Player Matchup

Susano
Susano
 
Susano
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Eltnss
Medusa
Level 63
God Stats
13W - 10L
1,432 SR
Queue Stats
113W - 100L
1,462 Elo+
Solo
Hades
Hades
LWallace1993
Hades
Level 138
God Stats
15W - 9L
1,551 SR
Queue Stats
440W - 427L
1,433 Elo+
Solo
Jormungandr
Jormungandr
ResidentTrack
Jormungandr
Level 131
God Stats
4W - 0L
1,953 SR
Queue Stats
186W - 182L
1,548 Elo+
Party 2
Team Averages
Level 112
1,587 SR
1,489 Elo+

VS

Team Averages
Level 88
1,512 SR
1,453 Elo+
Tyr
Tyr
CIubs-_
Tyr
Level 66
God Stats
7W - 8L
1,409 SR
Queue Stats
132W - 132L
1,430 Elo+
Party 1
Medusa
Medusa
LoBatteri
Medusa
Level 126
God Stats
10W - 15L
1,531 SR
Queue Stats
115W - 122L
1,474 Elo+
Party 1
Yemoja
Yemoja
Nhungerpains
Yemoja
Level 99
God Stats
32W - 41L
1,447 SR
Queue Stats
107W - 92L
1,423 Elo+
Solo
Poseidon
Poseidon
Otf_Jumpman23_
Poseidon
Level 87
God Stats
3W - 2L
1,691 SR
Queue Stats
67W - 62L
1,512 Elo+
Party 1
Surtr
Surtr
Suave_rican86
Surtr
Level 62
God Stats
1W - 4L
1,483 SR
Queue Stats
79W - 81L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
11
2 / 3 / 9
6,194
563
5,270
9,207
2,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
 
Hercules
9
3 / 2 / 6
6,037
549
3,544
7,320
5,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Eltnss
Medusa
12
5 / 1 / 4
6,962
633
3,770
6,186
1,892
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
13 / 1 / 2
7,956
723
10,770
7,786
3,670
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Jormungandr
ResidentTrack
Jormungandr
12
2 / 0 / 0
6,980
635
5,166
6,244
1,763
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
8
1 / 3 / 4
5,410
492
4,250
7,543
2,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Medusa
LoBatteri
Medusa
9
6 / 6 / 1
6,333
576
4,606
9,192
2,503
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
8
0 / 3 / 2
5,223
475
3,575
6,341
3,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Poseidon
8
0 / 10 / 1
4,979
453
3,919
7,834
1,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 3 / 2
5,696
518
3,283
9,583
4,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
25
Kills
7
7
Deaths
25
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
2
3
9
2.17
W
Hercules
 
Hercules
3
2
6
3
L
Tyr
1
3
4
1
W
Medusa
Eltnss
Medusa
5
1
4
7
W
13
1
2
14
L
Medusa
LoBatteri
Medusa
6
6
1
1.08
L
Yemoja
0
3
2
0.33
L
Poseidon
0
10
1
0.05
W
Jormungandr
ResidentTrack
Jormungandr
2
0
0
2
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,520
Damage
19,633
36,743
Taken
40,493
15,688
Mitigated
15,801
12,976
Healing
3,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
5,270
707
0
2,089
9,207
2,795
0
1,510
7,599
0
31,726
W
Hercules
 
Hercules
3,544
932
112
1,806
7,320
5,568
431
1,955
5,207
0
16,330
L
Tyr
4,250
879
0
522
7,543
2,905
0
1,594
5,875
0
19,507
W
Medusa
Eltnss
Medusa
3,770
1,637
408
2,698
6,186
1,892
2,015
919
5,267
0
44,207
W
10,770
227
668
4,739
7,786
3,670
62
2,373
5,138
45,237
584
L
Medusa
LoBatteri
Medusa
4,606
1,684
135
898
9,192
2,503
0
3,604
5,482
0
24,203
L
Yemoja
3,575
697
171
616
6,341
3,928
0
595
5,647
22,647
5,804
L
Poseidon
3,919
1,147
0
0
7,834
1,954
0
4,753
3,005
22,067
0
W
Jormungandr
ResidentTrack
Jormungandr
5,166
1,010
0
456
6,244
1,763
475
130
5,691
45,645
2,868
L
3,283
902
0
1,445
9,583
4,511
0
4,931
4,652
690
33,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,129
Gold Earned
27,641
311
Minions Killed
198
0
Camps Cleared
0
1,166,793
Distance Traveled
1,055,706
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
6,194
563
49
4
0
264,978
0
W
Hercules
6,037
549
32
3
0
217,305
2
L
Tyr
5,410
492
35
3
0
253,870
1
W
Medusa
6,962
633
68
6
0
234,969
6
W
Hades
7,956
723
74
7
0
237,752
5
L
Medusa
6,333
576
20
2
0
222,355
2
L
Yemoja
5,223
475
42
4
0
169,577
0
L
Poseidon
4,979
453
47
4
0
190,562
4
W
Jormungandr
6,980
635
88
8
0
211,789
2
L
Surtr
5,696
518
54
5
0
219,342
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role