Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
BlocBoy AT
Ares
Level 127
God Stats
1W - 2L
1,594 SR
Queue Stats
128W - 135L
1,466 Elo+
Party 3
Anubis
Anubis
Crumbs8692
Anubis
Level 157
God Stats
14W - 10L
1,721 SR
Queue Stats
412W - 388L
1,483 Elo+
Party 3
Chaac
Chaac
CurlyManager702
Chaac
Level 77
God Stats
74W - 61L
1,548 SR
Queue Stats
411W - 422L
1,501 Elo+
Party 1
Neith
Neith
dondre
Neith
Level 68
God Stats
0W - 4L
1,238 SR
Queue Stats
1W - 5L
1,419 Elo+
Party 3
Team Averages
Level 122
1,520 SR
1,474 Elo+

VS

Team Averages
Level 100
1,481 SR
1,457 Elo+
Freya
Freya
ARGrizzly17
Freya
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
141W - 141L
1,482 Elo+
Solo
Camazotz
Camazotz
LiLGAM3RFR3AK
Camazotz
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 34L
1,454 Elo+
Party 2
Mulan
Mulan
Poisonoustream
Mulan
Level 147
God Stats
6W - 2L
1,659 SR
Queue Stats
240W - 235L
1,514 Elo+
Solo
Athena
Athena
ZombykilrX
Athena
Level 87
God Stats
1W - 1L
1,290 SR
Queue Stats
36W - 35L
1,360 Elo+
Party 2
Artemis
Artemis
itsDemeGoD
Artemis
Level 63
God Stats
10W - 16L
1,455 SR
Queue Stats
294W - 307L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
2
0 / 1 / 0
3,094
387
178
1,171
327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
0 / 3 / 1
3,931
491
975
5,113
3,333
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anubis
Crumbs8692
Anubis
11
7 / 1 / 0
6,110
764
4,431
3,862
1,495
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

4
1 / 1 / 0
3,511
439
1,105
2,455
1,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Neith
dondre
Neith
7
0 / 1 / 0
3,761
470
2,295
3,846
1,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 1
4,115
514
1,408
5,101
996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Camazotz
LiLGAM3RFR3AK
Camazotz
9
1 / 1 / 1
4,998
625
1,087
4,981
1,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
3 / 2 / 0
5,694
712
3,051
5,301
1,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Athena
ZombykilrX
Athena
7
2 / 0 / 1
4,535
567
1,231
2,953
2,216
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
itsDemeGoD
Artemis
8
1 / 0 / 1
4,645
581
3,135
3,540
910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
11
8
Kills
7
7
Deaths
8
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
1
0
0
W
0
5
1
0.1
L
0
3
1
0.17
L
Anubis
Crumbs8692
Anubis
7
1
0
7
L
1
1
0
1
W
Camazotz
LiLGAM3RFR3AK
Camazotz
1
1
1
1.5
W
3
2
0
1.5
W
Athena
ZombykilrX
Athena
2
0
1
2.5
L
Neith
dondre
Neith
0
1
0
0
W
Artemis
itsDemeGoD
Artemis
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,984
Damage
9,912
16,447
Taken
21,876
7,583
Mitigated
7,145
5,388
Healing
7,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
178
57
0
251
1,171
327
0
179
992
0
3,059
W
1,408
486
0
1,207
5,101
996
0
2,780
2,321
14,592
1,374
L
975
85
93
1,136
5,113
3,333
0
397
4,716
11,602
0
L
Anubis
Crumbs8692
Anubis
4,431
326
0
2,081
3,862
1,495
0
1,414
2,250
38,249
0
L
1,105
268
0
1,192
2,455
1,397
0
0
2,455
0
7,151
W
Camazotz
LiLGAM3RFR3AK
Camazotz
1,087
409
0
2,993
4,981
1,178
0
733
4,248
0
28,003
W
3,051
564
0
1,565
5,301
1,845
0
1,545
3,756
0
34,915
W
Athena
ZombykilrX
Athena
1,231
444
120
319
2,953
2,216
0
312
2,641
11,656
2,398
L
Neith
dondre
Neith
2,295
274
0
635
3,846
1,031
0
306
3,540
0
18,597
W
Artemis
itsDemeGoD
Artemis
3,135
1,299
0
1,018
3,540
910
25
36
3,504
0
21,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,407
Gold Earned
23,987
140
Minions Killed
204
0
Camps Cleared
0
521,506
Distance Traveled
745,694
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,094
387
6
1
0
37,295
0
W
Freya
4,115
514
36
5
0
140,621
2
L
Ares
3,931
491
19
2
0
124,911
1
L
Anubis
6,110
764
80
10
0
157,693
0
L
Chaac
3,511
439
10
1
0
43,380
0
W
Camazotz
4,998
625
50
6
0
164,598
0
W
Mulan
5,694
712
64
8
0
146,569
1
W
Athena
4,535
567
21
3
0
154,703
2
L
Neith
3,761
470
25
3
0
158,227
0
W
Artemis
4,645
581
33
4
0
139,203
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role