Player Matchup

Zhong Kui
Zhong Kui
DreadHead2000
Zhong Kui
Level 156
God Stats
1W - 0L
1,184 SR
Queue Stats
17W - 21L
1,379 Elo+
Party 1
Neith
Neith
HomieJ54
Neith
Level 149
God Stats
5W - 2L
1,792 SR
Queue Stats
402W - 336L
1,556 Elo+
Party 3
Mulan
Mulan
Hoppy115
Mulan
Level 129
God Stats
51W - 31L
1,671 SR
Queue Stats
184W - 151L
1,552 Elo+
Party 3
Nut
Nut
Prizmite
Nut
Level 69
God Stats
12W - 13L
1,452 SR
Queue Stats
26W - 29L
1,413 Elo+
Party 1
Ares
Ares
jimmeyg0101
Ares
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 21L
1,418 Elo+
Party 1
Team Averages
Level 107
1,520 SR
1,464 Elo+

VS

Team Averages
Level 143
1,529 SR
1,477 Elo+
Gilgamesh
Gilgamesh
Blackhawk7247
Gilgamesh
Level 136
God Stats
1W - 3L
1,476 SR
Queue Stats
271W - 326L
1,456 Elo+
Party 2
Hel
Hel
MatiiAltaX
Hel
Level 147
God Stats
61W - 62L
1,547 SR
Queue Stats
360W - 362L
1,533 Elo+
Solo
Anhur
Anhur
NicoVillan20
Anhur
Level 159
God Stats
28W - 21L
1,701 SR
Queue Stats
543W - 515L
1,494 Elo+
Solo
Pele
Pele
Watcho7000
Pele
Level 147
God Stats
2W - 4L
1,497 SR
Queue Stats
7W - 16L
1,410 Elo+
Solo
Ra
Ra
Zwattz7700
Ra
Level 126
God Stats
9W - 13L
1,424 SR
Queue Stats
208W - 239L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DreadHead2000
Zhong Kui
15
4 / 3 / 8
8,534
533
8,696
10,510
6,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Neith
HomieJ54
Neith
17
7 / 0 / 3
10,160
635
9,962
10,728
3,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mulan
Hoppy115
Mulan
17
6 / 0 / 2
10,446
653
15,212
14,111
9,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
3 / 1 / 7
8,497
531
14,805
8,949
3,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 2 / 8
7,544
472
6,979
14,972
13,514
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Blackhawk7247
Gilgamesh
13
0 / 6 / 1
7,256
454
3,920
18,645
8,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 3 / 1
8,209
513
5,250
14,001
12,666
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

13
2 / 3 / 2
7,721
483
10,158
15,244
5,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

13
1 / 4 / 0
7,066
442
4,932
15,899
5,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 5 / 0
7,221
451
8,827
10,723
3,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
9
21
Kills
5
6
Deaths
21
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Blackhawk7247
Gilgamesh
0
6
1
0.08
W
Zhong Kui
DreadHead2000
Zhong Kui
4
3
8
2.67
W
Neith
HomieJ54
Neith
7
0
3
8.5
W
Mulan
Hoppy115
Mulan
6
0
2
7
L
2
3
1
0.83
L
2
3
2
1
W
3
1
7
6.5
L
1
4
0
0.25
L
0
5
0
0
W
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,654
Damage
33,087
59,270
Taken
74,512
36,414
Mitigated
35,515
23,404
Healing
27,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Blackhawk7247
Gilgamesh
3,920
800
0
2,006
18,645
8,030
0
2,512
16,133
0
41,190
W
Zhong Kui
DreadHead2000
Zhong Kui
8,696
982
0
3,522
10,510
6,474
21
1,509
8,811
58,232
1,438
W
Neith
HomieJ54
Neith
9,962
2,657
0
4,777
10,728
3,467
350
4,163
5,970
0
84,716
W
Mulan
Hoppy115
Mulan
15,212
1,687
0
5,596
14,111
9,433
609
2,202
11,641
0
81,919
L
5,250
169
4,831
7,653
14,001
12,666
0
3,366
10,635
34,195
0
L
10,158
5,709
0
5,880
15,244
5,901
72
5,442
9,802
0
62,102
W
14,805
7,829
0
5,000
8,949
3,526
128
2,536
6,373
0
80,906
L
4,932
1,222
0
5,916
15,899
5,317
0
3,034
12,865
0
55,495
L
8,827
333
156
1,114
10,723
3,601
0
1,321
9,402
57,472
857
W
6,979
945
0
4,509
14,972
13,514
18
2,419
12,499
30,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,181
Gold Earned
37,473
545
Minions Killed
459
0
Camps Cleared
0
1,582,906
Distance Traveled
1,597,902
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,256
454
84
5
0
291,386
0
W
Zhong Kui
8,534
533
95
6
0
335,159
0
W
Neith
10,160
635
156
10
0
321,593
2
W
Mulan
10,446
653
127
8
0
278,762
0
L
Hel
8,209
513
50
3
0
325,909
2
L
Anhur
7,721
483
119
7
0
302,141
2
W
Nut
8,497
531
128
8
0
312,525
0
L
Pele
7,066
442
89
6
0
354,071
0
L
Ra
7,221
451
117
7
0
324,395
6
W
Ares
7,544
472
39
2
0
334,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role