Player Matchup

Serqet
Serqet
Platinum I
SleepForDinner
Serqet
Platinum I
Level 88
God Stats
5W - 7L
1,522 SR
Queue Stats
99W - 83L
1,830 MMR
Party 1
Merlin
Merlin
Gold II
Villyman
Merlin
Gold II
Level 116
God Stats
1W - 4L
1,492 SR
Queue Stats
17W - 24L
1,681 MMR
Solo
Horus
Horus
Diamond IV
Wolmencio
Horus
Diamond IV
Level 68
God Stats
0W - 2L
1,415 SR
Queue Stats
35W - 24L
1,703 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 91
1,476 SR
1,738 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 114
1,562 SR
1,826 MMR
Artemis
Artemis
Platinum II
DragonbornDovah
Artemis
Platinum II
Level 127
God Stats
15W - 10L
1,607 SR
Queue Stats
181W - 184L
1,937 MMR
Party 2
Tyr
Tyr
Gold II
Pringue-666
Tyr
Gold II
Level 81
God Stats
2W - 1L
1,500 SR
Queue Stats
65W - 73L
1,602 MMR
Solo
Eset
Eset
Platinum II
Skildir
Eset
Platinum II
Level 135
God Stats
5W - 4L
1,578 SR
Queue Stats
178W - 182L
1,937 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 1
7,751
775
3,451
10,638
4,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Merlin
Villyman
Merlin
14
0 / 3 / 0
7,800
780
3,958
5,652
2,056
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
Wolmencio
Horus
11
1 / 7 / 1
7,366
737
7,040
15,194
9,655
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
CthulhuCerberusThothXbalanqueNe Zha

VS

Bans
KuzenboAchillesAgniBacchusScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 12
8,404
840
8,181
7,176
2,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
4 / 0 / 9
8,854
885
5,281
7,881
6,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Eset
Skildir
Eset
16
10 / 1 / 5
9,881
988
13,730
6,565
2,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
41
2
Kills
15
15
Deaths
2
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
1
1
12
7
W
4
0
9
8.5
W
Eset
Skildir
Eset
10
1
5
12.5
L
1
5
1
0.3
L
Merlin
Villyman
Merlin
0
3
0
0
L
Horus
Wolmencio
Horus
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,449
Damage
27,192
31,484
Taken
21,622
16,563
Mitigated
10,937
5,798
Healing
5,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,181
2,704
0
642
7,176
2,202
414
2,166
4,827
0
29,667
W
5,281
461
0
2,064
7,881
6,618
252
1,868
5,706
0
19,522
W
Eset
Skildir
Eset
13,730
1,712
560
1,845
6,565
2,117
552
2,158
4,369
33,241
621
L
3,451
657
0
2,043
10,638
4,852
0
2,207
7,823
0
28,456
L
Merlin
Villyman
Merlin
3,958
58
0
820
5,652
2,056
0
2,204
3,149
24,536
0
L
Horus
Wolmencio
Horus
7,040
1,720
380
2,555
15,194
9,655
0
7,659
6,432
3,363
6,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,917
Gold Earned
27,139
107
Minions Killed
116
0
Camps Cleared
0
493,685
Distance Traveled
576,161
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,404
840
42
4
0
174,009
5
W
Tyr
8,854
885
22
2
0
208,785
0
W
Eset
9,881
988
52
5
0
193,367
0
L
Serqet
7,751
775
42
4
0
195,369
1
L
Merlin
7,800
780
61
6
0
158,047
0
L
Horus
7,366
737
4
0
0
140,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role