Player Matchup

Izanami
Izanami
Andhersons
Izanami
Level 41
God Stats
3W - 7L
1,394 SR
Queue Stats
58W - 92L
1,442 Elo+
Party 1
Zeus
Zeus
DarkAceShadow90
Zeus
Level 39
God Stats
2W - 1L
1,332 SR
Queue Stats
11W - 19L
1,373 Elo+
Solo
Cthulhu
Cthulhu
Immort_Draconis
Cthulhu
Level 93
God Stats
25W - 29L
1,471 SR
Queue Stats
194W - 208L
1,388 Elo+
Solo
Bellona
Bellona
Raidenzx1831
Bellona
Level 36
God Stats
7W - 4L
1,598 SR
Queue Stats
71W - 96L
1,420 Elo+
Party 1
Thor
Thor
elcheba
Thor
Level 68
God Stats
10W - 8L
1,514 SR
Queue Stats
138W - 161L
1,527 Elo+
Party 1
Team Averages
Level 55
1,462 SR
1,430 Elo+

VS

Team Averages
Level 88
1,490 SR
1,454 Elo+
Sol
Sol
 
Sol
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
BirSan
Anubis
Level 57
God Stats
10W - 7L
1,539 SR
Queue Stats
100W - 116L
1,442 Elo+
Solo
Tyr
Tyr
Briictom
Tyr
Level 149
God Stats
11W - 6L
1,650 SR
Queue Stats
252W - 271L
1,425 Elo+
Solo
Maui
Maui
KH4LIGAN
Maui
Level 69
God Stats
28W - 36L
1,468 SR
Queue Stats
209W - 215L
1,428 Elo+
Party 2
Vulcan
Vulcan
alexx___xx10
Vulcan
Level 98
God Stats
1W - 1L
1,291 SR
Queue Stats
208W - 193L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Andhersons
Izanami
7
1 / 3 / 2
4,211
526
2,566
5,110
1,270
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
0 / 4 / 0
3,728
466
1,062
3,818
840
Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
1 / 3 / 2
4,610
576
3,295
9,363
4,772
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
Raidenzx1831
Bellona
7
0 / 2 / 0
4,125
516
2,506
6,257
4,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thor
elcheba
Thor
8
2 / 2 / 0
4,439
555
3,105
5,872
1,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
4 / 2 / 4
5,588
699
7,338
3,894
1,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Anubis
BirSan
Anubis
9
4 / 0 / 3
5,389
674
2,448
3,720
1,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

9
1 / 0 / 2
5,776
722
4,071
6,633
2,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Maui
8
3 / 2 / 5
5,105
638
4,082
5,853
2,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vulcan
10
2 / 0 / 1
5,934
742
2,265
3,272
1,020
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
4
Kills
14
14
Deaths
4
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
2
4
3
L
Izanami
Andhersons
Izanami
1
3
2
0.67
W
Anubis
BirSan
Anubis
4
0
3
5.5
W
1
0
2
2
L
0
4
0
0
L
1
3
2
0.67
W
Maui
3
2
5
2.75
L
Bellona
Raidenzx1831
Bellona
0
2
0
0
W
Vulcan
2
0
1
2.5
L
Thor
elcheba
Thor
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,534
Damage
20,204
30,420
Taken
23,372
12,636
Mitigated
7,993
7,729
Healing
10,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,338
3,441
0
1,703
3,894
1,076
798
1,562
2,332
22,316
4,489
L
Izanami
Andhersons
Izanami
2,566
1,279
0
295
5,110
1,270
397
3,906
1,204
0
18,339
W
Anubis
BirSan
Anubis
2,448
146
0
2,653
3,720
1,267
0
516
3,204
22,938
387
W
4,071
267
0
2,625
6,633
2,390
0
0
6,633
17
33,717
L
1,062
90
0
58
3,818
840
0
2,676
1,142
11,370
0
L
3,295
484
1,149
3,275
9,363
4,772
0
6,341
3,022
17,961
0
W
Maui
4,082
1,930
0
1,732
5,853
2,240
323
1,358
4,495
14,328
5,416
L
Bellona
Raidenzx1831
Bellona
2,506
868
0
857
6,257
4,072
0
37
6,220
0
18,002
W
Vulcan
2,265
0
0
1,591
3,272
1,020
0
921
2,351
39,659
1,160
L
Thor
elcheba
Thor
3,105
886
0
2,095
5,872
1,682
0
2,131
3,741
0
23,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,113
Gold Earned
27,792
163
Minions Killed
250
0
Camps Cleared
0
783,942
Distance Traveled
830,017
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,588
699
47
6
0
157,319
0
L
Izanami
4,211
526
43
5
0
159,864
0
W
Anubis
5,389
674
58
7
0
167,153
2
W
Tyr
5,776
722
55
7
0
177,152
0
L
Zeus
3,728
466
19
2
0
129,064
0
L
Cthulhu
4,610
576
20
3
0
152,895
0
W
Maui
5,105
638
23
3
0
158,872
3
L
Bellona
4,125
516
37
5
0
162,297
0
W
Vulcan
5,934
742
67
8
0
169,521
0
L
Thor
4,439
555
44
6
0
179,822
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role