Player Matchup

Cernunnos
Cernunnos
Acareless
Cernunnos
Level 158
God Stats
38W - 1L
2,099 SR
Queue Stats
3,051W - 187L
2,028 Elo+
Party 1
Anubis
Anubis
MasterFoxFire333
Anubis
Level 136
God Stats
46W - 36L
1,340 SR
Queue Stats
175W - 186L
1,459 Elo+
Solo
Maui
Maui
Yyyyyyyuan
Maui
Level 159
God Stats
15W - 2L
1,946 SR
Queue Stats
353W - 32L
2,014 Elo+
Party 1
Ra
Ra
专业公猪产后护理师成哥
Ra
Level 139
God Stats
6W - 0L
1,972 SR
Queue Stats
622W - 48L
1,997 Elo+
Party 1
Ao Kuang
Ao Kuang
人影烛火跃婆娑
Ao Kuang
Level 158
God Stats
438W - 25L
2,232 SR
Queue Stats
1,559W - 135L
1,972 Elo+
Party 1
Team Averages
Level 150
1,918 SR
1,894 Elo+

VS

Team Averages
Level 113
1,648 SR
1,502 Elo+
Neith
Neith
 
Neith
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
PS_Genius-Gamer
Ao Kuang
Level 100
God Stats
16W - 29L
1,501 SR
Queue Stats
220W - 239L
1,478 Elo+
Solo
Cabrakan
Cabrakan
RektdYourLyfe
Cabrakan
Level 84
God Stats
3W - 2L
1,917 SR
Queue Stats
13W - 20L
1,558 Elo+
Solo
Merlin
Merlin
cesarsaldad7
Merlin
Level 127
God Stats
5W - 3L
1,681 SR
Queue Stats
110W - 114L
1,527 Elo+
Solo
Yemoja
Yemoja
itsjessemccree
Yemoja
Level 106
God Stats
5W - 6L
1,641 SR
Queue Stats
230W - 245L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Acareless
Cernunnos
11
1 / 0 / 8
6,110
1,222
6,106
3,940
1,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 0 / 4
5,718
1,144
1,157
631
234
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
0 / 0 / 9
6,284
1,257
3,018
3,192
2,520
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
0 / 0 / 7
5,691
1,138
3,808
735
239
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
7 / 1 / 2
7,488
1,498
5,925
5,652
2,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate

Breastplate

+20
Physical Protection

Team 1 Tickets

405

VS

Team 2 Tickets

350

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
1 / 0 / 0
5,853
1,171
1,958
2,203
859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
9
0 / 2 / 1
5,011
1,002
829
1,887
592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cabrakan
RektdYourLyfe
Cabrakan
10
0 / 3 / 1
5,784
1,157
3,206
9,384
7,816
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
10
0 / 3 / 1
5,538
1,108
4,272
5,445
1,670
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 1
5,656
1,131
1,659
3,595
2,375
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
9
Kills
1
1
Deaths
9
30
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
0
0
1
W
Cernunnos
Acareless
Cernunnos
1
0
8
5
W
1
0
4
3
L
Ao Kuang
0
2
1
0.25
L
Cabrakan
RektdYourLyfe
Cabrakan
0
3
1
0.17
W
0
0
9
4.5
L
Merlin
0
3
1
0.17
L
0
1
1
0.5
W
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,014
Damage
11,924
14,150
Taken
22,514
6,954
Mitigated
13,312
4,800
Healing
3,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
1,958
328
0
116
2,203
859
0
947
1,224
0
13,481
W
Cernunnos
Acareless
Cernunnos
6,106
2,416
0
1,016
3,940
1,386
0
2,311
1,629
0
17,144
W
1,157
35
0
76
631
234
0
331
300
9,215
283
L
Ao Kuang
829
82
0
68
1,887
592
0
1,247
606
886
16
L
Cabrakan
RektdYourLyfe
Cabrakan
3,206
571
0
396
9,384
7,816
0
5,893
3,247
4,640
0
W
3,018
233
1,414
1,068
3,192
2,520
0
2,488
704
5,062
0
L
Merlin
4,272
292
0
421
5,445
1,670
0
3,365
1,923
23,399
0
L
1,659
733
1,693
445
3,595
2,375
0
1,637
1,927
5,266
202
W
3,808
0
262
120
735
239
0
332
403
16,822
0
W
5,925
944
0
844
5,652
2,575
0
4,456
1,196
13,290
974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,291
Gold Earned
27,842
92
Minions Killed
89
7
Camps Cleared
2
498,249
Distance Traveled
398,892
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,853
1,171
33
7
1
97,487
0
W
Cernunnos
6,110
1,222
19
4
0
92,234
0
W
Anubis
5,718
1,144
15
3
1
94,091
0
L
Ao Kuang
5,011
1,002
1
0
0
24,455
0
L
Cabrakan
5,784
1,157
3
1
1
99,385
0
W
Maui
6,284
1,257
8
2
2
106,805
0
L
Merlin
5,538
1,108
44
9
0
89,256
0
L
Yemoja
5,656
1,131
8
2
0
88,309
0
W
Ra
5,691
1,138
27
5
2
107,291
0
W
Ao Kuang
7,488
1,498
23
5
2
97,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role