Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nike
Nike
DashFD
Nike
Level 105
God Stats
1W - 1L
1,701 SR
Queue Stats
100W - 89L
1,488 Elo+
Party 3
Ra
Ra
Stërry
Ra
Level 120
God Stats
0W - 2L
1,221 SR
Queue Stats
223W - 207L
1,489 Elo+
Party 3
Cliodhna
Cliodhna
TheGodTilin
Cliodhna
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 24L
1,501 Elo+
Party 3
Aphrodite
Aphrodite
diddysclub
Aphrodite
Level 158
God Stats
12W - 15L
1,439 SR
Queue Stats
35W - 45L
1,444 Elo+
Solo
Team Averages
Level 108
1,472 SR
1,484 Elo+

VS

Team Averages
Level 99
1,630 SR
1,486 Elo+
Izanami
Izanami
MrKarrotte
Izanami
Level 81
God Stats
3W - 0L
1,895 SR
Queue Stats
39W - 31L
1,533 Elo+
Party 2
Janus
Janus
MrKarttoffel
Janus
Level 71
God Stats
15W - 17L
1,502 SR
Queue Stats
75W - 84L
1,475 Elo+
Party 2
Ymir
Ymir
aguacatico94
Ymir
Level 104
God Stats
16W - 7L
1,629 SR
Queue Stats
119W - 119L
1,452 Elo+
Solo
Lancelot
Lancelot
linternaverde11
Lancelot
Level 149
God Stats
21W - 24L
1,443 SR
Queue Stats
844W - 841L
1,506 Elo+
Party 1
Chaac
Chaac
monsrealcharly12
Chaac
Level 89
God Stats
50W - 19L
1,683 SR
Queue Stats
165W - 163L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
0 / 4 / 1
5,475
498
5,164
9,310
2,569
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nike
DashFD
Nike
11
2 / 6 / 0
6,261
569
4,987
11,596
4,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
0 / 4 / 1
5,635
512
4,231
7,325
2,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cliodhna
TheGodTilin
Cliodhna
10
3 / 4 / 2
6,277
571
4,369
10,049
2,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Aphrodite
diddysclub
Aphrodite
10
1 / 0 / 2
5,992
545
2,519
10,990
5,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
MrKarrotte
Izanami
12
3 / 1 / 1
6,677
607
5,690
5,357
1,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
2 / 0 / 2
6,016
547
6,564
4,613
1,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
7 / 2 / 1
8,117
738
7,303
7,194
2,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
12
4 / 2 / 3
6,462
587
8,266
7,574
2,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 1 / 4
5,984
544
7,808
10,029
8,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
6
Kills
18
18
Deaths
6
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
4
1
0.13
L
Nike
DashFD
Nike
2
6
0
0.33
W
Izanami
MrKarrotte
Izanami
3
1
1
3.5
W
2
0
2
3
L
0
4
1
0.13
L
Cliodhna
TheGodTilin
Cliodhna
3
4
2
1
W
7
2
1
3.75
L
Aphrodite
diddysclub
Aphrodite
1
0
2
2
W
Lancelot
4
2
3
2.75
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,270
Damage
35,631
49,270
Taken
34,767
18,726
Mitigated
16,112
19,232
Healing
14,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
5,164
2,006
0
2,377
9,310
2,569
0
0
8,845
0
35,706
L
Nike
DashFD
Nike
4,987
471
0
2,600
11,596
4,826
0
5,809
5,367
0
35,573
W
Izanami
MrKarrotte
Izanami
5,690
3,638
0
1,820
5,357
1,484
1,706
685
4,672
0
50,042
W
6,564
186
0
1,490
4,613
1,137
0
1,872
2,694
37,719
1,339
L
4,231
407
132
1,376
7,325
2,585
235
1,824
5,097
45,849
0
L
Cliodhna
TheGodTilin
Cliodhna
4,369
409
0
3,436
10,049
2,961
0
2,661
6,972
0
26,653
W
7,303
1,319
0
2,883
7,194
2,548
0
0
6,615
43,318
1,323
L
Aphrodite
diddysclub
Aphrodite
2,519
492
2,772
6,539
10,990
5,785
100
2,129
8,397
19,092
0
W
Lancelot
8,266
948
0
3,802
7,574
2,522
0
1,636
5,899
0
41,286
W
7,808
188
0
4,900
10,029
8,421
128
2,510
7,519
0
26,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,640
Gold Earned
33,256
288
Minions Killed
363
0
Camps Cleared
0
1,143,766
Distance Traveled
1,195,595
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,475
498
69
6
0
228,331
0
L
Nike
6,261
569
63
6
0
214,897
0
W
Izanami
6,677
607
114
10
0
229,322
1
W
Janus
6,016
547
64
6
0
258,887
3
L
Ra
5,635
512
83
8
0
231,709
0
L
Cliodhna
6,277
571
46
4
0
259,381
0
W
Ymir
8,117
738
90
8
0
217,132
2
L
Aphrodite
5,992
545
27
2
0
209,448
0
W
Lancelot
6,462
587
63
6
0
245,198
0
W
Chaac
5,984
544
32
3
0
245,056
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role