Player Matchup

Hel
Hel
MehaCreature
Hel
Level 68
God Stats
13W - 2L
1,873 SR
Queue Stats
58W - 66L
1,412 Elo+
Party 3
Rama
Rama
MelodyVictoria
Rama
Level 94
God Stats
3W - 6L
1,314 SR
Queue Stats
57W - 64L
1,414 Elo+
Party 3
Nu Wa
Nu Wa
NelsonELP_toAmo
Nu Wa
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 30L
1,467 Elo+
Party 2
Ratatoskr
Ratatoskr
bysape445
Ratatoskr
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 24L
1,402 Elo+
Party 2
Izanami
Izanami
sunny_D313
Izanami
Level 108
God Stats
73W - 66L
1,568 SR
Queue Stats
91W - 87L
1,519 Elo+
Solo
Team Averages
Level 94
1,551 SR
1,443 Elo+

VS

Team Averages
Level 96
1,487 SR
1,441 Elo+
Horus
Horus
Kickman7
Horus
Level 69
God Stats
2W - 2L
1,346 SR
Queue Stats
220W - 231L
1,451 Elo+
Solo
Lancelot
Lancelot
Silver_1318
Lancelot
Level 89
God Stats
7W - 4L
1,665 SR
Queue Stats
298W - 298L
1,380 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
coolcould
Ah Muzen Cab
Level 85
God Stats
0W - 1L
1,468 SR
Queue Stats
177W - 188L
1,384 Elo+
Solo
Ra
Ra
linternaverde11
Ra
Level 149
God Stats
50W - 47L
1,523 SR
Queue Stats
844W - 841L
1,516 Elo+
Party 1
Cerberus
Cerberus
monsrealcharly12
Cerberus
Level 89
God Stats
2W - 6L
1,435 SR
Queue Stats
165W - 163L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 7
7,002
500
8,296
10,234
4,156
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
7 / 4 / 5
7,855
561
11,104
11,836
3,652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
3 / 2 / 7
8,448
603
10,203
7,362
2,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ratatoskr
bysape445
Ratatoskr
15
5 / 0 / 6
8,015
573
5,159
9,001
2,800
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
sunny_D313
Izanami
14
2 / 1 / 2
8,312
594
5,280
8,232
1,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Kickman7
Horus
12
0 / 1 / 1
7,150
511
5,985
10,326
4,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Lancelot
Silver_1318
Lancelot
13
4 / 4 / 2
7,744
553
5,545
11,020
4,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ah Muzen Cab
coolcould
Ah Muzen Cab
10
2 / 6 / 3
6,499
464
8,715
11,700
3,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

14
2 / 2 / 0
8,275
591
4,272
7,989
2,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
2 / 4 / 4
7,277
520
5,919
18,459
14,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
20
17
Kills
10
10
Deaths
17
27
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Horus
Kickman7
Horus
0
1
1
0.5
W
0
3
7
1.17
W
7
4
5
2.38
W
3
2
7
3.25
L
Lancelot
Silver_1318
Lancelot
4
4
2
1.25
W
Ratatoskr
bysape445
Ratatoskr
5
0
6
8
L
Ah Muzen Cab
coolcould
Ah Muzen Cab
2
6
3
0.58
L
2
2
0
1
L
2
4
4
1
W
Izanami
sunny_D313
Izanami
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,042
Damage
30,436
46,665
Taken
59,494
14,729
Mitigated
29,485
23,745
Healing
19,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Kickman7
Horus
5,985
2,499
160
3,868
10,326
4,545
15
1,311
9,015
0
44,476
W
8,296
615
4,345
5,547
10,234
4,156
122
2,740
7,454
21,696
0
W
11,104
8,405
0
2,777
11,836
3,652
483
2,770
9,066
0
42,706
W
10,203
2,273
0
2,054
7,362
2,165
323
3,480
3,478
66,007
0
L
Lancelot
Silver_1318
Lancelot
5,545
1,436
0
3,904
11,020
4,918
0
1,560
9,460
0
57,516
W
Ratatoskr
bysape445
Ratatoskr
5,159
1,264
0
5,706
9,001
2,800
0
472
8,445
0
55,725
L
Ah Muzen Cab
coolcould
Ah Muzen Cab
8,715
1,980
0
984
11,700
3,208
70
4,125
7,575
0
33,942
L
4,272
275
168
3,707
7,989
2,456
472
4,627
3,362
68,131
471
L
5,919
183
0
7,010
18,459
14,358
0
6,876
11,583
32,432
967
W
Izanami
sunny_D313
Izanami
5,280
3,840
0
3,316
8,232
1,956
547
0
8,232
0
61,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,632
Gold Earned
36,945
424
Minions Killed
404
0
Camps Cleared
0
1,354,458
Distance Traveled
1,323,828
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,150
511
66
5
0
279,292
1
W
Hel
7,002
500
15
1
0
294,224
4
W
Rama
7,855
561
77
6
0
225,527
0
W
Nu Wa
8,448
603
112
8
0
268,805
1
L
Lancelot
7,744
553
83
6
0
281,162
0
W
Ratatoskr
8,015
573
91
7
0
325,129
0
L
Ah Muzen Cab
6,499
464
60
4
0
235,905
0
L
Ra
8,275
591
144
10
0
252,197
0
L
Cerberus
7,277
520
51
4
0
275,272
6
W
Izanami
8,312
594
129
9
0
240,773
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role