal25
Ymir
0
2
2
0.5
L
3
0
0
3
W
Bellona
Lurion24
Bellona
6
0
1
6.5
L
Thanatos
Nicolas203
Thanatos
0
4
1
0.13
W
0
2
3
0.75
W
Jing Wei
Onfire557
Jing Wei
2
1
2
3
L
Mulan
Paricela
Mulan
0
6
0
0
W
Tsukuyomi
jpost
Tsukuyomi
6
0
3
7.5
W
Janus
zuret219
Janus
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,560
Damage
28,306
41,983
Taken
35,401
19,507
Mitigated
17,225
11,113
Healing
16,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,893
2,146
0
2,368
9,542
3,067
0
3,259
6,283
0
21,738
L
Ymir
Akal25
Ymir
2,083
328
0
2,758
9,730
5,173
0
3,815
5,915
17,107
0
L
5,843
980
0
1,271
3,423
1,111
0
850
2,573
38,183
0
W
Bellona
Lurion24
Bellona
7,345
3,783
0
8,049
10,044
7,055
341
0
10,044
0
62,784
L
Thanatos
Nicolas203
Thanatos
3,339
956
0
2,135
7,600
2,029
0
418
7,182
0
14,437
W
2,037
648
0
653
6,746
4,327
0
3,136
3,610
11,485
2,375
W
Jing Wei
Onfire557
Jing Wei
6,629
4,990
0
2,392
5,913
1,810
2,016
925
4,988
0
50,499
L
Mulan
Paricela
Mulan
5,402
1,176
0
2,581
11,688
8,127
0
0
11,688
0
31,909
W
Tsukuyomi
jpost
Tsukuyomi
5,883
1,473
0
4,608
7,649
2,502
0
1,284
6,365
0
48,255
W
Janus
zuret219
Janus
6,412
376
0
422
5,049
1,531
289
2,581
2,468
57,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,350
Gold Earned
34,573
219
Minions Killed
440
0
Camps Cleared
0
1,117,557
Distance Traveled
1,190,597
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,861
442
43
4
0
230,997
0
L
Ymir
4,932
448
26
2
0
213,200
4
L
Nox
5,927
539
69
6
0
220,798
2
W
Bellona
8,583
780
127
12
0
253,583
2
L
Thanatos
4,503
409
26
2
0
229,959
0
W
Ymir
5,571
506
31
3
0
236,546
5
W
Jing Wei
6,702
609
84
8
0
216,380
0
L
Mulan
5,127
466
55
5
0
222,603
3
W
Tsukuyomi
6,983
635
101
9
0
245,118
0
W
Janus
6,734
612
97
9
0
238,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role