Player Matchup

Tyr
Tyr
 
Tyr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Gogondantess
Izanami
Level 141
God Stats
3W - 0L
1,795 SR
Queue Stats
153W - 131L
1,524 Elo+
Solo
Nu Wa
Nu Wa
Gudsul
Nu Wa
Level 80
God Stats
56W - 37L
1,657 SR
Queue Stats
225W - 236L
1,520 Elo+
Solo
Mercury
Mercury
Nobeldome
Mercury
Level 129
God Stats
1W - 2L
1,313 SR
Queue Stats
374W - 370L
1,496 Elo+
Solo
Team Averages
Level 127
1,553 SR
1,508 Elo+

VS

Team Averages
Level 138
1,676 SR
1,502 Elo+
Jing Wei
Jing Wei
BlueWolf0
Jing Wei
Level 138
God Stats
6W - 2L
1,848 SR
Queue Stats
150W - 119L
1,535 Elo+
Party 1
Chaac
Chaac
F6Bozos
Chaac
Level 148
God Stats
18W - 22L
1,499 SR
Queue Stats
227W - 186L
1,501 Elo+
Party 1
Athena
Athena
Scooberino
Athena
Level 116
God Stats
119W - 78L
1,594 SR
Queue Stats
168W - 157L
1,492 Elo+
Party 1
Arachne
Arachne
TheAllCookie
Arachne
Level 124
God Stats
2W - 1L
1,848 SR
Queue Stats
175W - 166L
1,456 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
WIzKush
Morgan Le Fay
Level 166
God Stats
41W - 30L
1,590 SR
Queue Stats
135W - 113L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
1 / 1 / 1
8,527
656
9,818
14,632
12,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sobek
 
Sobek
11
3 / 2 / 3
7,329
564
4,469
11,173
9,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Gogondantess
Izanami
13
0 / 1 / 3
7,568
582
5,760
7,702
3,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
Gudsul
Nu Wa
14
3 / 4 / 4
7,954
612
7,782
7,527
2,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Mercury
Nobeldome
Mercury
13
4 / 2 / 1
7,424
571
3,124
9,128
3,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BlueWolf0
Jing Wei
13
2 / 1 / 2
7,233
556
6,897
7,015
2,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
F6Bozos
Chaac
13
1 / 2 / 0
7,392
569
10,907
15,256
15,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Athena
Scooberino
Athena
10
2 / 2 / 2
6,224
479
3,812
9,249
7,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
TheAllCookie
Arachne
10
1 / 5 / 1
5,818
448
3,557
11,186
3,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Morgan Le Fay
WIzKush
Morgan Le Fay
15
4 / 1 / 1
8,490
653
7,601
5,613
1,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
16
11
Kills
10
10
Deaths
11
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
1
1
1.5
W
Sobek
 
Sobek
3
2
3
2.25
L
Jing Wei
BlueWolf0
Jing Wei
2
1
2
3
L
Chaac
F6Bozos
Chaac
1
2
0
0.5
W
Izanami
Gogondantess
Izanami
0
1
3
1.5
W
Nu Wa
Gudsul
Nu Wa
3
4
4
1.25
W
Mercury
Nobeldome
Mercury
4
2
1
2.25
L
Athena
Scooberino
Athena
2
2
2
1.5
L
Arachne
TheAllCookie
Arachne
1
5
1
0.3
L
Morgan Le Fay
WIzKush
Morgan Le Fay
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,953
Damage
32,774
50,162
Taken
48,319
30,126
Mitigated
30,349
16,184
Healing
14,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
9,818
482
0
8,512
14,632
12,508
0
3,562
11,024
0
71,667
W
Sobek
 
Sobek
4,469
242
0
3,776
11,173
9,093
0
3,575
7,480
24,207
2,078
L
Jing Wei
BlueWolf0
Jing Wei
6,897
4,720
0
2,691
7,015
2,237
0
1,721
5,132
0
60,334
L
Chaac
F6Bozos
Chaac
10,907
1,976
0
4,208
15,256
15,338
0
1,125
13,915
14,141
51,880
W
Izanami
Gogondantess
Izanami
5,760
3,732
0
2,486
7,702
3,218
749
428
7,274
0
56,763
W
Nu Wa
Gudsul
Nu Wa
7,782
677
0
410
7,527
2,192
6
4,099
3,132
56,911
752
W
Mercury
Nobeldome
Mercury
3,124
564
0
1,000
9,128
3,115
59
2,417
6,627
0
50,017
L
Athena
Scooberino
Athena
3,812
1,740
0
1,534
9,249
7,362
0
3,725
5,236
11,938
0
L
Arachne
TheAllCookie
Arachne
3,557
2,289
0
4,126
11,186
3,487
0
2,668
8,258
0
35,376
L
Morgan Le Fay
WIzKush
Morgan Le Fay
7,601
315
0
1,503
5,613
1,925
0
1,955
3,325
70,163
79

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,802
Gold Earned
35,157
485
Minions Killed
428
0
Camps Cleared
0
1,374,217
Distance Traveled
1,382,916
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,527
656
131
10
0
279,498
5
W
Sobek
7,329
564
43
3
0
280,588
0
L
Jing Wei
7,233
556
98
8
0
254,789
0
L
Chaac
7,392
569
117
9
0
270,143
0
W
Izanami
7,568
582
115
9
0
254,504
2
W
Nu Wa
7,954
612
114
9
0
255,283
0
W
Mercury
7,424
571
82
6
0
304,344
0
L
Athena
6,224
479
16
1
0
280,478
0
L
Arachne
5,818
448
62
5
0
291,286
1
L
Morgan Le Fay
8,490
653
135
10
0
286,220
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role