Player Matchup

Nut
Nut
 
Nut
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
LeDernierShinobi
Sylvanus
Level 43
God Stats
1W - 2L
1,716 SR
Queue Stats
59W - 47L
1,573 Elo+
Party 2
Hades
Hades
NerfsAnubis
Hades
Level 129
God Stats
19W - 13L
1,601 SR
Queue Stats
58W - 50L
1,517 Elo+
Party 2
Pele
Pele
TaySoBad
Pele
Level 60
God Stats
2W - 5L
1,439 SR
Queue Stats
30W - 40L
1,412 Elo+
Party 3
Team Averages
Level 111
1,551 SR
1,500 Elo+

VS

Team Averages
Level 128
1,464 SR
1,463 Elo+
Zhong Kui
Zhong Kui
Evade_Mikixx96
Zhong Kui
Level 146
God Stats
2W - 2L
1,262 SR
Queue Stats
203W - 234L
1,415 Elo+
Party 1
Chaac
Chaac
ItsNayzzz
Chaac
Level 171
God Stats
9W - 2L
1,745 SR
Queue Stats
523W - 496L
1,521 Elo+
Solo
Neith
Neith
Xell3nt_1
Neith
Level 77
God Stats
5W - 5L
1,349 SR
Queue Stats
211W - 201L
1,439 Elo+
Solo
Nemesis
Nemesis
fernanduki3001
Nemesis
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 78L
1,531 Elo+
Solo
Amaterasu
Amaterasu
lu-__12
Amaterasu
Level 198
God Stats
10W - 15L
1,462 SR
Queue Stats
346W - 369L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
14
5 / 2 / 2
8,631
617
9,372
8,867
3,506
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Baba Yaga
 
Baba Yaga
11
0 / 2 / 1
6,447
461
7,395
8,469
3,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 5 / 4
6,447
461
6,297
16,718
12,280
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

14
3 / 1 / 0
7,252
518
8,677
9,771
4,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Pele
7
0 / 5 / 0
5,226
373
2,971
7,291
1,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Evade_Mikixx96
Zhong Kui
13
0 / 1 / 3
7,524
537
9,725
11,731
7,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chaac
ItsNayzzz
Chaac
12
5 / 3 / 5
7,595
543
10,185
15,981
9,003
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Neith
Xell3nt_1
Neith
13
3 / 5 / 2
7,260
519
5,700
9,249
3,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 0 / 3
7,117
508
4,739
11,032
3,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Amaterasu
lu-__12
Amaterasu
15
6 / 0 / 1
9,387
671
7,493
9,286
8,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
29
9
Kills
15
15
Deaths
9
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
5
2
2
3
L
Baba Yaga
 
Baba Yaga
0
2
1
0.25
W
Zhong Kui
Evade_Mikixx96
Zhong Kui
0
1
3
1.5
W
Chaac
ItsNayzzz
Chaac
5
3
5
2.5
L
1
5
4
0.6
L
3
1
0
3
L
Pele
0
5
0
0
W
Neith
Xell3nt_1
Neith
3
5
2
0.8
W
1
0
3
2.5
W
Amaterasu
lu-__12
Amaterasu
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,712
Damage
37,842
51,116
Taken
57,279
25,734
Mitigated
31,489
19,323
Healing
26,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
9,372
5,601
0
3,596
8,867
3,506
0
0
8,867
0
63,109
L
Baba Yaga
 
Baba Yaga
7,395
777
0
1,363
8,469
3,810
0
3,181
5,243
48,616
1,197
W
Zhong Kui
Evade_Mikixx96
Zhong Kui
9,725
1,552
0
6,386
11,731
7,676
544
8,036
3,695
58,844
0
W
Chaac
ItsNayzzz
Chaac
10,185
1,697
92
6,421
15,981
9,003
0
7,878
8,103
111
35,564
L
6,297
1,483
2,459
3,905
16,718
12,280
0
4,677
11,905
22,845
0
L
8,677
1,147
379
5,916
9,771
4,600
0
1,978
7,793
51,779
1,838
L
Pele
2,971
629
0
1,705
7,291
1,538
0
0
6,886
0
19,287
W
Neith
Xell3nt_1
Neith
5,700
1,362
0
1,813
9,249
3,025
0
1,176
8,073
0
39,515
W
4,739
1,487
0
8,302
11,032
3,748
0
4,058
6,974
0
58,479
W
Amaterasu
lu-__12
Amaterasu
7,493
2,246
0
3,792
9,286
8,037
281
837
8,449
0
62,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,003
Gold Earned
38,883
339
Minions Killed
442
0
Camps Cleared
0
1,184,052
Distance Traveled
1,421,036
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
8,631
617
106
8
0
240,214
4
L
Baba Yaga
6,447
461
83
6
0
276,859
2
W
Zhong Kui
7,524
537
105
8
0
260,681
4
W
Chaac
7,595
543
49
4
0
289,306
3
L
Sylvanus
6,447
461
25
2
0
217,830
0
L
Hades
7,252
518
95
7
0
297,954
0
L
Pele
5,226
373
30
2
0
151,195
0
W
Neith
7,260
519
69
5
0
263,771
0
W
Nemesis
7,117
508
94
7
0
323,103
0
W
Amaterasu
9,387
671
125
9
0
284,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role