Player Matchup

Ne Zha
Ne Zha
Hugo118
Ne Zha
Level 109
God Stats
3W - 2L
1,643 SR
Queue Stats
10W - 5L
1,599 Elo+
Solo
Ravana
Ravana
Im SickNasty214
Ravana
Level 154
God Stats
19W - 8L
1,701 SR
Queue Stats
186W - 172L
1,482 Elo+
Party 1
Artio
Artio
arachnid_209
Artio
Level 89
God Stats
57W - 44L
1,691 SR
Queue Stats
68W - 54L
1,623 Elo+
Solo
Nut
Nut
stuk yo face
Nut
Level 159
God Stats
18W - 10L
1,657 SR
Queue Stats
182W - 165L
1,488 Elo+
Party 1
Nu Wa
Nu Wa
vTz_Fekaa
Nu Wa
Level 154
God Stats
73W - 40L
1,571 SR
Queue Stats
499W - 488L
1,532 Elo+
Solo
Team Averages
Level 133
1,653 SR
1,545 Elo+

VS

Team Averages
Level 155
1,564 SR
1,504 Elo+
Charon
Charon
 
Charon
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
 
Apollo
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chernobog
Chernobog
Its Mellio
Chernobog
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 42L
1,467 Elo+
Solo
Kali
Kali
Mephala2020
Kali
Level 148
God Stats
1W - 1L
1,709 SR
Queue Stats
109W - 117L
1,538 Elo+
Solo
Tiamat
Tiamat
smokesignals6
Tiamat
Level 201
God Stats
30W - 23L
1,609 SR
Queue Stats
407W - 395L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Hugo118
Ne Zha
9
1 / 0 / 0
5,274
659
2,487
5,315
1,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 0 / 1
4,544
568
1,225
4,163
1,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

8
0 / 1 / 2
4,981
623
1,456
5,163
3,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

9
1 / 1 / 0
5,189
649
3,368
2,849
843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nu Wa
vTz_Fekaa
Nu Wa
10
1 / 1 / 0
5,290
661
5,365
3,252
924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
9
2 / 0 / 0
4,402
550
2,214
6,214
2,866
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Apollo
 
Apollo
3
0 / 0 / 0
3,253
407
501
1,608
325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chernobog
Its Mellio
Chernobog
8
0 / 2 / 0
4,692
587
3,412
5,653
1,409
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 0 / 1
4,729
591
1,704
4,319
1,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 1 / 1
4,803
600
1,283
5,492
1,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
5
3
Kills
3
3
Deaths
3
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
2
0
0
2
L
Apollo
 
Apollo
0
0
0
0
W
Ne Zha
Hugo118
Ne Zha
1
0
0
1
W
0
0
1
0.5
L
Chernobog
Its Mellio
Chernobog
0
2
0
0
L
1
0
1
1.5
W
0
1
2
1
L
0
1
1
0.5
W
1
1
0
1
W
Nu Wa
vTz_Fekaa
Nu Wa
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,901
Damage
9,114
20,742
Taken
23,286
7,982
Mitigated
7,466
9,331
Healing
9,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
2,214
596
415
2,449
6,214
2,866
0
792
5,390
15,869
0
L
Apollo
 
Apollo
501
424
0
483
1,608
325
0
450
1,126
0
5,262
W
Ne Zha
Hugo118
Ne Zha
2,487
244
0
2,759
5,315
1,967
0
0
5,315
0
27,064
W
1,225
329
0
2,166
4,163
1,171
0
127
4,036
0
28,195
L
Chernobog
Its Mellio
Chernobog
3,412
1,913
0
2,301
5,653
1,409
0
548
4,756
0
25,254
L
1,704
733
0
1,521
4,319
1,446
0
656
3,599
0
22,258
W
1,456
350
306
2,226
5,163
3,077
25
918
4,245
11,640
1,704
L
1,283
264
0
2,027
5,492
1,420
0
3,993
1,303
37,154
0
W
3,368
2,114
0
921
2,849
843
366
1,169
1,680
0
38,927
W
Nu Wa
vTz_Fekaa
Nu Wa
5,365
2,489
0
953
3,252
924
0
1,283
1,969
31,606
1,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,278
Gold Earned
21,879
281
Minions Killed
199
0
Camps Cleared
0
772,580
Distance Traveled
718,149
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
4,402
550
17
2
0
160,052
1
L
Apollo
3,253
407
12
2
0
40,472
0
W
Ne Zha
5,274
659
60
8
0
151,664
0
W
Ravana
4,544
568
59
7
0
159,651
0
L
Chernobog
4,692
587
45
6
0
152,340
0
L
Kali
4,729
591
54
7
0
206,580
0
W
Artio
4,981
623
23
3
0
172,364
0
L
Tiamat
4,803
600
71
9
0
158,705
0
W
Nut
5,189
649
64
8
0
137,697
1
W
Nu Wa
5,290
661
75
9
0
151,204
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role