Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Kubokan
Cthulhu
Level 39
God Stats
14W - 15L
1,429 SR
Queue Stats
66W - 82L
1,456 Elo+
Solo
Arachne
Arachne
Laprik32
Arachne
Level 68
God Stats
5W - 7L
1,398 SR
Queue Stats
330W - 334L
1,422 Elo+
Solo
Thoth
Thoth
TakuToka97
Thoth
Level 126
God Stats
3W - 1L
1,458 SR
Queue Stats
8W - 6L
1,532 Elo+
Party 2
Ix Chel
Ix Chel
Zedorg
Ix Chel
Level 96
God Stats
1W - 0L
1,335 SR
Queue Stats
6W - 3L
1,541 Elo+
Party 2
Team Averages
Level 91
1,424 SR
1,490 Elo+

VS

Team Averages
Level 80
1,521 SR
1,429 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Herny1234
Hel
Level 160
God Stats
0W - 1L
1,681 SR
Queue Stats
72W - 62L
1,522 Elo+
Solo
Erlang Shen
Erlang Shen
Ircey
Erlang Shen
Level 39
God Stats
21W - 32L
1,477 SR
Queue Stats
43W - 67L
1,412 Elo+
Party 1
Cliodhna
Cliodhna
WazzupAxel
Cliodhna
Level 29
God Stats
5W - 4L
1,786 SR
Queue Stats
50W - 70L
1,383 Elo+
Party 1
Discordia
Discordia
nztzlie
Discordia
Level 46
God Stats
0W - 4L
1,160 SR
Queue Stats
27W - 48L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
4 / 0 / 8
8,834
1,262
4,217
2,129
614
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Kubokan
Cthulhu
14
3 / 0 / 11
8,741
1,249
7,696
4,172
3,450
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Arachne
Laprik32
Arachne
14
4 / 4 / 8
8,687
1,241
6,832
8,757
4,838
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Thoth
15
4 / 0 / 13
9,148
1,307
8,141
5,327
1,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ix Chel
Zedorg
Ix Chel
14
3 / 1 / 9
8,580
1,226
8,283
4,845
1,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Team 1 Tickets

334

VS

Team 2 Tickets

222

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
0 / 3 / 3
7,382
1,055
3,303
7,890
2,395
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 3 / 3
7,400
1,057
2,483
6,020
1,972
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Erlang Shen
Ircey
Erlang Shen
12
1 / 4 / 2
7,180
1,026
4,324
5,370
2,545
Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cliodhna
WazzupAxel
Cliodhna
13
2 / 6 / 2
7,916
1,131
6,252
11,817
3,881
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Discordia
nztzlie
Discordia
13
2 / 2 / 2
8,079
1,154
6,568
6,807
2,096
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
17
18
Kills
5
5
Deaths
18
49
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
4
0
8
8
L
Jing Wei
 
Jing Wei
0
3
3
0.5
L
0
3
3
0.5
L
Erlang Shen
Ircey
Erlang Shen
1
4
2
0.5
W
Cthulhu
Kubokan
Cthulhu
3
0
11
8.5
W
Arachne
Laprik32
Arachne
4
4
8
2
W
Thoth
4
0
13
10.5
L
Cliodhna
WazzupAxel
Cliodhna
2
6
2
0.5
W
Ix Chel
Zedorg
Ix Chel
3
1
9
7.5
L
Discordia
nztzlie
Discordia
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,169
Damage
22,930
25,230
Taken
37,904
11,750
Mitigated
12,889
5,792
Healing
4,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
4,217
2,029
0
0
2,129
614
0
766
1,363
0
24,955
L
Jing Wei
 
Jing Wei
3,303
2,077
0
0
7,890
2,395
0
5,929
1,961
0
15,979
L
2,483
43
1,479
1,243
6,020
1,972
0
4,397
1,623
21,746
0
L
Erlang Shen
Ircey
Erlang Shen
4,324
2,351
0
583
5,370
2,545
0
1,715
3,655
0
6,941
W
Cthulhu
Kubokan
Cthulhu
7,696
368
334
160
4,172
3,450
0
1,740
2,432
17,479
1,078
W
Arachne
Laprik32
Arachne
6,832
5,875
0
728
8,757
4,838
0
2,223
6,534
0
12,316
W
Thoth
8,141
502
90
467
5,327
1,291
0
1,685
3,642
15,932
209
L
Cliodhna
WazzupAxel
Cliodhna
6,252
291
0
1,133
11,817
3,881
0
6,853
4,964
0
24,392
W
Ix Chel
Zedorg
Ix Chel
8,283
1,023
2,162
1,851
4,845
1,557
0
2,637
2,208
24,535
0
L
Discordia
nztzlie
Discordia
6,568
95
0
0
6,807
2,096
0
3,993
2,814
24,659
108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,990
Gold Earned
37,957
158
Minions Killed
151
7
Camps Cleared
5
750,502
Distance Traveled
686,424
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,834
1,262
56
8
2
152,377
0
L
Jing Wei
7,382
1,055
31
4
1
176,977
0
L
Hel
7,400
1,057
52
7
0
128,317
0
L
Erlang Shen
7,180
1,026
6
1
3
89,754
3
W
Cthulhu
8,741
1,249
20
3
1
154,292
0
W
Arachne
8,687
1,241
10
1
1
139,134
0
W
Thoth
9,148
1,307
22
3
1
155,498
0
L
Cliodhna
7,916
1,131
30
4
1
139,374
4
W
Ix Chel
8,580
1,226
50
7
2
149,201
0
L
Discordia
8,079
1,154
32
5
0
152,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role