Player Matchup

Horus
Horus
 
Horus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Mindii
Pele
Level 127
God Stats
1W - 0L
1,854 SR
Queue Stats
7W - 7L
1,431 Elo+
Solo
Izanami
Izanami
SkibidiSkaði
Izanami
Level 173
God Stats
3W - 3L
1,398 SR
Queue Stats
696W - 675L
1,472 Elo+
Solo
Discordia
Discordia
Terontae
Discordia
Level 127
God Stats
19W - 11L
1,654 SR
Queue Stats
146W - 144L
1,481 Elo+
Solo
Kumbhakarna
Kumbhakarna
ksupremekai
Kumbhakarna
Level 254
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 122L
1,486 Elo+
Solo
Team Averages
Level 165
1,581 SR
1,474 Elo+

VS

Team Averages
Level 106
1,486 SR
1,441 Elo+
Anubis
Anubis
 
Anubis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
AthleticGamer77
Fenrir
Level 68
God Stats
3W - 5L
1,433 SR
Queue Stats
57W - 73L
1,441 Elo+
Party 1
Ganesha
Ganesha
Nikolai81
Ganesha
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 30L
1,458 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
PelonInc
Ah Muzen Cab
Level 153
God Stats
8W - 8L
1,594 SR
Queue Stats
23W - 31L
1,370 Elo+
Solo
Gilgamesh
Gilgamesh
TsSlender
Gilgamesh
Level 69
God Stats
2W - 9L
1,403 SR
Queue Stats
67W - 90L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
4 / 2 / 1
6,582
658
8,148
8,569
4,554
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Pele
Mindii
Pele
7
2 / 3 / 1
4,632
463
2,918
5,708
1,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Izanami
10
0 / 2 / 0
5,495
550
4,131
5,234
1,322
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
Terontae
Discordia
10
1 / 2 / 0
5,732
573
2,113
3,440
709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
ksupremekai
Kumbhakarna
7
2 / 1 / 0
5,381
538
2,639
7,549
2,585
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
4 / 2 / 0
6,578
658
3,970
6,884
2,603
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
3 / 1 / 2
5,590
559
3,099
6,125
1,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
Nikolai81
Ganesha
8
0 / 0 / 4
5,618
562
1,966
6,255
2,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Ah Muzen Cab
PelonInc
Ah Muzen Cab
9
3 / 1 / 1
5,489
549
4,558
3,564
934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilgamesh
TsSlender
Gilgamesh
8
0 / 5 / 0
4,905
491
3,747
10,262
3,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
17
9
Kills
10
10
Deaths
9
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
4
2
1
2.25
L
Anubis
 
Anubis
4
2
0
2
L
3
1
2
4
W
Pele
Mindii
Pele
2
3
1
0.83
L
Ganesha
Nikolai81
Ganesha
0
0
4
2
L
Ah Muzen Cab
PelonInc
Ah Muzen Cab
3
1
1
3.5
W
Izanami
0
2
0
0
W
Discordia
Terontae
Discordia
1
2
0
0.5
L
Gilgamesh
TsSlender
Gilgamesh
0
5
0
0
W
Kumbhakarna
ksupremekai
Kumbhakarna
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,949
Damage
17,340
30,500
Taken
33,090
10,666
Mitigated
10,955
7,592
Healing
11,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
8,148
3,752
0
1,628
8,569
4,554
0
270
8,299
0
40,353
L
Anubis
 
Anubis
3,970
48
0
3,907
6,884
2,603
0
2,749
4,135
54,799
2,249
L
3,099
669
0
2,139
6,125
1,823
0
112
6,013
0
22,206
W
Pele
Mindii
Pele
2,918
1,083
0
262
5,708
1,496
0
1,303
4,405
0
13,852
L
Ganesha
Nikolai81
Ganesha
1,966
445
111
2,906
6,255
2,464
304
913
5,342
11,047
0
L
Ah Muzen Cab
PelonInc
Ah Muzen Cab
4,558
2,928
0
257
3,564
934
716
628
2,936
0
33,267
W
Izanami
4,131
3,033
0
1,583
5,234
1,322
0
641
4,593
0
48,804
W
Discordia
Terontae
Discordia
2,113
0
0
597
3,440
709
0
1,372
2,068
38,772
0
L
Gilgamesh
TsSlender
Gilgamesh
3,747
1,429
0
2,590
10,262
3,131
0
0
10,262
0
21,480
W
Kumbhakarna
ksupremekai
Kumbhakarna
2,639
470
1,058
2,464
7,549
2,585
0
2,093
5,456
4,676
886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,822
Gold Earned
28,180
267
Minions Killed
247
0
Camps Cleared
0
972,392
Distance Traveled
1,012,139
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,582
658
66
7
0
189,536
0
L
Anubis
6,578
658
100
10
0
197,793
0
L
Fenrir
5,590
559
32
3
0
223,771
0
W
Pele
4,632
463
16
2
0
204,367
1
L
Ganesha
5,618
562
1
0
0
210,537
5
L
Ah Muzen Cab
5,489
549
72
7
0
193,962
0
W
Izanami
5,495
550
105
11
0
180,898
0
W
Discordia
5,732
573
70
7
0
205,548
2
L
Gilgamesh
4,905
491
42
4
0
186,076
0
W
Kumbhakarna
5,381
538
10
1
0
192,043
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role