Player Matchup

Lancelot
Lancelot
KingDavidd
Lancelot
Level 145
God Stats
28W - 18L
1,613 SR
Queue Stats
269W - 231L
1,516 Elo+
Solo
Cthulhu
Cthulhu
LILEXACIST666
Cthulhu
Level 201
God Stats
28W - 18L
1,734 SR
Queue Stats
166W - 157L
1,633 Elo+
Party 1
Hercules
Hercules
Supremacy
Hercules
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
428W - 374L
1,519 Elo+
Solo
Zeus
Zeus
TyrMainsSuck
Zeus
Level 119
God Stats
15W - 20L
1,530 SR
Queue Stats
809W - 719L
1,653 Elo+
Solo
Neith
Neith
bevo426
Neith
Level 157
God Stats
85W - 87L
1,566 SR
Queue Stats
123W - 117L
1,608 Elo+
Party 1
Team Averages
Level 154
1,588 SR
1,586 Elo+

VS

Team Averages
Level 127
1,497 SR
1,566 Elo+
Neith
Neith
 
Neith
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Dhanyrl
Sun Wukong
Level 26
God Stats
0W - 1L
1,422 SR
Queue Stats
15W - 12L
1,575 Elo+
Party 3
Terra
Terra
Knight of Erin
Terra
Level 154
God Stats
8W - 8L
1,562 SR
Queue Stats
140W - 121L
1,551 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
XavierGL
Morgan Le Fay
Level 158
God Stats
0W - 1L
1,499 SR
Queue Stats
22W - 13L
1,654 Elo+
Party 3
Loki
Loki
jopsyng
Loki
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 128L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
KingDavidd
Lancelot
14
6 / 2 / 1
8,184
630
6,733
8,654
4,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cthulhu
15
4 / 2 / 2
8,992
692
11,274
8,671
5,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hercules
Supremacy
Hercules
12
4 / 1 / 3
7,611
585
7,452
10,789
5,908
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

14
6 / 2 / 1
8,099
623
11,085
4,674
1,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
bevo426
Neith
12
1 / 2 / 3
7,177
552
3,421
6,787
1,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
1 / 5 / 1
6,091
469
4,224
8,767
2,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
Dhanyrl
Sun Wukong
12
2 / 5 / 0
6,932
533
3,966
14,504
9,648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

9
0 / 1 / 1
5,705
439
3,216
9,928
5,502
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Morgan Le Fay
XavierGL
Morgan Le Fay
11
1 / 6 / 2
6,301
485
4,039
9,128
2,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
jopsyng
Loki
14
3 / 4 / 1
7,166
551
4,017
11,146
3,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
21
Kills
7
9
Deaths
21
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
5
1
0.3
L
Sun Wukong
Dhanyrl
Sun Wukong
2
5
0
0.4
W
Lancelot
KingDavidd
Lancelot
6
2
1
3.25
L
0
1
1
0.5
W
Cthulhu
4
2
2
2.5
W
Hercules
Supremacy
Hercules
4
1
3
5.5
W
6
2
1
3.25
L
Morgan Le Fay
XavierGL
Morgan Le Fay
1
6
2
0.33
W
Neith
bevo426
Neith
1
2
3
1.25
L
Loki
jopsyng
Loki
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,965
Damage
19,462
39,575
Taken
53,473
18,902
Mitigated
23,799
10,557
Healing
12,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,224
1,339
0
1,296
8,767
2,386
0
1,101
7,624
0
33,279
L
Sun Wukong
Dhanyrl
Sun Wukong
3,966
993
0
3,361
14,504
9,648
0
8,601
4,896
0
41,363
W
Lancelot
KingDavidd
Lancelot
6,733
1,145
0
1,125
8,654
4,167
689
557
8,047
0
59,518
L
3,216
415
327
2,627
9,928
5,502
0
2,615
7,046
15,130
0
W
Cthulhu
11,274
751
0
3,070
8,671
5,502
15
165
8,506
61,135
2,683
W
Hercules
Supremacy
Hercules
7,452
2,684
0
4,384
10,789
5,908
248
3,088
7,491
0
27,909
W
11,085
1,897
0
331
4,674
1,385
0
2,451
1,983
51,056
454
L
Morgan Le Fay
XavierGL
Morgan Le Fay
4,039
55
0
721
9,128
2,956
0
3,738
4,994
36,580
0
W
Neith
bevo426
Neith
3,421
608
0
1,647
6,787
1,940
0
494
6,293
0
40,017
L
Loki
jopsyng
Loki
4,017
986
0
4,134
11,146
3,307
0
3,994
6,889
0
58,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,063
Gold Earned
32,195
439
Minions Killed
364
0
Camps Cleared
0
1,415,816
Distance Traveled
1,315,412
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,091
469
82
6
0
216,384
2
L
Sun Wukong
6,932
533
83
6
0
270,133
2
W
Lancelot
8,184
630
91
7
0
318,775
0
L
Terra
5,705
439
19
1
0
269,157
1
W
Cthulhu
8,992
692
132
10
0
272,086
0
W
Hercules
7,611
585
34
3
0
292,735
0
W
Zeus
8,099
623
103
8
0
280,208
2
L
Morgan Le Fay
6,301
485
80
6
0
263,569
3
W
Neith
7,177
552
79
6
0
252,012
0
L
Loki
7,166
551
100
8
0
296,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role