Player Matchup

Janus
Janus
 
Janus
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
DaCAPTA1N63
Kuzenbo
Level 148
God Stats
10W - 8L
1,564 SR
Queue Stats
54W - 54L
1,508 Elo+
Party 1
Sol
Sol
FiestyLobster
Sol
Level 158
God Stats
8W - 9L
1,478 SR
Queue Stats
119W - 122L
1,455 Elo+
Party 1
Cernunnos
Cernunnos
FrankSrfromAcctt
Cernunnos
Level 83
God Stats
14W - 19L
1,466 SR
Queue Stats
88W - 119L
1,439 Elo+
Party 1
Fenrir
Fenrir
SixPointComx
Fenrir
Level 84
God Stats
1W - 2L
1,318 SR
Queue Stats
20W - 23L
1,422 Elo+
Party 1
Team Averages
Level 108
1,465 SR
1,465 Elo+

VS

Team Averages
Level 124
1,587 SR
1,524 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Kaugummi_Baron22
Mercury
Level 76
God Stats
5W - 3L
1,707 SR
Queue Stats
115W - 116L
1,493 Elo+
Solo
Danzaburou
Danzaburou
SolarParadoxHD
Danzaburou
Level 94
God Stats
17W - 14L
1,629 SR
Queue Stats
66W - 63L
1,494 Elo+
Solo
Tiamat
Tiamat
causapipipi
Tiamat
Level 137
God Stats
4W - 4L
1,599 SR
Queue Stats
84W - 78L
1,544 Elo+
Solo
Bacchus
Bacchus
clu522
Bacchus
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
4
0 / 1 / 0
3,870
387
0
729
175
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Kuzenbo
DaCAPTA1N63
Kuzenbo
9
0 / 2 / 0
5,106
511
2,539
8,274
6,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
2 / 4 / 0
6,042
604
4,735
8,962
2,487
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cernunnos
8
0 / 2 / 0
4,709
471
3,906
6,407
1,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
8
0 / 5 / 0
4,715
472
2,423
9,154
3,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
3 / 0 / 3
7,025
703
4,563
3,413
2,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
4 / 1 / 3
6,514
651
4,156
8,495
2,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
SolarParadoxHD
Danzaburou
12
2 / 0 / 1
7,071
707
3,930
4,685
1,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
12
5 / 1 / 1
7,291
729
4,724
6,786
4,252
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
clu522
Bacchus
9
0 / 0 / 6
5,916
592
3,809
6,547
4,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
28
2
Kills
14
14
Deaths
2
0
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
1
0
0
W
Zhong Kui
 
Zhong Kui
3
0
3
4.5
L
Kuzenbo
DaCAPTA1N63
Kuzenbo
0
2
0
0
L
2
4
0
0.5
L
Cernunnos
0
2
0
0
W
4
1
3
5.5
L
Fenrir
0
5
0
0
W
Danzaburou
SolarParadoxHD
Danzaburou
2
0
1
2.5
W
Tiamat
5
1
1
5.5
W
Bacchus
clu522
Bacchus
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,603
Damage
21,182
33,526
Taken
29,926
13,964
Mitigated
15,403
8,945
Healing
13,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
0
0
0
0
729
175
0
317
412
2,561
0
W
Zhong Kui
 
Zhong Kui
4,563
1,264
0
2,430
3,413
2,091
592
674
2,739
40,802
8,961
L
Kuzenbo
DaCAPTA1N63
Kuzenbo
2,539
1,297
0
1,576
8,274
6,198
7
3,463
4,811
18,754
0
L
4,735
1,272
0
4,363
8,962
2,487
0
4,135
4,827
42,821
586
L
Cernunnos
3,906
1,458
0
2,324
6,407
1,708
0
1,774
4,633
0
31,758
W
4,156
1,569
0
510
8,495
2,758
0
2,940
5,555
0
32,414
L
Fenrir
2,423
184
0
682
9,154
3,396
0
3,158
5,996
0
26,513
W
Danzaburou
SolarParadoxHD
Danzaburou
3,930
1,794
0
3,409
4,685
1,502
2,564
290
4,395
0
49,079
W
Tiamat
4,724
395
72
4,589
6,786
4,252
887
2,091
4,695
45,266
0
W
Bacchus
clu522
Bacchus
3,809
701
0
2,402
6,547
4,800
0
1,151
5,396
18,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,442
Gold Earned
33,817
233
Minions Killed
332
0
Camps Cleared
0
802,413
Distance Traveled
1,062,482
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
3,870
387
2
0
0
38,545
0
W
Zhong Kui
7,025
703
82
8
0
195,466
0
L
Kuzenbo
5,106
511
23
2
0
225,083
0
L
Sol
6,042
604
88
9
0
173,924
2
L
Cernunnos
4,709
471
59
6
0
145,652
0
W
Mercury
6,514
651
50
5
0
242,642
0
L
Fenrir
4,715
472
61
6
0
219,209
0
W
Danzaburou
7,071
707
100
10
0
179,638
0
W
Tiamat
7,291
729
77
8
0
225,441
0
W
Bacchus
5,916
592
23
2
0
219,295
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role