Player Matchup

Horus
Horus
Silver I
CelestialCRL
Horus
Silver I
Level 129
God Stats
2W - 1L
1,529 SR
Queue Stats
46W - 54L
1,198 MMR
Party 2
Ishtar
Ishtar
Silver I
DDekuSpk
Ishtar
Silver I
Level 149
God Stats
2W - 0L
1,762 SR
Queue Stats
16W - 22L
1,452 MMR
Solo
Ne Zha
Ne Zha
Silver II
Hackpiece
Ne Zha
Silver II
Level 101
God Stats
2W - 1L
1,430 SR
Queue Stats
30W - 38L
1,459 MMR
Solo
Merlin
Merlin
Gold V
PENATRATOR01
Merlin
Gold V
Level 166
God Stats
2W - 1L
1,473 SR
Queue Stats
45W - 57L
1,451 MMR
Solo
Loki
Loki
Gold II
ShonenBuxTTV
Loki
Gold II
Level 95
God Stats
8W - 9L
1,531 SR
Queue Stats
57W - 59L
1,654 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 128
1,545 SR
1,443 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 160
1,458 SR
1,459 MMR
Surtr
Surtr
Gold IV
DanielRH21
Surtr
Gold IV
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 53L
1,329 MMR
Party 3
Mercury
Mercury
Gold IV
Phil_TheAgony
Mercury
Gold IV
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 72L
1,552 MMR
Party 1
Artemis
Artemis
Gold II
ReverseAllen21
Artemis
Gold II
Level 133
God Stats
9W - 7L
1,510 SR
Queue Stats
38W - 31L
1,560 MMR
Party 3
Geb
Geb
Gold IV
Stårlight
Geb
Gold IV
Level 245
God Stats
17W - 17L
1,474 SR
Queue Stats
515W - 523L
1,446 MMR
Solo
Scylla
Scylla
Gold V
pwndbyjaven1
Scylla
Gold V
Level 154
God Stats
0W - 2L
1,306 SR
Queue Stats
254W - 263L
1,409 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
4,078
680
1,317
2,292
870
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Ishtar
DDekuSpk
Ishtar
7
0 / 1 / 0
4,128
688
2,194
4,142
1,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
Hackpiece
Ne Zha
8
0 / 1 / 0
4,681
780
741
3,342
1,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Merlin
7
0 / 2 / 0
3,759
627
1,032
1,942
449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

8
1 / 1 / 0
4,286
714
1,479
4,013
978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
ThanatosChaacXbalanqueNu WaBacchus

VS

Bans
LancelotCthulhuAnubisAgniAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
1
0 / 0 / 0
2,709
452
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mercury
7
2 / 1 / 2
4,423
737
1,617
4,016
1,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
1 / 0 / 0
3,929
655
1,226
2,664
681
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 0 / 0
3,807
635
851
3,285
1,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
9
2 / 0 / 3
4,660
777
1,984
2,392
564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
10
1
Kills
5
5
Deaths
1
0
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
W
Ishtar
DDekuSpk
Ishtar
0
1
0
0
L
Surtr
0
0
0
0
W
Ne Zha
Hackpiece
Ne Zha
0
1
0
0
W
Merlin
0
2
0
0
L
Mercury
2
1
2
3
L
1
0
0
1
W
1
1
0
1
L
0
0
0
0
L
Scylla
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,763
Damage
5,678
15,731
Taken
12,357
4,895
Mitigated
4,413
7,716
Healing
3,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,317
654
340
1,460
2,292
870
0
494
1,798
0
5,395
W
Ishtar
DDekuSpk
Ishtar
2,194
1,456
0
1,530
4,142
1,117
0
637
3,505
0
28,864
L
Surtr
0
0
0
0
0
0
0
0
0
0
0
W
Ne Zha
Hackpiece
Ne Zha
741
335
0
1,380
3,342
1,481
497
250
3,092
0
20,819
W
Merlin
1,032
78
0
208
1,942
449
0
720
1,222
18,933
0
L
Mercury
1,617
760
0
514
4,016
1,262
0
518
3,433
0
18,094
L
1,226
728
0
568
2,664
681
0
0
2,664
0
16,819
W
1,479
351
0
2,798
4,013
978
0
553
3,460
0
24,626
L
851
0
0
1,623
3,285
1,906
0
60
3,225
11,522
0
L
Scylla
1,984
505
0
828
2,392
564
0
454
1,938
23,047
1,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,932
Gold Earned
19,528
184
Minions Killed
143
0
Camps Cleared
0
677,550
Distance Traveled
570,800
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
4,078
680
9
2
0
160,118
3
W
Ishtar
4,128
688
48
8
0
121,951
2
L
Surtr
2,709
452
0
0
0
174
0
W
Ne Zha
4,681
780
43
7
0
102,982
2
W
Merlin
3,759
627
36
6
0
128,433
0
L
Mercury
4,423
737
37
6
0
150,456
0
L
Artemis
3,929
655
32
5
0
122,815
2
W
Loki
4,286
714
48
8
0
164,066
0
L
Geb
3,807
635
15
3
0
140,420
3
L
Scylla
4,660
777
59
10
0
156,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role