Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Y0gaMat
Janus
Level 155
God Stats
3W - 5L
1,408 SR
Queue Stats
129W - 105L
1,485 Elo+
Solo
Poseidon
Poseidon
oKonviction
Poseidon
Level 161
God Stats
9W - 3L
1,912 SR
Queue Stats
171W - 104L
1,679 Elo+
Solo
Zhong Kui
Zhong Kui
thezhongdonger
Zhong Kui
Level 183
God Stats
73W - 54L
1,499 SR
Queue Stats
78W - 60L
1,551 Elo+
Solo
Shiva
Shiva
woolyninja
Shiva
Level 117
God Stats
16W - 12L
1,627 SR
Queue Stats
263W - 227L
1,583 Elo+
Solo
Team Averages
Level 148
1,589 SR
1,560 Elo+

VS

Team Averages
Level 145
1,612 SR
1,564 Elo+
Atlas
Atlas
Angelica_Anxiety
Atlas
Level 158
God Stats
1W - 1L
1,841 SR
Queue Stats
92W - 86L
1,460 Elo+
Party 1
Ao Kuang
Ao Kuang
Glacierez
Ao Kuang
Level 149
God Stats
2W - 3L
1,494 SR
Queue Stats
104W - 77L
1,622 Elo+
Party 2
Cernunnos
Cernunnos
MikeG92
Cernunnos
Level 155
God Stats
23W - 17L
1,574 SR
Queue Stats
464W - 433L
1,564 Elo+
Solo
Anubis
Anubis
SlimJesus2185
Anubis
Level 104
God Stats
3W - 2L
1,699 SR
Queue Stats
160W - 113L
1,661 Elo+
Party 2
Da Ji
Da Ji
a15-04-75
Da Ji
Level 158
God Stats
0W - 2L
1,454 SR
Queue Stats
122W - 108L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
12
0 / 1 / 0
6,830
488
3,237
10,681
5,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Janus
Y0gaMat
Janus
14
2 / 3 / 4
8,179
584
4,640
6,681
1,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Poseidon
oKonviction
Poseidon
17
7 / 1 / 6
9,187
656
12,221
8,468
2,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Zhong Kui
thezhongdonger
Zhong Kui
12
4 / 4 / 6
7,366
526
6,821
9,938
5,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shiva
15
1 / 1 / 2
8,685
620
9,936
12,548
9,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 2
6,754
482
4,925
10,845
7,769
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
Glacierez
Ao Kuang
13
2 / 3 / 1
7,678
548
9,449
16,834
8,863
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Cernunnos
MikeG92
Cernunnos
14
2 / 2 / 2
8,638
617
9,454
8,313
2,670
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 5 / 4
6,875
491
3,025
9,418
3,612
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Da Ji
a15-04-75
Da Ji
15
4 / 2 / 2
7,945
568
6,882
10,963
3,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
21
14
Kills
10
10
Deaths
14
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
1
0
0
L
1
2
2
1
L
Ao Kuang
Glacierez
Ao Kuang
2
3
1
0.83
L
Cernunnos
MikeG92
Cernunnos
2
2
2
1.5
L
1
5
4
0.6
W
Janus
Y0gaMat
Janus
2
3
4
1.33
L
Da Ji
a15-04-75
Da Ji
4
2
2
2.5
W
Poseidon
oKonviction
Poseidon
7
1
6
10
W
Zhong Kui
thezhongdonger
Zhong Kui
4
4
6
1.75
W
Shiva
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,855
Damage
33,735
48,316
Taken
56,373
24,060
Mitigated
26,562
12,828
Healing
23,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
3,237
818
0
2,506
10,681
5,516
484
1,639
9,042
38,405
3,760
L
4,925
1,715
2,318
2,232
10,845
7,769
0
6,140
4,705
24,074
618
L
Ao Kuang
Glacierez
Ao Kuang
9,449
1,748
0
8,823
16,834
8,863
0
2,001
14,833
54,902
3,823
L
Cernunnos
MikeG92
Cernunnos
9,454
4,821
0
3,100
8,313
2,670
208
5,902
2,411
0
75,790
L
3,025
84
0
2,176
9,418
3,612
0
7,308
2,110
39,540
710
W
Janus
Y0gaMat
Janus
4,640
567
0
445
6,681
1,928
0
1,289
5,392
65,449
0
L
Da Ji
a15-04-75
Da Ji
6,882
1,018
0
4,748
10,963
3,648
0
5,128
5,835
0
58,310
W
Poseidon
oKonviction
Poseidon
12,221
2,854
0
4,956
8,468
2,190
0
2,265
6,203
87,864
0
W
Zhong Kui
thezhongdonger
Zhong Kui
6,821
742
0
1,039
9,938
5,234
0
3,456
6,482
20,337
462
W
Shiva
9,936
2,508
0
3,882
12,548
9,192
0
8,106
4,442
0
69,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,247
Gold Earned
37,890
471
Minions Killed
436
0
Camps Cleared
0
1,538,925
Distance Traveled
1,392,479
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
6,830
488
65
5
0
293,947
4
L
Atlas
6,754
482
27
2
0
277,089
4
L
Ao Kuang
7,678
548
101
7
0
281,890
2
L
Cernunnos
8,638
617
129
9
0
231,398
0
L
Anubis
6,875
491
75
5
0
275,625
0
W
Janus
8,179
584
132
9
0
286,877
2
L
Da Ji
7,945
568
104
7
0
326,477
0
W
Poseidon
9,187
656
132
9
0
376,121
0
W
Zhong Kui
7,366
526
37
3
0
310,735
0
W
Shiva
8,685
620
105
8
0
271,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role