Player Matchup

Fenrir
Fenrir
CallinAdrean
Fenrir
Level 72
God Stats
10W - 4L
1,691 SR
Queue Stats
95W - 79L
1,521 Elo+
Party 2
Atlas
Atlas
Calvatron11
Atlas
Level 95
God Stats
4W - 4L
1,516 SR
Queue Stats
55W - 40L
1,539 Elo+
Party 2
Nu Wa
Nu Wa
MinoTehren
Nu Wa
Level 126
God Stats
58W - 39L
1,593 SR
Queue Stats
348W - 320L
1,487 Elo+
Solo
Nut
Nut
OoFrenzy
Nut
Level 104
God Stats
86W - 81L
1,509 SR
Queue Stats
105W - 109L
1,478 Elo+
Solo
Ymir
Ymir
imreallybadguys
Ymir
Level 53
God Stats
50W - 63L
1,540 SR
Queue Stats
149W - 161L
1,512 Elo+
Solo
Team Averages
Level 90
1,570 SR
1,507 Elo+

VS

Team Averages
Level 99
1,608 SR
1,503 Elo+
Raijin
Raijin
Adesino
Raijin
Level 140
God Stats
0W - 1L
1,763 SR
Queue Stats
263W - 226L
1,532 Elo+
Solo
Yemoja
Yemoja
EUR0N0
Yemoja
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 27L
1,452 Elo+
Party 1
Eset
Eset
F6At10OrTr0ll
Eset
Level 46
God Stats
13W - 9L
1,733 SR
Queue Stats
82W - 82L
1,562 Elo+
Solo
Izanami
Izanami
WaxenHarmony309
Izanami
Level 87
God Stats
7W - 6L
1,521 SR
Queue Stats
38W - 37L
1,485 Elo+
Party 1
Chaac
Chaac
rexfortor
Chaac
Level 152
God Stats
137W - 125L
1,524 SR
Queue Stats
148W - 132L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
5 / 0 / 1
7,997
615
4,471
9,647
3,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 1 / 7
7,589
584
6,377
8,616
7,616
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
14
3 / 2 / 5
8,064
620
5,288
5,506
1,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
7 / 2 / 4
8,219
632
13,489
11,938
4,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 0 / 1
8,041
619
4,117
11,161
6,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Adesino
Raijin
13
0 / 2 / 0
6,661
512
9,264
9,181
6,136
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Yemoja
EUR0N0
Yemoja
8
0 / 3 / 0
5,436
418
1,340
8,611
4,591
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

13
1 / 4 / 1
7,071
544
5,507
8,163
2,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 7 / 1
5,944
457
5,765
12,114
3,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Chaac
rexfortor
Chaac
13
4 / 4 / 0
7,489
576
6,396
10,373
5,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
19
Kills
5
5
Deaths
20
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Raijin
Adesino
Raijin
0
2
0
0
W
Fenrir
5
0
1
5.5
W
2
1
7
5.5
L
Yemoja
EUR0N0
Yemoja
0
3
0
0
L
1
4
1
0.38
W
Nu Wa
3
2
5
2.75
W
7
2
4
4.5
L
0
7
1
0.07
W
2
0
1
2.5
L
Chaac
rexfortor
Chaac
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,742
Damage
28,272
46,868
Taken
48,442
23,291
Mitigated
21,167
19,299
Healing
12,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Adesino
Raijin
9,264
702
0
2,560
9,181
6,136
0
3,371
5,304
52,090
0
W
Fenrir
4,471
716
0
6,475
9,647
3,562
305
2,026
7,621
0
55,144
W
6,377
2,106
0
1,468
8,616
7,616
117
1,242
7,374
25,692
1,491
L
Yemoja
EUR0N0
Yemoja
1,340
431
2,670
1,724
8,611
4,591
0
2,816
5,694
5,806
92
L
5,507
320
0
1,773
8,163
2,231
0
2,857
4,990
55,415
671
W
Nu Wa
5,288
1,422
0
874
5,506
1,759
238
2,512
2,994
39,949
0
W
13,489
8,958
0
7,098
11,938
4,205
316
1,555
10,383
0
69,309
L
5,765
3,548
0
1,454
12,114
3,152
0
1,806
10,252
0
43,167
W
4,117
677
0
3,384
11,161
6,149
266
8,669
2,492
47,000
1,823
L
Chaac
rexfortor
Chaac
6,396
153
0
2,074
10,373
5,057
0
3,409
6,816
0
55,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,910
Gold Earned
32,601
427
Minions Killed
349
0
Camps Cleared
0
1,339,502
Distance Traveled
1,258,851
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,661
512
76
6
0
219,255
1
W
Fenrir
7,997
615
91
7
0
326,695
4
W
Atlas
7,589
584
49
4
0
277,422
6
L
Yemoja
5,436
418
9
1
0
222,059
0
L
Eset
7,071
544
102
8
0
266,287
4
W
Nu Wa
8,064
620
91
7
0
253,074
0
W
Nut
8,219
632
98
8
0
241,286
2
L
Izanami
5,944
457
67
5
0
247,294
0
W
Ymir
8,041
619
98
8
0
241,025
0
L
Chaac
7,489
576
95
7
0
303,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role