Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
ArconteMX
Erlang Shen
Level 156
God Stats
2W - 1L
1,564 SR
Queue Stats
34W - 31L
1,551 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
GhostxBun
Morgan Le Fay
Level 159
God Stats
2W - 1L
1,599 SR
Queue Stats
36W - 31L
1,560 Elo+
Party 2
Terra
Terra
dabbedOn
Terra
Level 151
God Stats
3W - 2L
1,447 SR
Queue Stats
109W - 105L
1,570 Elo+
Party 2
Team Averages
Level 153
1,522 SR
1,536 Elo+

VS

Team Averages
Level 119
1,544 SR
1,510 Elo+
Hachiman
Hachiman
BestElemental
Hachiman
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,559 Elo+
Solo
Cerberus
Cerberus
CheccDaStats
Cerberus
Level 154
God Stats
3W - 2L
1,746 SR
Queue Stats
296W - 299L
1,549 Elo+
Solo
Mercury
Mercury
HELLFYRE702
Mercury
Level 157
God Stats
1W - 2L
1,556 SR
Queue Stats
422W - 445L
1,480 Elo+
Solo
Serqet
Serqet
TheNerdyIrishman
Serqet
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 139L
1,470 Elo+
Solo
Guan Yu
Guan Yu
thyelite
Guan Yu
Level 149
God Stats
3W - 4L
1,419 SR
Queue Stats
230W - 239L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
8 / 1 / 16
9,749
975
15,651
10,414
5,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
 
Bacchus
16
8 / 2 / 23
9,656
966
12,282
14,341
23,168
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
ArconteMX
Erlang Shen
15
7 / 1 / 19
9,269
927
9,445
11,319
10,102
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morgan Le Fay
GhostxBun
Morgan Le Fay
16
5 / 1 / 23
9,615
962
16,462
9,027
4,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
dabbedOn
Terra
15
5 / 3 / 20
9,318
932
11,549
12,299
11,708
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BestElemental
Hachiman
12
1 / 8 / 3
7,138
714
8,109
10,623
3,668
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
CheccDaStats
Cerberus
14
1 / 7 / 5
7,628
763
9,720
25,564
18,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mercury
HELLFYRE702
Mercury
14
3 / 6 / 2
7,916
792
9,853
10,574
4,185
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
2 / 7 / 3
8,033
803
4,899
12,694
15,983
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Guan Yu
thyelite
Guan Yu
14
1 / 5 / 2
7,445
745
6,120
12,919
14,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
23
33
Kills
8
8
Deaths
33
101
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
1
16
16
W
Bacchus
 
Bacchus
8
2
23
9.75
W
Erlang Shen
ArconteMX
Erlang Shen
7
1
19
16.5
L
Hachiman
BestElemental
Hachiman
1
8
3
0.31
L
Cerberus
CheccDaStats
Cerberus
1
7
5
0.5
W
Morgan Le Fay
GhostxBun
Morgan Le Fay
5
1
23
16.5
L
Mercury
HELLFYRE702
Mercury
3
6
2
0.67
L
2
7
3
0.5
W
Terra
dabbedOn
Terra
5
3
20
5
L
Guan Yu
thyelite
Guan Yu
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,389
Damage
38,701
57,400
Taken
72,374
54,648
Mitigated
56,746
27,675
Healing
23,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
15,651
4,956
974
3,199
10,414
5,298
1,723
2,018
8,243
0
23,684
W
Bacchus
 
Bacchus
12,282
1,029
836
3,045
14,341
23,168
232
1,596
12,249
20,347
1,930
W
Erlang Shen
ArconteMX
Erlang Shen
9,445
3,093
1,229
3,315
11,319
10,102
1,009
1,891
9,030
0
13,325
L
Hachiman
BestElemental
Hachiman
8,109
5,541
481
275
10,623
3,668
0
6,148
4,282
0
15,963
L
Cerberus
CheccDaStats
Cerberus
9,720
283
333
8,640
25,564
18,512
0
13,051
11,992
24,498
200
W
Morgan Le Fay
GhostxBun
Morgan Le Fay
16,462
1,712
1,043
3,088
9,027
4,372
1,223
2,212
6,527
38,127
1,110
L
Mercury
HELLFYRE702
Mercury
9,853
1,765
501
300
10,574
4,185
0
6,392
3,852
0
16,878
L
4,899
972
949
1,488
12,694
15,983
0
6,028
6,372
0
8,235
W
Terra
dabbedOn
Terra
11,549
1,526
6,990
3,956
12,299
11,708
272
1,935
10,200
15,570
0
L
Guan Yu
thyelite
Guan Yu
6,120
472
6,277
4,068
12,919
14,398
0
5,578
7,162
0
11,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,607
Gold Earned
38,160
106
Minions Killed
100
0
Camps Cleared
0
964,858
Distance Traveled
862,938
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,749
975
17
2
0
179,141
0
W
Bacchus
9,656
966
22
2
0
199,306
0
W
Erlang Shen
9,269
927
15
2
0
204,299
0
L
Hachiman
7,138
714
17
2
0
154,767
0
L
Cerberus
7,628
763
39
4
0
171,981
0
W
Morgan Le Fay
9,615
962
36
4
0
197,484
0
L
Mercury
7,916
792
25
3
0
188,938
0
L
Serqet
8,033
803
11
1
0
162,650
0
W
Terra
9,318
932
16
2
0
184,628
0
L
Guan Yu
7,445
745
8
1
0
184,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role