Player Matchup

Hera
Hera
Gold IV
 
Hera
Gold IV
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Gold V
Astro_Sailor_
Cthulhu
Gold V
Level 108
God Stats
27W - 24L
1,619 SR
Queue Stats
75W - 79L
1,288 MMR
Party 2
Thor
Thor
Gold III
WD Oasis
Thor
Gold III
Level 159
God Stats
0W - 2L
1,263 SR
Queue Stats
48W - 54L
1,509 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 144
1,461 SR
1,432 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 165
1,648 SR
1,556 MMR
Baron Samedi
Baron Samedi
Bronze III
Cаps
Baron Samedi
Bronze III
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,562 MMR
Party 1
Hou Yi
Hou Yi
Silver II
MortalCoil
Hou Yi
Silver II
Level 230
God Stats
1W - 0L
1,727 SR
Queue Stats
3W - 1L
1,544 MMR
Party 1
Cerberus
Cerberus
Bronze III
Ochad
Cerberus
Bronze III
Level 159
God Stats
1W - 0L
1,716 SR
Queue Stats
4W - 0L
1,562 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
10
1 / 8 / 2
6,779
753
3,391
7,988
1,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
11
1 / 6 / 2
6,838
760
7,828
13,954
8,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Thor
10
0 / 7 / 1
6,305
701
4,813
9,155
2,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bans
KumbhakarnaAphroditeKuzenboAchillesNe Zha

VS

Bans
MedusaChaacThothShivaSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Cаps
Baron Samedi
15
7 / 1 / 11
9,308
1,034
10,460
10,064
6,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Hou Yi
MortalCoil
Hou Yi
16
11 / 0 / 8
10,393
1,155
12,203
7,437
2,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
Ochad
Cerberus
12
3 / 2 / 13
8,134
904
5,086
9,847
7,979
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
53
2
Kills
21
21
Deaths
3
5
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
8
2
0.25
L
Cthulhu
1
6
2
0.33
W
Baron Samedi
Cаps
Baron Samedi
7
1
11
12.5
W
Hou Yi
MortalCoil
Hou Yi
11
0
8
15
W
Cerberus
Ochad
Cerberus
3
2
13
4.75
L
Thor
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,032
Damage
27,749
31,097
Taken
27,348
12,575
Mitigated
16,955
1,973
Healing
12,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
3,391
717
0
85
7,988
1,891
0
5,584
2,154
9,757
304
L
Cthulhu
7,828
251
36
1,233
13,954
8,027
0
4,722
8,898
17,488
0
W
Baron Samedi
Cаps
Baron Samedi
10,460
1,244
1,443
4,125
10,064
6,216
409
4,244
5,254
37,124
0
W
Hou Yi
MortalCoil
Hou Yi
12,203
7,254
0
3,977
7,437
2,760
3,053
2,951
4,046
0
42,740
W
Cerberus
Ochad
Cerberus
5,086
266
0
2,926
9,847
7,979
139
2,474
6,875
12,581
1,671
L
Thor
4,813
581
0
619
9,155
2,657
0
4,433
4,545
0
11,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,922
Gold Earned
27,835
66
Minions Killed
130
0
Camps Cleared
0
457,761
Distance Traveled
494,460
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,779
753
22
2
0
140,215
1
L
Cthulhu
6,838
760
25
3
0
160,617
1
W
Baron Samedi
9,308
1,034
44
5
0
162,303
0
W
Hou Yi
10,393
1,155
64
7
0
163,806
4
W
Cerberus
8,134
904
22
2
0
168,351
0
L
Thor
6,305
701
19
2
0
156,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role