Player Matchup

Neith
Neith
FrostiIX42
Neith
Level 74
God Stats
1W - 4L
1,334 SR
Queue Stats
165W - 136L
1,566 Elo+
Party 1
Sol
Sol
Pneumonie
Sol
Level 106
God Stats
3W - 1L
1,615 SR
Queue Stats
87W - 46L
1,642 Elo+
Party 1
Chiron
Chiron
Sonaltes
Chiron
Level 124
God Stats
2W - 4L
1,385 SR
Queue Stats
174W - 144L
1,594 Elo+
Party 1
Cthulhu
Cthulhu
XelemQc
Cthulhu
Level 99
God Stats
9W - 4L
1,676 SR
Queue Stats
95W - 77L
1,589 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
bodyqc
Morgan Le Fay
Level 109
God Stats
11W - 16L
1,399 SR
Queue Stats
479W - 478L
1,497 Elo+
Party 1
Team Averages
Level 102
1,482 SR
1,578 Elo+

VS

Team Averages
Level 117
1,619 SR
1,540 Elo+
Tyr
Tyr
 
Tyr
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
GoatBalakay
Geb
Level 140
God Stats
2W - 3L
1,443 SR
Queue Stats
302W - 303L
1,589 Elo+
Solo
Rama
Rama
Metomiam
Rama
Level 123
God Stats
2W - 1L
1,833 SR
Queue Stats
112W - 98L
1,575 Elo+
Solo
Zhong Kui
Zhong Kui
Pizelton
Zhong Kui
Level 158
God Stats
19W - 5L
1,817 SR
Queue Stats
366W - 402L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
YABIDFOREVER
Xing Tian
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
76W - 70L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
3 / 2 / 6
7,727
966
5,715
6,152
2,410
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 3 / 5
7,939
992
9,794
7,661
3,082
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chiron
Sonaltes
Chiron
14
1 / 1 / 10
7,784
973
8,211
3,375
1,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cthulhu
XelemQc
Cthulhu
13
1 / 1 / 6
7,898
987
7,616
7,152
6,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
bodyqc
Morgan Le Fay
13
3 / 2 / 7
7,421
928
8,375
5,592
2,678
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
3 / 3 / 5
7,296
912
7,569
12,503
10,844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 1 / 6
7,651
956
5,404
11,425
11,063
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rama
6
1 / 0 / 1
5,663
708
645
1,668
409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Zhong Kui
Pizelton
Zhong Kui
13
2 / 4 / 4
6,770
846
5,707
7,567
7,072
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
YABIDFOREVER
Xing Tian
12
1 / 4 / 5
6,850
856
6,576
12,413
12,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
30
12
Kills
9
9
Deaths
12
34
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
3
3
5
1.83
W
Neith
3
2
6
3
L
2
1
6
5
L
Rama
1
0
1
1.5
L
Zhong Kui
Pizelton
Zhong Kui
2
4
4
1
W
4
3
5
2.17
W
Chiron
Sonaltes
Chiron
1
1
10
6
W
Cthulhu
XelemQc
Cthulhu
1
1
6
4
L
Xing Tian
YABIDFOREVER
Xing Tian
1
4
5
0.88
W
Morgan Le Fay
bodyqc
Morgan Le Fay
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,711
Damage
25,901
29,932
Taken
45,576
16,299
Mitigated
42,158
12,380
Healing
12,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
7,569
161
647
1,904
12,503
10,844
0
6,880
5,623
0
18,594
W
Neith
5,715
1,129
1,016
1,798
6,152
2,410
0
3,149
3,003
0
12,906
L
5,404
278
2,677
4,242
11,425
11,063
0
7,057
4,368
12,313
591
L
Rama
645
604
0
62
1,668
409
0
317
1,351
0
1,109
L
Zhong Kui
Pizelton
Zhong Kui
5,707
107
0
1,000
7,567
7,072
0
4,811
2,756
11,901
0
W
9,794
3,481
358
1,855
7,661
3,082
485
5,330
2,331
19,271
358
W
Chiron
Sonaltes
Chiron
8,211
1,631
1,427
493
3,375
1,320
357
1,483
1,892
0
18,580
W
Cthulhu
XelemQc
Cthulhu
7,616
381
1,485
2,152
7,152
6,809
0
3,808
3,344
12,253
367
L
Xing Tian
YABIDFOREVER
Xing Tian
6,576
174
380
1,959
12,413
12,770
0
6,082
6,331
13,434
585
W
Morgan Le Fay
bodyqc
Morgan Le Fay
8,375
476
571
1,225
5,592
2,678
237
3,036
2,556
13,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,769
Gold Earned
34,230
102
Minions Killed
60
0
Camps Cleared
0
879,362
Distance Traveled
702,437
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,296
912
24
3
0
184,327
0
W
Neith
7,727
966
9
1
0
173,288
0
L
Geb
7,651
956
12
2
0
167,582
0
L
Rama
5,663
708
0
0
0
33,691
0
L
Zhong Kui
6,770
846
16
2
0
143,631
0
W
Sol
7,939
992
28
4
0
159,170
0
W
Chiron
7,784
973
29
4
0
165,901
0
W
Cthulhu
7,898
987
22
3
0
203,339
0
L
Xing Tian
6,850
856
8
1
0
173,206
0
W
Morgan Le Fay
7,421
928
14
2
0
177,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role