Player Matchup

Cernunnos
Cernunnos
Gingerpoxx
Cernunnos
Level 69
God Stats
2W - 7L
1,504 SR
Queue Stats
128W - 144L
1,458 Elo+
Party 2
Surtr
Surtr
SkibidiSkaði
Surtr
Level 174
God Stats
44W - 42L
1,524 SR
Queue Stats
696W - 675L
1,488 Elo+
Solo
Fenrir
Fenrir
Sneekster
Fenrir
Level 146
God Stats
26W - 21L
1,618 SR
Queue Stats
191W - 182L
1,479 Elo+
Party 2
Nu Wa
Nu Wa
forgetyourheart
Nu Wa
Level 129
God Stats
22W - 9L
1,765 SR
Queue Stats
194W - 185L
1,478 Elo+
Party 2
Ymir
Ymir
whywait3
Ymir
Level 28
God Stats
1W - 2L
1,522 SR
Queue Stats
44W - 61L
1,440 Elo+
Party 2
Team Averages
Level 109
1,586 SR
1,468 Elo+

VS

Team Averages
Level 97
1,496 SR
1,434 Elo+
King Arthur
King Arthur
BlitzTheTank
King Arthur
Level 85
God Stats
20W - 10L
1,609 SR
Queue Stats
89W - 83L
1,461 Elo+
Party 1
Baron Samedi
Baron Samedi
ItsTheJester989
Baron Samedi
Level 129
God Stats
3W - 6L
1,234 SR
Queue Stats
202W - 227L
1,385 Elo+
Party 1
Ravana
Ravana
Melmac909
Ravana
Level 166
God Stats
29W - 20L
1,662 SR
Queue Stats
731W - 740L
1,501 Elo+
Solo
Surtr
Surtr
Thawiz2005
Surtr
Level 77
God Stats
19W - 17L
1,503 SR
Queue Stats
185W - 190L
1,432 Elo+
Party 1
Sol
Sol
citrinedemonia
Sol
Level 28
God Stats
8W - 7L
1,472 SR
Queue Stats
31W - 41L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Gingerpoxx
Cernunnos
8
1 / 3 / 0
4,986
499
3,420
6,332
1,751
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 1 / 0
5,525
553
3,147
8,002
3,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fenrir
Sneekster
Fenrir
10
2 / 3 / 0
5,396
540
2,488
7,086
2,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 5 / 2
5,670
567
4,293
5,976
1,198
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
8
0 / 2 / 0
4,994
499
1,089
7,096
4,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BlitzTheTank
King Arthur
9
3 / 2 / 4
5,318
532
3,802
7,969
4,062
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Baron Samedi
ItsTheJester989
Baron Samedi
12
5 / 1 / 0
6,963
696
4,485
4,803
2,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ravana
Melmac909
Ravana
12
1 / 0 / 0
6,637
664
4,256
4,770
2,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Surtr
10
4 / 0 / 4
5,716
572
4,942
6,376
3,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 1 / 5
5,487
549
4,861
5,389
1,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
4
Kills
14
14
Deaths
4
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BlitzTheTank
King Arthur
3
2
4
2.5
L
Cernunnos
Gingerpoxx
Cernunnos
1
3
0
0.33
W
Baron Samedi
ItsTheJester989
Baron Samedi
5
1
0
5
W
Ravana
Melmac909
Ravana
1
0
0
1
L
0
1
0
0
L
Fenrir
Sneekster
Fenrir
2
3
0
0.67
W
Surtr
4
0
4
6
W
1
1
5
3.5
L
1
5
2
0.4
L
Ymir
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,437
Damage
22,346
34,492
Taken
29,307
13,304
Mitigated
12,730
9,252
Healing
9,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BlitzTheTank
King Arthur
3,802
562
130
1,230
7,969
4,062
46
1,835
6,134
0
18,185
L
Cernunnos
Gingerpoxx
Cernunnos
3,420
1,155
0
1,394
6,332
1,751
276
2,061
4,271
0
25,945
W
Baron Samedi
ItsTheJester989
Baron Samedi
4,485
176
101
1,257
4,803
2,082
58
2,396
2,407
37,048
2,680
W
Ravana
Melmac909
Ravana
4,256
416
0
2,618
4,770
2,226
0
330
4,440
0
53,488
L
3,147
1,575
0
4,385
8,002
3,004
3
59
7,560
578
35,986
L
Fenrir
Sneekster
Fenrir
2,488
624
0
773
7,086
2,614
0
709
6,334
0
33,779
W
Surtr
4,942
1,806
0
2,050
6,376
3,089
3
578
5,798
846
35,001
W
4,861
1,804
0
2,502
5,389
1,271
316
430
4,959
33,106
0
L
4,293
969
0
844
5,976
1,198
10
4,057
1,518
36,191
0
L
Ymir
1,089
37
0
1,856
7,096
4,737
52
2,277
4,819
15,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,571
Gold Earned
30,121
250
Minions Killed
323
0
Camps Cleared
0
954,783
Distance Traveled
1,079,501
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,318
532
26
3
0
227,703
1
L
Cernunnos
4,986
499
42
4
0
168,696
4
W
Baron Samedi
6,963
696
82
8
0
207,469
3
W
Ravana
6,637
664
101
10
0
203,830
2
L
Surtr
5,525
553
71
7
0
213,127
0
L
Fenrir
5,396
540
60
6
0
219,995
0
W
Surtr
5,716
572
60
6
0
245,822
1
W
Sol
5,487
549
54
5
0
194,677
3
L
Nu Wa
5,670
567
50
5
0
174,894
6
L
Ymir
4,994
499
27
3
0
178,071
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role