Player Matchup

He Bo
He Bo
Gold II
Axfran
He Bo
Gold II
Level 88
God Stats
2W - 2L
1,733 SR
Queue Stats
274W - 264L
1,680 MMR
Party 1
Achilles
Achilles
Diamond V
Chora9nha
Achilles
Diamond V
Level 159
God Stats
5W - 6L
1,558 SR
Queue Stats
201W - 212L
2,025 MMR
Solo
Ra
Ra
Masters
JØRGE
Ra
Masters
Level 160
God Stats
11W - 15L
1,552 SR
Queue Stats
302W - 256L
2,709 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
WalnutPlum12569
Sun Wukong
Gold III
Level 176
God Stats
16W - 20L
1,563 SR
Queue Stats
467W - 476L
1,596 MMR
Solo
Nut
Nut
Gold V
twichWizardarg
Nut
Gold V
Level 110
God Stats
9W - 13L
1,500 SR
Queue Stats
421W - 450L
1,363 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 139
1,581 SR
1,875 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 166
1,594 SR
1,695 MMR
Merlin
Merlin
Masters
 
Merlin
Masters
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Gold IV
 
Nike
Gold IV
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold II
FeliPaiz189
Sylvanus
Gold II
Level 159
God Stats
1W - 0L
1,579 SR
Queue Stats
20W - 17L
1,685 MMR
Party 2
Rama
Rama
Gold II
Sc4yLer
Rama
Gold II
Level 177
God Stats
5W - 1L
1,679 SR
Queue Stats
33W - 25L
1,719 MMR
Party 2
Kali
Kali
Diamond V
TheLastPro55
Kali
Diamond V
Level 156
God Stats
16W - 10L
1,712 SR
Queue Stats
145W - 136L
2,073 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Axfran
He Bo
7
1 / 2 / 0
4,048
810
1,904
3,801
769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Achilles
Chora9nha
Achilles
7
3 / 1 / 2
3,752
750
2,998
4,572
2,831
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ra
8
0 / 0 / 0
3,897
779
247
1,178
312
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sun Wukong
WalnutPlum12569
Sun Wukong
1
0 / 0 / 0
922
184
0
0
0
6
1 / 1 / 3
3,344
669
2,742
3,168
831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bans
Ao KuangLokiSusanoThanatos

VS

Bans
JanusSkadiThorXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
7
0 / 0 / 0
3,827
765
315
526
121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Nike
 
Nike
6
1 / 1 / 0
3,691
738
1,612
3,572
1,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
FeliPaiz189
Sylvanus
5
0 / 2 / 1
3,208
642
2,246
3,545
1,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Rama
Sc4yLer
Rama
5
0 / 2 / 1
3,144
629
1,261
3,665
989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

7
3 / 1 / 0
4,042
808
1,664
4,128
1,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
6
5
Kills
4
4
Deaths
6
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
0
0
0
W
Nike
 
Nike
1
1
0
1
L
He Bo
Axfran
He Bo
1
2
0
0.5
L
Achilles
Chora9nha
Achilles
3
1
2
4
W
Sylvanus
FeliPaiz189
Sylvanus
0
2
1
0.25
L
Ra
0
0
0
0
W
Rama
Sc4yLer
Rama
0
2
1
0.25
W
3
1
0
3
L
Sun Wukong
WalnutPlum12569
Sun Wukong
0
0
0
0
L
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,891
Damage
7,098
12,719
Taken
15,436
4,743
Mitigated
5,373
6,085
Healing
5,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
315
46
0
257
526
121
0
173
343
20,458
0
W
Nike
 
Nike
1,612
0
0
823
3,572
1,020
0
1,559
2,013
0
15,616
L
He Bo
Axfran
He Bo
1,904
100
0
1,716
3,801
769
0
0
3,801
19,842
553
L
Achilles
Chora9nha
Achilles
2,998
473
0
1,876
4,572
2,831
0
870
3,702
0
13,944
W
Sylvanus
FeliPaiz189
Sylvanus
2,246
1,179
314
984
3,545
1,869
0
0
3,545
9,169
3,600
L
Ra
247
0
60
618
1,178
312
0
217
863
24,735
0
W
Rama
Sc4yLer
Rama
1,261
1,124
0
1,153
3,665
989
0
0
3,665
0
15,779
W
1,664
847
0
1,663
4,128
1,374
16
286
3,802
0
15,790
L
Sun Wukong
WalnutPlum12569
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
L
2,742
2,107
0
1,815
3,168
831
0
1,068
2,100
0
14,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,963
Gold Earned
17,912
162
Minions Killed
155
0
Camps Cleared
0
435,592
Distance Traveled
497,213
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
3,827
765
46
9
0
94,409
0
W
Nike
3,691
738
30
6
0
102,628
2
L
He Bo
4,048
810
45
9
0
106,993
0
L
Achilles
3,752
750
27
5
0
106,086
1
W
Sylvanus
3,208
642
27
5
0
92,673
2
L
Ra
3,897
779
66
13
0
130,180
0
W
Rama
3,144
629
22
4
0
96,069
0
W
Kali
4,042
808
30
6
0
111,434
0
L
Sun Wukong
922
184
0
0
0
0
0
L
Nut
3,344
669
24
5
0
92,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role