Player Matchup

Ishtar
Ishtar
AXtKill
Ishtar
Level 87
God Stats
9W - 8L
1,550 SR
Queue Stats
332W - 335L
1,491 Elo+
Solo
Cthulhu
Cthulhu
Dracolich77
Cthulhu
Level 139
God Stats
151W - 156L
1,478 SR
Queue Stats
257W - 263L
1,475 Elo+
Solo
Thanatos
Thanatos
WasItActuallyLag
Thanatos
Level 100
God Stats
10W - 14L
1,261 SR
Queue Stats
70W - 79L
1,301 Elo+
Party 1
Geb
Geb
chenlezhi
Geb
Level 269
God Stats
57W - 56L
1,509 SR
Queue Stats
1,357W - 1,333L
1,430 Elo+
Solo
Janus
Janus
jvin921
Janus
Level 41
God Stats
4W - 2L
1,481 SR
Queue Stats
52W - 54L
1,427 Elo+
Party 1
Team Averages
Level 127
1,456 SR
1,425 Elo+

VS

Team Averages
Level 121
1,512 SR
1,457 Elo+
Bacchus
Bacchus
Dixby01
Bacchus
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 70L
1,482 Elo+
Party 2
Ao Kuang
Ao Kuang
ReDhOodFlInT
Ao Kuang
Level 124
God Stats
4W - 2L
1,728 SR
Queue Stats
44W - 51L
1,463 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Ropol2000
Morgan Le Fay
Level 148
God Stats
16W - 14L
1,619 SR
Queue Stats
126W - 125L
1,422 Elo+
Solo
Medusa
Medusa
TippAlip
Medusa
Level 127
God Stats
15W - 15L
1,498 SR
Queue Stats
88W - 70L
1,541 Elo+
Solo
Hun Batz
Hun Batz
sgtcaimo
Hun Batz
Level 102
God Stats
2W - 2L
1,215 SR
Queue Stats
735W - 746L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
AXtKill
Ishtar
11
4 / 1 / 6
6,740
613
7,422
7,756
2,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
Dracolich77
Cthulhu
12
4 / 1 / 1
6,977
634
6,471
7,074
2,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

11
4 / 2 / 4
5,987
544
5,250
8,746
3,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
5 / 0 / 5
6,995
636
5,568
7,584
5,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Janus
jvin921
Janus
11
1 / 1 / 3
6,078
553
2,797
4,296
1,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dixby01
Bacchus
9
0 / 3 / 1
5,275
480
3,772
8,956
7,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ao Kuang
ReDhOodFlInT
Ao Kuang
10
1 / 3 / 0
5,460
496
4,645
10,154
3,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Morgan Le Fay
Ropol2000
Morgan Le Fay
10
2 / 4 / 0
5,502
500
4,638
6,555
1,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
TippAlip
Medusa
10
2 / 5 / 0
5,923
538
6,650
8,263
2,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hun Batz
sgtcaimo
Hun Batz
9
0 / 3 / 2
5,232
476
2,113
8,093
2,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
18
Kills
5
5
Deaths
18
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ishtar
AXtKill
Ishtar
4
1
6
7
L
Bacchus
Dixby01
Bacchus
0
3
1
0.17
W
Cthulhu
Dracolich77
Cthulhu
4
1
1
4.5
L
Ao Kuang
ReDhOodFlInT
Ao Kuang
1
3
0
0.33
L
Morgan Le Fay
Ropol2000
Morgan Le Fay
2
4
0
0.5
L
Medusa
TippAlip
Medusa
2
5
0
0.4
W
4
2
4
3
W
5
0
5
7.5
W
Janus
jvin921
Janus
1
1
3
2.5
L
Hun Batz
sgtcaimo
Hun Batz
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,508
Damage
21,818
35,456
Taken
42,021
15,317
Mitigated
17,199
13,186
Healing
10,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
AXtKill
Ishtar
7,422
4,102
0
2,589
7,756
2,587
517
1,533
6,223
0
39,883
L
Bacchus
Dixby01
Bacchus
3,772
838
0
1,614
8,956
7,298
0
2,857
6,099
22,653
0
W
Cthulhu
Dracolich77
Cthulhu
6,471
535
0
3,071
7,074
2,543
0
4,255
2,819
38,659
1,241
L
Ao Kuang
ReDhOodFlInT
Ao Kuang
4,645
1,410
0
4,191
10,154
3,041
0
5,225
4,283
28,390
1,480
L
Morgan Le Fay
Ropol2000
Morgan Le Fay
4,638
806
0
951
6,555
1,879
0
1,904
4,553
26,363
2,097
L
Medusa
TippAlip
Medusa
6,650
2,281
0
1,247
8,263
2,455
0
1,645
6,618
0
38,612
W
5,250
1,239
0
5,093
8,746
3,124
132
3,029
5,717
0
33,159
W
5,568
445
92
1,451
7,584
5,902
0
2,011
5,573
23,680
1,908
W
Janus
jvin921
Janus
2,797
398
0
890
4,296
1,161
0
2,007
2,289
33,635
575
L
Hun Batz
sgtcaimo
Hun Batz
2,113
631
0
2,049
8,093
2,526
0
1,838
6,003
0
23,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,777
Gold Earned
27,392
329
Minions Killed
225
0
Camps Cleared
0
1,161,608
Distance Traveled
1,063,623
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
6,740
613
86
8
0
209,376
0
L
Bacchus
5,275
480
36
3
0
225,220
0
W
Cthulhu
6,977
634
75
7
0
214,950
0
L
Ao Kuang
5,460
496
48
4
0
206,747
0
L
Morgan Le Fay
5,502
500
42
4
0
195,426
0
L
Medusa
5,923
538
59
5
0
202,229
0
W
Thanatos
5,987
544
52
5
0
262,387
0
W
Geb
6,995
636
31
3
0
245,001
0
W
Janus
6,078
553
85
8
0
229,894
0
L
Hun Batz
5,232
476
40
4
0
234,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role