Player Matchup

Hercules
Hercules
 
Hercules
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
CobraKaiTheGuy
Atlas
Level 78
God Stats
17W - 17L
1,509 SR
Queue Stats
137W - 132L
1,485 Elo+
Solo
Chang'e
Chang'e
X_PartyPoppers_X
Chang'e
Level 155
God Stats
1W - 1L
1,785 SR
Queue Stats
22W - 25L
1,436 Elo+
Solo
Anhur
Anhur
Yeezeus
Anhur
Level 156
God Stats
49W - 51L
1,533 SR
Queue Stats
148W - 124L
1,516 Elo+
Party 1
Hel
Hel
spudacus98TTV
Hel
Level 178
God Stats
26W - 36L
1,461 SR
Queue Stats
437W - 394L
1,556 Elo+
Solo
Team Averages
Level 128
1,557 SR
1,498 Elo+

VS

Team Averages
Level 91
1,598 SR
1,505 Elo+
Hel
Hel
Catman_Cumeth
Hel
Level 66
God Stats
195W - 192L
1,574 SR
Queue Stats
206W - 204L
1,520 Elo+
Solo
Medusa
Medusa
CheemMoney
Medusa
Level 96
God Stats
12W - 2L
1,857 SR
Queue Stats
65W - 52L
1,518 Elo+
Party 2
Janus
Janus
Dinkleburg778
Janus
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 25L
1,395 Elo+
Party 2
Shiva
Shiva
GracedByLove
Shiva
Level 77
God Stats
10W - 5L
1,553 SR
Queue Stats
117W - 106L
1,559 Elo+
Solo
Sobek
Sobek
WholeCarton860
Sobek
Level 129
God Stats
7W - 6L
1,505 SR
Queue Stats
73W - 58L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
5
0 / 1 / 0
3,049
610
1,005
3,756
1,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

2
0 / 0 / 0
2,765
553
552
1,673
771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
0 / 0 / 0
3,097
619
73
2,915
623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Yeezeus
Anhur
5
0 / 1 / 0
2,964
593
2,613
3,194
736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 0 / 1
3,827
765
1,888
2,404
551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 0
4,091
818
1,487
2,501
621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
CheemMoney
Medusa
6
1 / 0 / 1
3,597
719
2,125
2,325
325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
1 / 0 / 0
3,890
778
1,135
2,219
518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 1 / 1
3,197
639
805
2,819
916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

5
0 / 0 / 2
3,291
658
1,053
3,930
1,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
6
0
Kills
2
2
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
1
0
0
W
0
0
0
0
W
Medusa
CheemMoney
Medusa
1
0
1
1.5
L
0
0
0
0
W
1
0
0
1
W
0
1
1
0.5
W
0
0
2
1
L
0
0
0
0
L
Anhur
Yeezeus
Anhur
0
1
0
0
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,131
Damage
6,605
13,942
Taken
13,794
3,801
Mitigated
4,000
6,945
Healing
4,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
1,005
171
0
1,643
3,756
1,120
0
535
3,109
0
8,785
W
1,487
43
0
2,050
2,501
621
0
73
2,428
23,543
296
W
Medusa
CheemMoney
Medusa
2,125
483
0
749
2,325
325
0
176
2,149
0
19,763
L
552
331
0
755
1,673
771
0
207
1,466
2,896
0
W
1,135
0
0
365
2,219
518
0
1,636
331
18,232
0
W
805
319
0
0
2,819
916
0
39
2,780
0
15,029
W
1,053
27
0
1,668
3,930
1,620
0
337
3,593
6,839
1,681
L
73
0
80
1,652
2,915
623
0
894
1,829
14,474
0
L
Anhur
Yeezeus
Anhur
2,613
936
0
1,006
3,194
736
0
575
2,503
0
14,396
L
1,888
49
296
1,513
2,404
551
0
1,031
1,373
17,458
1,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,702
Gold Earned
18,066
129
Minions Killed
159
0
Camps Cleared
0
459,594
Distance Traveled
516,446
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
3,049
610
26
5
0
126,348
0
W
Hel
4,091
818
52
10
0
100,357
0
W
Medusa
3,597
719
31
6
0
101,816
0
L
Atlas
2,765
553
5
1
0
45,994
0
W
Janus
3,890
778
28
6
0
99,319
0
W
Shiva
3,197
639
36
7
0
116,715
0
W
Sobek
3,291
658
12
2
0
98,239
0
L
Chang'e
3,097
619
31
6
0
80,039
2
L
Anhur
2,964
593
22
4
0
103,620
0
L
Hel
3,827
765
45
9
0
103,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role