Player Matchup

Loki
Loki
Silver I
 
Loki
Silver I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze III
Genkizz
Bacchus
Bronze III
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 10L
1,416 MMR
Solo
Janus
Janus
Gold IV
Inca_Emperor
Janus
Gold IV
Level 148
God Stats
5W - 5L
1,587 SR
Queue Stats
104W - 113L
1,428 MMR
Solo
Nut
Nut
Gold IV
NatureBoi 0
Nut
Gold IV
Level 218
God Stats
21W - 23L
1,508 SR
Queue Stats
643W - 647L
1,339 MMR
Solo
Achilles
Achilles
Gold IV
Wolf87974
Achilles
Gold IV
Level 118
God Stats
1W - 0L
1,505 SR
Queue Stats
55W - 56L
1,411 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 154
1,520 SR
1,419 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,546 SR
1,409 MMR
Martichoras
Martichoras
Gold IV
 
Martichoras
Gold IV
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Puch
Ah Puch
Gold IV
LuucasGon
Ah Puch
Gold IV
Level 157
God Stats
13W - 8L
1,581 SR
Queue Stats
237W - 260L
1,450 MMR
Solo
Ganesha
Ganesha
Gold IV
Mr_Storm4567
Ganesha
Gold IV
Level 176
God Stats
4W - 3L
1,612 SR
Queue Stats
164W - 177L
1,362 MMR
Solo
Mulan
Mulan
Gold IV
SONCHO1818
Mulan
Gold IV
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 100L
1,442 MMR
Party 1
Ne Zha
Ne Zha
Gold V
the yellow pup
Ne Zha
Gold V
Level 136
God Stats
12W - 16L
1,539 SR
Queue Stats
29W - 38L
1,290 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
6
0 / 0 / 1
3,457
691
908
3,104
615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
Genkizz
Bacchus
6
1 / 0 / 0
4,089
818
1,600
3,663
1,903
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

7
1 / 0 / 0
3,886
777
1,120
1,922
520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

7
0 / 0 / 1
3,616
723
1,562
1,781
460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
Wolf87974
Achilles
7
1 / 1 / 0
3,928
786
1,855
3,963
1,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bans
Ao KuangFenrirKumbhakarnaKing Arthur

VS

Bans
PoseidonThorHorusThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
6
0 / 0 / 0
3,566
713
1,996
2,833
752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
LuucasGon
Ah Puch
6
0 / 1 / 0
3,306
661
1,629
2,580
570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ganesha
Mr_Storm4567
Ganesha
3
0 / 1 / 0
2,881
576
275
2,362
757
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mulan
7
1 / 1 / 0
4,250
850
1,731
4,041
1,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

7
0 / 0 / 0
3,526
705
236
3,091
967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
1
3
Kills
1
1
Deaths
3
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
0
0
1
0.5
L
Martichoras
 
Martichoras
0
0
0
0
W
Bacchus
Genkizz
Bacchus
1
0
0
1
W
1
0
0
1
L
Ah Puch
LuucasGon
Ah Puch
0
1
0
0
L
Ganesha
Mr_Storm4567
Ganesha
0
1
0
0
W
0
0
1
0.5
L
Mulan
1
1
0
1
W
Achilles
Wolf87974
Achilles
1
1
0
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,045
Damage
5,867
14,433
Taken
14,907
5,023
Mitigated
4,240
7,509
Healing
5,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
908
322
0
2,338
3,104
615
0
280
2,824
0
16,335
L
Martichoras
 
Martichoras
1,996
982
0
1,214
2,833
752
0
1,065
1,768
0
20,163
W
Bacchus
Genkizz
Bacchus
1,600
387
83
1,471
3,663
1,903
0
103
3,560
7,471
1,923
W
1,120
43
0
1,070
1,922
520
0
1,442
480
16,423
0
L
Ah Puch
LuucasGon
Ah Puch
1,629
0
0
940
2,580
570
0
990
1,460
13,951
0
L
Ganesha
Mr_Storm4567
Ganesha
275
32
264
753
2,362
757
0
471
1,891
2,135
0
W
1,562
1,072
0
995
1,781
460
0
79
1,702
0
25,846
L
Mulan
1,731
303
0
1,669
4,041
1,194
0
0
3,829
0
19,316
W
Achilles
Wolf87974
Achilles
1,855
219
0
1,552
3,963
1,525
0
0
3,963
0
16,009
L
236
60
0
526
3,091
967
0
0
3,091
0
17,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,976
Gold Earned
17,529
175
Minions Killed
140
0
Camps Cleared
0
580,544
Distance Traveled
529,912
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
3,457
691
37
7
0
148,242
0
L
Martichoras
3,566
713
44
9
0
98,986
0
W
Bacchus
4,089
818
9
2
0
125,486
0
W
Janus
3,886
777
43
9
0
112,341
4
L
Ah Puch
3,306
661
20
4
0
115,756
3
L
Ganesha
2,881
576
0
0
0
42,723
0
W
Nut
3,616
723
51
10
0
96,639
0
L
Mulan
4,250
850
39
8
0
119,659
0
W
Achilles
3,928
786
35
7
0
97,836
0
L
Ne Zha
3,526
705
37
7
0
152,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role