Player Matchup

Raijin
Raijin
 
Raijin
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Dabigrock64
Ix Chel
Level 123
God Stats
1W - 3L
1,226 SR
Queue Stats
223W - 225L
1,529 Elo+
Party 2
Sobek
Sobek
Pewm
Sobek
Level 158
God Stats
1W - 0L
1,378 SR
Queue Stats
7W - 5L
1,636 Elo+
Party 1
Janus
Janus
SaltMaster2000
Janus
Level 120
God Stats
4W - 6L
1,328 SR
Queue Stats
344W - 336L
1,524 Elo+
Party 2
Ullr
Ullr
Sceltooo
Ullr
Level 181
God Stats
1W - 2L
1,323 SR
Queue Stats
104W - 78L
1,641 Elo+
Party 1
Team Averages
Level 142
1,351 SR
1,566 Elo+

VS

Team Averages
Level 129
1,396 SR
1,538 Elo+
Medusa
Medusa
DoWrkSon
Medusa
Level 108
God Stats
1W - 4L
1,168 SR
Queue Stats
168W - 165L
1,549 Elo+
Party 3
Ares
Ares
HellSpawn217
Ares
Level 104
God Stats
2W - 3L
1,671 SR
Queue Stats
422W - 418L
1,516 Elo+
Party 3
Discordia
Discordia
RosaMano
Discordia
Level 127
God Stats
3W - 4L
1,474 SR
Queue Stats
371W - 370L
1,572 Elo+
Party 3
Terra
Terra
babylegdave
Terra
Level 158
God Stats
3W - 6L
1,365 SR
Queue Stats
410W - 424L
1,559 Elo+
Party 3
Rama
Rama
xEYY YO FROWNZx
Rama
Level 146
God Stats
0W - 2L
1,303 SR
Queue Stats
196W - 189L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
9
1 / 1 / 4
5,667
1,133
3,489
2,410
652
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ix Chel
Dabigrock64
Ix Chel
9
1 / 2 / 2
5,245
1,049
2,327
3,506
1,004
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
Pewm
Sobek
9
2 / 3 / 2
5,563
1,113
1,757
7,982
7,380
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

10
0 / 1 / 4
5,420
1,084
3,126
1,847
611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
10
2 / 1 / 4
5,642
1,128
6,238
3,553
1,261
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DoWrkSon
Medusa
10
3 / 2 / 4
5,388
1,078
4,089
4,894
2,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
2 / 1 / 5
5,483
1,097
2,648
7,646
6,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Discordia
RosaMano
Discordia
12
2 / 1 / 5
5,579
1,116
5,358
2,316
1,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 0 / 7
5,617
1,123
1,799
2,337
1,734
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

6
0 / 2 / 2
4,502
900
486
1,986
529
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
31
6
Kills
8
8
Deaths
6
16
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
1
1
4
3
W
Ix Chel
Dabigrock64
Ix Chel
1
2
2
1
L
Medusa
DoWrkSon
Medusa
3
2
4
2.5
L
2
1
5
4.5
W
Sobek
Pewm
Sobek
2
3
2
1
L
Discordia
RosaMano
Discordia
2
1
5
4.5
W
0
1
4
2
W
Ullr
2
1
4
4
L
1
0
7
4.5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,937
Damage
14,380
19,298
Taken
19,179
10,908
Mitigated
12,117
5,311
Healing
9,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
3,489
0
528
116
2,410
652
0
1,102
1,125
6,504
0
W
Ix Chel
Dabigrock64
Ix Chel
2,327
301
1,469
915
3,506
1,004
318
1,548
1,893
5,779
0
L
Medusa
DoWrkSon
Medusa
4,089
1,354
0
0
4,894
2,010
0
2,220
2,576
0
8,665
L
2,648
148
0
815
7,646
6,806
0
4,221
3,203
4,535
0
W
Sobek
Pewm
Sobek
1,757
187
313
1,091
7,982
7,380
0
3,418
4,298
2,513
0
L
Discordia
RosaMano
Discordia
5,358
337
0
0
2,316
1,038
0
1,324
992
13,571
0
W
3,126
0
0
0
1,847
611
0
852
871
12,291
222
W
Ullr
6,238
1,158
9
870
3,553
1,261
146
2,229
1,306
0
13,438
L
1,799
140
6,652
1,748
2,337
1,734
0
1,576
709
2,694
0
L
486
220
0
7
1,986
529
0
972
1,000
0
2,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,537
Gold Earned
26,569
54
Minions Killed
42
0
Camps Cleared
0
482,881
Distance Traveled
396,323
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
5,667
1,133
10
2
0
103,846
0
W
Ix Chel
5,245
1,049
6
1
0
99,257
0
L
Medusa
5,388
1,078
11
2
0
85,796
0
L
Ares
5,483
1,097
2
0
0
96,429
0
W
Sobek
5,563
1,113
0
0
0
97,973
0
L
Discordia
5,579
1,116
21
4
0
83,525
0
W
Janus
5,420
1,084
27
5
0
82,711
0
W
Ullr
5,642
1,128
11
2
0
99,094
0
L
Terra
5,617
1,123
6
1
0
87,241
0
L
Rama
4,502
900
2
0
0
43,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role