Player Matchup

Hercules
Hercules
Gold III
GoGoMagzilla
Hercules
Gold III
Level 125
God Stats
11W - 16L
1,470 SR
Queue Stats
448W - 465L
1,495 MMR
Party 1
Neith
Neith
Gold II
Neurosurgeon
Neith
Gold II
Level 121
God Stats
31W - 31L
1,590 SR
Queue Stats
474W - 491L
1,686 MMR
Party 1
Nemesis
Nemesis
Platinum IV
TTVibreeezy
Nemesis
Platinum IV
Level 56
God Stats
13W - 17L
1,506 SR
Queue Stats
111W - 105L
1,566 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 101
1,522 SR
1,583 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 138
1,454 SR
1,567 MMR
Danzaburou
Danzaburou
Gold III
CacciadiArco
Danzaburou
Gold III
Level 64
God Stats
20W - 21L
1,502 SR
Queue Stats
151W - 159L
1,517 MMR
Solo
Guan Yu
Guan Yu
Gold I
Chavito Vago
Guan Yu
Gold I
Level 190
God Stats
6W - 6L
1,429 SR
Queue Stats
232W - 234L
1,480 MMR
Party 2
Merlin
Merlin
Gold I
JAOS2404
Merlin
Gold I
Level 159
God Stats
3W - 5L
1,431 SR
Queue Stats
82W - 95L
1,702 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GoGoMagzilla
Hercules
18
3 / 2 / 3
10,278
791
9,143
19,617
15,891
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

17
4 / 3 / 4
10,746
827
14,390
12,267
4,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
TTVibreeezy
Nemesis
14
1 / 2 / 4
9,514
732
7,757
11,182
6,669
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
KuzenboNe ZhaCthulhuSerqetKumbhakarna

VS

Bans
MulanCerberusAthenaBacchusCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CacciadiArco
Danzaburou
16
5 / 3 / 2
11,137
857
13,221
13,833
5,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Guan Yu
Chavito Vago
Guan Yu
17
2 / 3 / 5
10,319
794
9,873
20,522
24,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
JAOS2404
Merlin
17
0 / 2 / 7
10,913
839
11,677
9,025
3,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
21
8
Kills
7
7
Deaths
8
11
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CacciadiArco
Danzaburou
5
3
2
2
W
Guan Yu
Chavito Vago
Guan Yu
2
3
5
1.5
L
Hercules
GoGoMagzilla
Hercules
3
2
3
2.25
W
Merlin
JAOS2404
Merlin
0
2
7
1.75
L
4
3
4
2
L
Nemesis
TTVibreeezy
Nemesis
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,290
Damage
34,771
43,066
Taken
43,380
26,946
Mitigated
33,759
15,712
Healing
17,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CacciadiArco
Danzaburou
13,221
6,611
0
3,997
13,833
5,676
2,451
0
13,364
0
51,140
W
Guan Yu
Chavito Vago
Guan Yu
9,873
893
992
8,367
20,522
24,261
240
299
19,367
637
22,384
L
Hercules
GoGoMagzilla
Hercules
9,143
1,298
0
10,155
19,617
15,891
0
5,705
13,223
0
25,316
W
Merlin
JAOS2404
Merlin
11,677
892
0
4,284
9,025
3,822
503
60
8,615
53,923
601
L
14,390
4,846
0
3,329
12,267
4,386
528
3,415
8,496
0
40,683
L
Nemesis
TTVibreeezy
Nemesis
7,757
1,240
0
2,228
11,182
6,669
0
2,898
7,958
0
33,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,538
Gold Earned
32,369
147
Minions Killed
176
0
Camps Cleared
0
736,479
Distance Traveled
721,317
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,137
857
52
4
0
203,561
0
W
Guan Yu
10,319
794
27
2
0
286,272
0
L
Hercules
10,278
791
36
3
0
277,128
0
W
Merlin
10,913
839
97
7
0
231,484
2
L
Neith
10,746
827
66
5
0
230,115
4
L
Nemesis
9,514
732
45
3
0
229,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role