Player Matchup

Serqet
Serqet
 
Serqet
Level 223
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
GamaTommy
Surtr
Level 211
God Stats
13W - 17L
1,561 SR
Queue Stats
102W - 127L
1,525 Elo+
Party 1
Maui
Maui
TakeABreather
Maui
Level 237
God Stats
5W - 7L
1,452 SR
Queue Stats
109W - 146L
1,556 Elo+
Party 1
Aphrodite
Aphrodite
TempestInATeacup
Aphrodite
Level 230
God Stats
4W - 0L
1,880 SR
Queue Stats
247W - 264L
1,559 Elo+
Party 1
Hachiman
Hachiman
caltobe
Hachiman
Level 202
God Stats
15W - 8L
1,683 SR
Queue Stats
191W - 204L
1,552 Elo+
Party 1
Team Averages
Level 221
1,615 SR
1,538 Elo+

VS

Team Averages
Level 177
1,488 SR
1,547 Elo+
Anhur
Anhur
 
Anhur
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Hαwk
Ao Kuang
Level 159
God Stats
0W - 1L
1,435 SR
Queue Stats
99W - 83L
1,578 Elo+
Solo
Ravana
Ravana
Naarwal
Ravana
Level 218
God Stats
4W - 5L
1,609 SR
Queue Stats
432W - 427L
1,630 Elo+
Solo
Tiamat
Tiamat
OsamaBinLackinn
Tiamat
Level 161
God Stats
18W - 28L
1,420 SR
Queue Stats
354W - 322L
1,505 Elo+
Solo
Geb
Geb
preist767
Geb
Level 156
God Stats
1W - 2L
1,474 SR
Queue Stats
102W - 98L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
6
0 / 2 / 3
3,609
722
2,094
4,531
1,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Surtr
GamaTommy
Surtr
7
3 / 2 / 0
4,097
819
3,599
6,011
2,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

6
0 / 1 / 2
3,885
777
2,014
3,212
1,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Aphrodite
7
0 / 0 / 0
3,769
754
438
2,466
676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
caltobe
Hachiman
7
2 / 0 / 0
4,257
851
2,379
1,611
393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
5
0 / 1 / 1
2,979
596
1,718
2,244
496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
Hαwk
Ao Kuang
5
0 / 2 / 1
3,157
631
1,383
3,115
912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
Naarwal
Ravana
8
3 / 1 / 0
4,327
865
4,522
4,007
1,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
2 / 0 / 0
4,252
850
2,230
1,292
678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

4
0 / 1 / 0
3,212
642
799
5,018
1,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
7
5
Kills
5
5
Deaths
5
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
0
2
3
0.75
L
Anhur
 
Anhur
0
1
1
0.5
W
Surtr
GamaTommy
Surtr
3
2
0
1.5
L
Ao Kuang
Hαwk
Ao Kuang
0
2
1
0.25
L
Ravana
Naarwal
Ravana
3
1
0
3
L
2
0
0
2
W
0
1
2
1
W
Aphrodite
0
0
0
0
W
Hachiman
caltobe
Hachiman
2
0
0
2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,524
Damage
10,652
17,831
Taken
15,676
6,604
Mitigated
5,568
7,753
Healing
5,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
2,094
597
0
740
4,531
1,518
0
1,990
2,490
0
15,249
L
Anhur
 
Anhur
1,718
838
0
1,185
2,244
496
0
507
1,737
0
10,423
W
Surtr
GamaTommy
Surtr
3,599
1,402
0
3,308
6,011
2,576
1
350
5,208
776
17,293
L
Ao Kuang
Hαwk
Ao Kuang
1,383
407
0
504
3,115
912
0
87
2,966
10,915
0
L
Ravana
Naarwal
Ravana
4,522
1,054
0
1,926
4,007
1,521
0
204
3,583
0
21,322
L
2,230
360
0
375
1,292
678
0
584
650
19,736
537
W
2,014
973
62
733
3,212
1,441
0
887
2,317
7,761
1,356
W
Aphrodite
438
75
390
2,053
2,466
676
0
419
2,038
20,052
0
W
Hachiman
caltobe
Hachiman
2,379
1,476
0
467
1,611
393
0
579
1,032
0
24,159
L
799
216
0
1,725
5,018
1,961
0
1,007
3,855
5,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,617
Gold Earned
17,927
165
Minions Killed
150
0
Camps Cleared
0
582,628
Distance Traveled
518,013
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
3,609
722
39
8
0
132,861
0
L
Anhur
2,979
596
20
4
0
85,139
0
W
Surtr
4,097
819
34
7
0
120,282
0
L
Ao Kuang
3,157
631
23
5
0
82,755
0
L
Ravana
4,327
865
44
9
0
105,084
0
L
Tiamat
4,252
850
58
12
0
122,334
1
W
Maui
3,885
777
9
2
0
129,082
0
W
Aphrodite
3,769
754
43
9
0
95,888
0
W
Hachiman
4,257
851
40
8
0
104,515
1
L
Geb
3,212
642
5
1
0
122,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role