Player Matchup

Bacchus
Bacchus
AmbroseNoirBlack
Bacchus
Level 39
God Stats
1W - 3L
1,301 SR
Queue Stats
67W - 89L
1,374 Elo+
Party 2
Mercury
Mercury
ArsenicKazume
Mercury
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
222W - 205L
1,504 Elo+
Solo
Baron Samedi
Baron Samedi
Marietona54
Baron Samedi
Level 67
God Stats
3W - 0L
1,715 SR
Queue Stats
235W - 255L
1,372 Elo+
Solo
Sylvanus
Sylvanus
blizzardmonster
Sylvanus
Level 77
God Stats
30W - 37L
1,420 SR
Queue Stats
42W - 65L
1,321 Elo+
Party 2
Medusa
Medusa
botorbttm
Medusa
Level 126
God Stats
3W - 2L
1,467 SR
Queue Stats
391W - 379L
1,460 Elo+
Solo
Team Averages
Level 87
1,481 SR
1,406 Elo+

VS

Team Averages
Level 115
1,529 SR
1,463 Elo+
Cerberus
Cerberus
 
Cerberus
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
DavidDominic2020
Raijin
Level 136
God Stats
19W - 21L
1,490 SR
Queue Stats
156W - 168L
1,468 Elo+
Solo
King Arthur
King Arthur
Kronomar93
King Arthur
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Loki
Loki
Plague0610
Loki
Level 148
God Stats
4W - 11L
1,436 SR
Queue Stats
101W - 102L
1,479 Elo+
Solo
Nut
Nut
ReidMan20
Nut
Level 127
God Stats
3W - 2L
1,716 SR
Queue Stats
5W - 4L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 8
6,096
610
2,926
7,717
5,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
12
5 / 1 / 0
6,505
651
4,252
8,071
2,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Marietona54
Baron Samedi
11
1 / 3 / 2
6,159
616
3,631
4,561
1,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
12
3 / 1 / 1
6,925
693
5,257
5,885
3,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Medusa
botorbttm
Medusa
12
5 / 0 / 2
7,337
734
7,631
3,699
1,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
7
0 / 3 / 0
4,509
451
1,569
7,262
4,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
2 / 4 / 2
5,964
596
3,334
6,811
2,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Kronomar93
King Arthur
8
1 / 4 / 0
5,202
520
3,199
8,184
3,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
2 / 1 / 2
5,358
536
3,738
6,794
1,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 4 / 0
5,143
514
1,603
6,816
1,593
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
16
Kills
6
6
Deaths
16
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
3
0
0
W
2
1
8
6
W
Mercury
5
1
0
5
L
2
4
2
0.75
L
King Arthur
Kronomar93
King Arthur
1
4
0
0.25
W
Baron Samedi
Marietona54
Baron Samedi
1
3
2
0.67
L
2
1
2
3
L
1
4
0
0.25
W
Sylvanus
3
1
1
3.5
W
Medusa
botorbttm
Medusa
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,697
Damage
13,443
29,933
Taken
35,867
14,583
Mitigated
14,005
12,604
Healing
9,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
1,569
243
0
2,077
7,262
4,279
0
1,363
5,899
13,544
0
W
2,926
528
0
2,478
7,717
5,362
0
1,923
5,794
14,514
0
W
Mercury
4,252
3,125
0
5,202
8,071
2,395
0
474
7,597
0
39,660
L
3,334
137
0
1,803
6,811
2,298
0
3,618
3,193
32,162
863
L
King Arthur
Kronomar93
King Arthur
3,199
785
0
215
8,184
3,879
0
4,843
3,341
0
21,960
W
Baron Samedi
Marietona54
Baron Samedi
3,631
749
192
664
4,561
1,947
98
2,568
1,993
34,734
0
L
3,738
1,098
0
3,613
6,794
1,956
0
488
6,306
0
31,794
L
1,603
886
0
1,319
6,816
1,593
0
850
5,966
0
25,269
W
Sylvanus
5,257
2,003
0
2,884
5,885
3,738
0
0
5,885
25,332
12,703
W
Medusa
botorbttm
Medusa
7,631
2,731
0
1,184
3,699
1,141
0
157
3,542
0
57,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,022
Gold Earned
26,176
322
Minions Killed
235
0
Camps Cleared
0
1,036,787
Distance Traveled
1,001,610
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,509
451
36
4
0
217,327
3
W
Bacchus
6,096
610
18
2
0
228,194
4
W
Mercury
6,505
651
71
7
0
238,265
0
L
Raijin
5,964
596
52
5
0
180,693
5
L
King Arthur
5,202
520
43
4
0
176,568
0
W
Baron Samedi
6,159
616
66
7
0
200,754
6
L
Loki
5,358
536
58
6
0
230,260
3
L
Nut
5,143
514
46
5
0
196,762
0
W
Sylvanus
6,925
693
78
8
0
165,793
4
W
Medusa
7,337
734
89
9
0
203,781
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role